Rolecop Results
- FakeGod
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FakeGod Seven-Colored Puppeteer
- FakeGod
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9610
- Joined: March 17, 2010
- Location: Bad Player Jail
- Contact:
I guess you could just tell the cop what his sanity is to avoid failing the bastardness criterion, but I don't really see the point of making cops insane if you're going to tell them that they're insane, so.My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.- quadz08
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quadz08 Jack of All Trades
- quadz08
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
- Alchemist21
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Alchemist21 He/HimJack of All Trades
- Alchemist21
He/Him- Jack of All Trades
- Jack of All Trades
- Posts: 8801
- Joined: September 5, 2014
- Pronoun: He/Him
- Location: North Carolina
- Shadowmod
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Shadowmod Goon
- Shadowmod
- Goon
- Goon
- Posts: 473
- Joined: June 16, 2011
That's psychiatry 101 for you: If the patient's admitting they've got a problem, that's were the "healing" starts.Modding History :Open 319: Jungle RepublicNewbie 1406: Krhyem on RhytehieaShadow's Delightfully Happy Newbie 1451 Mini 1635: Curse of the Werewolves
Tag, Link and Length Restrictions on Signatures Are Annoying!Current Games in Progress:Mostly Flavoured Newbie 1692 NEWBIE 1693- tn5421
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tn5421 he/himMafia Scum
- tn5421
he/him- Mafia Scum
- Mafia Scum
- Posts: 3000
- Joined: March 30, 2014
- Pronoun: he/him
- Master Mew
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Master Mew Goon
- Master Mew
- Goon
- Goon
- Posts: 306
- Joined: October 31, 2012
- Location: Nugget Bridge
In post 25, FakeGod wrote:I guess you could just tell the cop what his sanity is to avoid failing the bastardness criterion, but I don't really see the point of making cops insane if you're going to tell them that they're insane, so.
I think the only way that sanities can be incorporated into a setup successfully without rendering the setup bastard is if the mod is transparent about the presence of cop sanities in the setup.- kuribo
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kuribo he/himFire and Brimstone
- kuribo
he/him- Fire and Brimstone
- Fire and Brimstone
- Posts: 15467
- Joined: August 21, 2007
- Pronoun: he/him
- Location: the beach, probably
- Contact:
In post 30, Master Mew wrote:I think the only way that sanities can be incorporated into a setup successfully without rendering the setup bastard is if the mod is transparent about the presence of cop sanities in the setup.
I would just go with, "You are a cop, each night you may attempt to investigate one player. If successful, you will receive a result of "guilty" or "not guilty" to indicate whether that player is aligned with the Mafia. Your sanity is not guaranteed."
Simple. To the point. Doesn't tell them more than they need to know and doesn't give them false security. In Bipolar Mafia, the cop had sanity that depended on whether the game phase was Angry or Depressed, and we told the cop, "You are sane in exactly one of these phases."Join me on my quest to play every NES game! Some of them are awful.
Kuribo's read is foolproof: one night he was high on NyQuil, and he's ancestors reveiled Aureal's alignment to him. - Dessew- Zachrulez
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Zachrulez Jack of All Trades
- Zachrulez
- Jack of All Trades
- Jack of All Trades
- Posts: 8550
- Joined: December 5, 2008
- Location: Minnesota
In post 26, quadz08 wrote:I think it's bastard, yes.
I think it depends on how the cop role pm is worded. If you lead the player to believe they're sane when they're not then it's bastard. If you allude to the fact that they may not be certain of their sanity, then I think it's ok.- quadz08
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quadz08 Jack of All Trades
- quadz08
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
- SleepyKrew
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SleepyKrew he/himSnark Attack
- SleepyKrew
he/him- Snark Attack
- Snark Attack
- Posts: 15746
- Joined: April 27, 2011
- Pronoun: he/him
- Location: quack
- callforjudgement
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callforjudgement Microprocessor
- callforjudgement
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
IMO cop sanities are not bastard if you outright list the possible options. "You are a Naive, Paranoid, Insane, or Sane Cop." That's not normal, but it isn't bastard either.
And fwiw, "Cop of Unknown Sanity" would be the matching rolecop result there; the role's marked as unknown-sanity, but the sanity itself isn't public, and I don't interpret rolecops as being able to see modnotes.scum· scam · seam · team · term · tern · torn ·town- Faraday
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Faraday ...should I be here?
- Faraday
- ...should I be here?
- ...should I be here?
- Posts: 12126
- Joined: March 29, 2009
- Location: Ireland
In post 34, SleepyKrew wrote:Traitors investigate as Town to regular Cops?
this isn't standard some people do this yes.are you thinking of me when you're with somebody else?- AngryPidgeon
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AngryPidgeon Glenn Peck
- AngryPidgeon
- Glenn Peck
- Glenn Peck
- Posts: 18863
- Joined: June 17, 2012
- Location: a Zulfy thread
In post 34, SleepyKrew wrote:Wait
Traitors investigate as Town to regular Cops?
Also, pretty sure that telling a cop "you might be sane" is definitely NotNormal
That isn't normal, you're right.
It also makes having them turn up to be paranoid not bastard since their role PM said it could happen.
I sure hope not.- callforjudgement
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callforjudgement Microprocessor
- callforjudgement
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
- callforjudgement
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- AngryPidgeon
- Faraday
- callforjudgement
- SleepyKrew
- quadz08
- Zachrulez
- kuribo
- Master Mew
- tn5421
- Shadowmod
- Alchemist21
- quadz08
- FakeGod