Unsalvageable games

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Unsalvageable games

Post Post #0 (ISO) » Tue Nov 11, 2014 12:35 pm

Post by droog »

In post 1082, Saki wrote:
Due to a mod error, the game has to be abandoned. Sorry about that.

In post 1100, Albert B. Rampage wrote:
Mod and other players: would you be willing to reboot this game with the same setup and players?

In post 1103, Riddleton wrote:
I would be very interested, yes!

In post 1104, droog wrote:
yes please
you all were great

In post 1105, Mathdino wrote:4thing restarting the game. Cool playerlist.

In post 1106, Alchemist21 wrote:/5th for reboot.

In post 1107, texcat wrote:
I'd be willing to give it another go. But I want to be the vig this time. :roll:

In post 1114, wgeurts wrote:/5th reboot
Yeah you lot should read the scum thread, it basically is 3 pages of plotting.

In post 1115, theslimer3 wrote:It was a very interesting setup. Me likey

In post 1116, Randomnamechange wrote:
I'm up for it (no. 6)

In post 1117, Mathdino wrote:You guys can totally count :P

That's 8 for reboot, and Aronis and DGB are probably not checking in, so 8/10 of living players. And 8/9 of living non-lurking players.

In post 1122, Saki wrote:
From the list mods: games that have been ongoing for over a month are 'unsalvageable' and can't be restarted.

I'm really sorry, everyone. Good luck in your other games.

In post 1126, droog wrote:
Does it matter that the game
posted on the 10th
started on the 16th
and ended on the 7th?


8/10 players want to restart
mod does not sound unwilling
but by the most generous interpretation possible
the game was up for 1 month and 1 day

someone please explain this policy
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Post Post #1 (ISO) » Tue Nov 11, 2014 12:37 pm

Post by Riddleton »

I agree that this stance is a little unusual and should be reconsidered. In our case (Open 574) nearly everyone alive was interested in a reboot but due to policy it cuioldn't be restarted.
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Post Post #2 (ISO) » Tue Nov 11, 2014 12:41 pm

Post by Riddleton »

I think it should be approached on a case by case basis. A rule which is 100% carved in stone isn't the best idea in this scenario as there are situations where a game has been running for longer should be restarted, while in other situations a game that has been running less than a month shouldn't be restarted (e.g. players not interested)
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Post Post #3 (ISO) » Tue Nov 11, 2014 1:22 pm

Post by SleepyKrew »

One month is weird. If the players want to restart, and the game is restartable, the game should restart.
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Post Post #4 (ISO) » Tue Nov 11, 2014 1:26 pm

Post by saulres »

I don't understand why it matters how long the game's been going, if most everyone wants to restart. Especially where it's an Open game so there's no setup to be spoiled by starting from scratch. Just let them restart, they're here to have fun and if they're having fun why cut it off for something that's so easily handled?
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Post Post #5 (ISO) » Tue Nov 11, 2014 5:38 pm

Post by reinoe »

Did that game count as a full game for mod credit?
Scum typically need to fabricate reasons for scumreads...

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Post Post #6 (ISO) » Tue Nov 11, 2014 5:42 pm

Post by ika »

In post 5, reinoe wrote:Did that game count as a full game for mod credit?


thats besides the point?
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Post Post #7 (ISO) » Tue Nov 11, 2014 6:24 pm

Post by beastcharizard »

I think reinoe is saying that it wouldn't be fair if it didn't so if it didn't by principle they should be allowed to restart since they did wait so long to get to host their game.
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Post Post #8 (ISO) » Tue Nov 11, 2014 6:26 pm

Post by SleepyKrew »

I don't think abandoned games count.
To be clear: quack
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Post Post #9 (ISO) » Tue Nov 11, 2014 9:55 pm

Post by N »

I think the reason why a game had to be prematurely ended is probably taken into account too. Knowing nothing about the game except what has been posted in the op, it looks like it ended due to Saki. I would assume that if it was called early due to asshole players (eg the one in the ban announcement recently) the listmods would be more likely to allow a restart.
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Post Post #10 (ISO) » Wed Nov 12, 2014 1:33 am

Post by droog »

It ended because saki rolled two power roles instead of four
((She was otherwise a great mod))

I don't see why this makes a difference
The stated reason this is in salvageable
Is that the game was up for 1 month 1 day
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Post Post #11 (ISO) » Wed Nov 12, 2014 4:47 am

Post by Alchemist21 »

I would love for this game to be rebooted. We would need one new player though, since WP was in the process of being replaced but nobody ever replaced him. Even so, I don't see why the game can't be rebooted.
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Post Post #12 (ISO) » Thu Nov 13, 2014 6:25 am

Post by droog »

can we please get a mod explanation
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Post Post #13 (ISO) » Thu Nov 13, 2014 7:07 am

Post by FakeGod »

did a listmod step in and say "no reboots"?
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Post Post #14 (ISO) » Thu Nov 13, 2014 7:14 am

Post by PokerFace »

SleepyKrew wrote:One month is weird. If the players want to restart, and the game is restartable, the game should restart.
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
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Post Post #15 (ISO) » Thu Nov 13, 2014 7:18 am

Post by droog »

In post 13, FakeGod wrote:did a listmod step in and say "no reboots"?


not directly
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Post Post #16 (ISO) » Thu Nov 13, 2014 7:19 am

Post by saulres »

In post 3, SleepyKrew wrote:Any timeframe is weird. If the players want to restart, and the game is restartable, the game should restart.


ftfy
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Post Post #17 (ISO) » Thu Nov 13, 2014 7:19 am

Post by FakeGod »

it's an open, so Llamafluff should be contacted

send him a PM and direct him to this thread
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Post Post #18 (ISO) » Thu Nov 13, 2014 8:44 am

Post by ika »

In post 1122, Saki wrote:
From the list mods
: games that have been ongoing for over a month are 'unsalvageable' and can't be restarted.

I'm really sorry, everyone. Good luck in your other games.


not sure if its from lamma himself or just LM in general but i am kinda onboard with everyone, if the players want a reboot i dont see why they cant
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Post Post #19 (ISO) » Thu Nov 13, 2014 2:33 pm

Post by Blair »

In post 0, droog wrote:8/10 players want to restart
mod does not sound unwilling
but by the most generous interpretation possible
the game was up for 1 month and 1 day

someone please explain this policy

An exception seems more than reasonable in this scenario - I mean, it arguably isn't even an exception.
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Post Post #20 (ISO) » Thu Nov 13, 2014 5:50 pm

Post by LlamaFluff »

My basic policy is as follows:

When a game is considered dead due to a mod setup error that was not discovered in a timely manner, the game is not going to be restarted with the original mod. A game should not have an error discovered a month after the game started, more than a game phase after it started, and in a timespan that four other games filled and started.

In most cases, a game that is abandoned in this way will not be restarted as modding is a privilege and not a right. Since this is the first time I have seen the majority of players want to restart the game, I am looking into having a mod pick up this exact setup in the immediate future, and will let players know who the mod will be for pre-in purposes who wish to know.
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Post Post #21 (ISO) » Thu Nov 13, 2014 6:12 pm

Post by SleepyKrew »

That's a good explanation.
One month is still a weird cutoff. Set number of phases would be better, though ideally it would just be case by case (or not ever happen at all).
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Post Post #22 (ISO) » Thu Nov 13, 2014 7:24 pm

Post by Mom »

In post 4, saulres wrote:Just let them restart, they're here to have fun and if they're having fun why cut it off for something that's so easily handled?
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Post Post #23 (ISO) » Thu Nov 13, 2014 7:44 pm

Post by FakeGod »

I think I understand.

The mod needs to be punished.
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Post Post #24 (ISO) » Thu Nov 13, 2014 8:04 pm

Post by SleepyKrew »

In post 20, LlamaFluff wrote:modding is a privilege and not a right.
To be clear: quack
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