New Options For New Mods

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zoraster
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Post Post #50 (ISO) » Sat Oct 25, 2014 4:09 am

Post by zoraster »

yes, i've been following it too. Moderator requirements is something I think about a lot in general as my queue is sort of the end of the line of the experience train, and I need more moderators in it (though lack of experience is really only a small part of the reason why). But changes to the overall structure of the queues, whether this or as mentioned in other threads, need to be carefully weighed.

Anyway, thanks for the suggestion.

EDIT: Also, just want to quibble about the micro queue being the quickest queue. It launches the most games because they're tiny and short, but it isn't in terms of player slots at any given time. The average player slots used since the micro queue has been introduced is in the graph below, though it's worth noting that the percent for micros is lower now than it was at the start, so this is a bit inflated:

Image

That doesn't make your statement wrong, just not the full story.
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Post Post #51 (ISO) » Sat Oct 25, 2014 7:02 am

Post by BBmolla »

In post 49, quadz08 wrote:I'm still not convinced this is a good idea, tbh

What is your current issue with it? Still that you think 9ps are hard to balance?
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Post Post #52 (ISO) » Sat Oct 25, 2014 7:05 am

Post by BBmolla »

zoraster's post


Player slots is an inaccurate determinant here imo. Micro games have a short game length, so even with a fast queue, the micro games going on at once isn't going to be longer than the other games, all of which last at least another in game day.

Thanks for responses this can die now if you guys want.
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