In post 23, quadz08 wrote:In post 17, Faraday wrote:In post 16, quadz08 wrote:I don't want new mods doing micro normals because micro normals are fucking impossible to balance. A first-time mod shouldn't be attempting to design a setup with a constraint of that significance.
How are they impossible to balance?I agree they're harder, and you are definitely limited in the types of roles you include, but a 9 player game isn't close to impossible to balance. Given the amount of debate that happens about balance in mini's, anyway, is this gonna actually make the problem worse? Like, assuming the games are gonna be reviewed - I don't see why that would be an issue.
I mean, maybe I'm wrong here. I'll accept the fact that I don't know for certain / have any data that it's actually more difficult to design a balanced normal 9p game than a balanced normal 13p game.
I would consider trying it out if that's the direction enough people want to go, but I'm still unconvinced.
I feel like 9 vs 13 is likely not that bad, the big issue is anything less than 9. There is also a bigger body of 13's to look at even if they are both inherently about as difficult to balance before considering that.