No, I think he means like "how many times Iecerint has been in lylo divided by Iecerint's total mafia games" and similarly for each player. So each bar is a number of times a certain player has been in lylo adjusted by the number of games.
Lotsa bars. You could select only players with at least N games to make it more manageable.
Are you still taking requests? I was going to make a list of roles used in Normal games, but then I realised maybe you have an easy way to figure that shit out!
In post 29, Psyche wrote:do you not want to see it if the p value is high
If the
p
value is high, then it doesn't really say anything. For example, it could be that your logistic regression model is incorrect instead of that the effect does not exist (i.e., since this will inflate the standard error of the relevant term).
In post 31, N wrote:Are you still taking requests? I was going to make a list of roles used in Normal games, but then I realised maybe you have an easy way to figure that shit out!
I built this program a long time ago that looked for a playerlist with roles in a mod's iso, but since mods are imperfect so is the program. In general, this is pretty hard to get right!
In post 29, Psyche wrote:do you not want to see it if the p value is high
If the
p
value is high, then it doesn't really say anything. For example, it could be that your logistic regression model is incorrect instead of that the effect does not exist (i.e., since this will inflate the standard error of the relevant term).
In post 31, N wrote:Are you still taking requests? I was going to make a list of roles used in Normal games, but then I realised maybe you have an easy way to figure that shit out!
I built this program a long time ago that looked for a playerlist with roles in a mod's iso, but since mods are imperfect so is the program. In general, this is pretty hard to get right!
If you only care about Normals. Then you can just use the mini normal archive for most of it.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
In post 29, Psyche wrote:do you not want to see it if the p value is high
If the
p
value is high, then it doesn't really say anything. For example, it could be that your logistic regression model is incorrect instead of that the effect does not exist (i.e., since this will inflate the standard error of the relevant term).
It should be a fun exercise either way.
i really need to review my statistics!
A high
p
value is just failure to disprove the null. It doesn't prove the null.
That's why publishing negative results is really hard. You can only do it if you show that you really went overboard attempting to control or account for every possible moderating factor and you had incredible power, etc.
oh i know all that
i thought you were suggesting that i could get a low p value in support of the null hypothesis
given everything i've done on activity, I'm pretty confident that getting a low p value for the thing you want me to do is going to be hard