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Klingoncelt
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Post Post #50 (ISO) » Sun Mar 29, 2015 6:32 pm

Post by Klingoncelt »

Wake, could you do a drawing for the treasures?

Every Day +/or Night phase randomize the list of living players the top (X) number gets one of (X) number of randomized treasures. Maybe no one can get a treasure two times in a row, so the last set of winners isn't included in the next drawing, or something...
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Post Post #51 (ISO) » Sun May 10, 2015 6:22 pm

Post by dragonspawn »

There was an item in a game I used to play that I absolutely loved. It was a ring of reagents. If you had it, you didn't need to collect any materials for your magical spells. Made all magic much more accessible since I didn't have to purchase and carry around spell materials.

Not sure how useful it would be, but in really liked that item
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Post Post #52 (ISO) » Sun May 10, 2015 7:18 pm

Post by ika »

just have players do public dice tags and highest number gets it.

while its 100% random on number generation it removes all the constraints of timezones and crap
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Post Post #53 (ISO) » Mon May 11, 2015 2:30 pm

Post by Wake1 »

In post 52, ika wrote:just have players do public dice tags and highest number gets it.

while its 100% random on number generation it removes all the constraints of timezones and crap


Hm.

I'm thinking about doing that.

Haven't used dice tags. I was thinking more along the lines of even greater variety. Using a large list 100+ slots, and randomize it once and the player gets whatever is at the top: a treasure, nothing, or the item getting lost along the way, or being stolen and given to someone else.

*Haven't been around lately due to work, but I do still have interest in this game coming into being.
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Post Post #54 (ISO) » Tue May 12, 2015 12:47 pm

Post by Titus »

@Wake,

Not a fan of the treestump. It forces a player into a tunnel and if you're town you don't even know if your tunnel is accurate. It seems very negative utility unless it is lucky.
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