In post 6, xRECKONERx wrote:How about the fact that 70% of games run are themed and 30% are normals? You literally just quoted the data. Ideally, for a queue not to be sluggish, it should run at the same efficiency as the other queue. That's my claim, anyway, and I don't think it takes away from normal games to add flavor except in extreme cases.
Is that a bad split? Why do you care that there is a queue that 30% people are happy with as is? Is it going to be required that its a 50-50 split or something? It is efficient but there are just less people who want to play in it so it moves slower.
I don't see why this is an issue. We went through why flavor doesn't belong in normal games before. Again, you should be asking those who WANT to play normal games because if 30% of mini games are normal, there is obviously a demand for them.
A large portion (about half) of normal games ARE run by first time mods (or mods who have been gone awhile and are just coming back). When your queue is only 30% of the total games played, and only 50% of that 30% are run by first-time mods, it's time to sit back and think, "Hey, maybe someone has a point!"
So this is about the mods and not the players? Arent games about the players? I really don't see a problem with a queue that is half new half old mods. Again, the demand for games is there. There are mods who can keep up with the demands. Show me how it is an issue that there is a demand and the demand is met.
That's probably a good thing to at least get used to the pacing and arguments seen before throwing them in a hyper fast game with caustic players. I 100% believe that we would have a higher player retention rate with how we run newbie games now and if we mixed them heavily with other queues.
Unsure what you mean, did you mean "than" instead of "and"?[/quote]
Eyup
1) There should be absolutely nothing added to the white list because its an INTRODUCTION to the site. Not a "check out all this crazy stuff" move. Like absolutely anything its best to ease someone into a new idea or concept instead of throwing them in the deep end.
2) No first time mods. First time mods have enough issues already with stuff, I do not want any first time mod or mod with past issues running newbie games. They have to deal with lots of player flakes already, mod flakes would just make it worse.
3) Players who are ICing should be held to current standards of ICs.
1) I am not suggesting anything is added to the whitelist. I'm suggesting the minimal whitelist, aka newbie whitelist, is kept pretty small and restricted. Not once did I suggest expanding the whitelist for newbie games.
2) First time mods have issues with what, exactly? Why do the old guard on this site have an opinion that somehow, playing more games as a player will make you better prepared to moderate? Nothing is to stop a normal game from having newer players, and nothing is forcing newbies to play a newbie game first. At least this way, you have a co-mod (think "IC Mod") holding your hand in case anything goes wrong. I would also not want a mod with past issues running newbie games -- we screen for ICs now, why can't we screen for IC mods? That seems WAY easier to screen for than IC players.
3) Disagree. Players who are veterans shouldn't be looked upon higher for any reason. The IC system has been stupid and broken for a long time, there is no reason we should continue it. Sure, knowing what WIFOM means is helpful, but in general it means we have newbies looking up to a single player as their lighthouse for introduction to this site, and that onus should not be on anyone (not to mention, the types of characters we've put it on are pretty bad). A good mix of old and new without anyone having the responsibility to be the "authority" is the way to go.[/quote]
1) I know you didn't, that's why I said it would only be a good idea if <Reasons>. The white list should if anything be MORE restricted for "newbie" games.
2) What are you even talking about? I am not arguing that playing games makes you a better mod (although to a certain about it probably does because you get more what to do/not to do examples). What I am saying is that we have enough problems with newbie mods flaking, making basic mistakes, etc. I would rather have for what we are publicly advertising as an introduction to the site be ran by mods that we actually trust from the start.
3) Again, its an introduction. We should have some form of standards for the players who are veterans in newbie games. Players who don't flake, don't have behavioral problems, etc. Do you really think that ICs not flaking, ICs that are not caustic players, wouldn't help keep newbies around more?
You have a point, though, in that a study should be done to figure out what is driving these players.
Not only that but a why do you NOT want to play something else is just as important.
What I am afraid of is some of your proposals seem to force out the normal queue as is, when its clear that while it is not AS popular, it still has enough popularity to make up 30% of games. Why cut that off?
Thestatusquo wrote:The issue with allowing flavour has always been that some people want flavourless games. I think this is another spot where polls could help determine if there is an actual problem. (I don't think saying 'welp ONLY 30% like to play games in this queue' is actually a fair criticism, it's ok for that to be true.)
While I agree with this in principal, it is NOT ok for that to be true if we also happen to use that specific slowest queue for moderators to gain their modding experience.
So then newbie mods can run open games first. Why punish the people who want to play in a queue because there is more supply than demand? Players who join normal games make the decision to play in a normal game over a theme for various reasons. Its not like we are dealing with a queue that no one joins. It makes up 30% of the mini games who seems significant to me.
xRECKONERx wrote:"Would you be more likely to play in a game with light flavor than you currently would be to play in a normal game?"
Make it fully unbiased. What chamber has is fine. Doing that survey you absolutely need a "how many of each type of game do you play" too.