2015 Open Setup Design Contest - Winners!

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2015 Open Setup Design Contest - Winners!

Post Post #0 (ISO) » Sat Mar 14, 2015 5:54 pm

Post by LlamaFluff »

In the interest of creating new and exciting Open Setups for the queue, I am announcing the 2015 Open Design Contest.

There will be three categories based on player size:

Micro Games (Setups with 9 or fewer players)
Normal Games (Setups with 10 to 13 players)
Large Games (Setups with 14 or more players)

You may enter each category only one time. You do not have to enter every category to participate.

Setups will be judged in the following criteria:

Balance - 50% (Must be fair for all factions)
Replay ability - 30% (Must be able to be ran multiple times without an obvious best coordination of actions)
Originality - 10%
Fun - 10%

Winner of each category will receive a copy of this book. While each category will only have one winner, I hope that this will add multiple new approved open setups in each category to the rotation. It is a great way to make your mark on the site by adding a setup that will hopefully be played for years to come

Setups will be judged by the following committee: LlamaFluff, Empking, mykonian, AngryPidgeon

The "Fun" category will be decided by a public vote to gauge interest in playing the submitted setups. Setups that a large number of people want to play will naturally score higher

Setups will be allowed to be submitted up until midnight March 22nd. You may send me revised setups as many times as you like until deadline hits.

Submitted setups must include any special rules, mod notes, and sample role PMs. If the review team is not able to understand how your setup works, that is going to cost points.

Setups must be submitted to me by: (expired on 2015-03-27 00:00:00)
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Post Post #1 (ISO) » Sat Mar 14, 2015 6:10 pm

Post by Cheery Dog »

Are setups that have been through the micro queue a few times over the past years, but haven't gone through the open approval process eligible to be entered?

(can I put in Vengeball?)
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Post Post #2 (ISO) » Sat Mar 14, 2015 6:26 pm

Post by LlamaFluff »

In post 1, Cheery Dog wrote:Are setups that have been through the micro queue a few times over the past years, but haven't gone through the open approval process eligible to be entered?

(can I put in Vengeball?)


Any setup that was created by you that has not gone through the open review process and become an approved open setup counts.
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Post Post #3 (ISO) » Sat Mar 14, 2015 6:48 pm

Post by Titus »

Do roles have to be considered normal? I wanted to run a fire and scum which is a modified fire and ice but it didn't pass normalcy.
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Post Post #4 (ISO) » Sat Mar 14, 2015 6:52 pm

Post by LlamaFluff »

In post 3, Titus wrote:Do roles have to be considered normal? I wanted to run a fire and scum which is a modified fire and ice but it didn't pass normalcy.


Setups are not required to be normal. If you can make a non-normal setup that is balanced and can be replayed with ease, go for it.
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Post Post #5 (ISO) » Sat Mar 14, 2015 6:53 pm

Post by SleepyKrew »

Congrats BBmolla
To be clear: quack
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Post Post #6 (ISO) » Sat Mar 14, 2015 7:38 pm

Post by wgeurts »

Eh, can I put elemental mafia up here?
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Post Post #7 (ISO) » Sat Mar 14, 2015 9:05 pm

Post by BBmolla »

In post 5, SleepyKrew wrote:Congrats BBmolla

Why

I'm all out of ideas
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Post Post #8 (ISO) » Sat Mar 14, 2015 9:21 pm

Post by BBmolla »

I'm gonna submit some stuff I want seriously looked at though

Thanks for running this guys!
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Post Post #9 (ISO) » Sat Mar 14, 2015 11:15 pm

Post by TierShift »

Replay ability is basically that it can't be broken?
Can setups be semi-open?
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Post Post #10 (ISO) » Sat Mar 14, 2015 11:50 pm

Post by Aneninen »

Wow, this is a great idea!
Are we allowed to post ideas previously appeared in the "Open Setup Ideas"? If so, are we able to modifly them before posting?

What do you mean by "mod notes", that should be contained?
Are we allowed to use the standardized RolePMs (eg. posted by Wgeurts on the Wiki) or do we have to write our own versions?
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Post Post #11 (ISO) » Sun Mar 15, 2015 4:57 am

Post by shos »

/ego for later
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #12 (ISO) » Sun Mar 15, 2015 6:52 am

Post by LlamaFluff »

In post 6, wgeurts wrote:Eh, can I put elemental mafia up here?


Yes. I will allow any setup that is an experimental setup to be submitted as long as you created it.

In post 9, TierShift wrote:Replay ability is basically that it can't be broken?
Can setups be semi-open?


Replay ability means that if we look at your setup and there is a very clear course of actions that optimizes play for town it will lose some points. Its to more or less prevent a scenarios where its not broken, but all actions and choices (if any) should play out identically each game.

Semi-Open games are allowed.

In post 10, Aneninen wrote:Are we allowed to post ideas previously appeared in the "Open Setup Ideas"? If so, are we able to modifly them before posting?


Any idea that was suggested by you in Open Setup Ideas is allowed. You can make modifications to them before submitting.

What do you mean by "mod notes", that should be contained?
Are we allowed to use the standardized RolePMs (eg. posted by Wgeurts on the Wiki) or do we have to write our own versions?


Mod notes entail anything that is not clearly covered by any special rules or roles that you feel needs to be told to the reviewers or a mod running the game. You can include things like role resolutions here if you want to.

Yes. Roles are requested so there is absolutely no guessing about what the roles you are submitting are.
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Post Post #13 (ISO) » Sun Mar 15, 2015 6:57 am

Post by TierShift »

In post 12, LlamaFluff wrote:Replay ability means that if we look at your setup and there is a very clear course of actions that optimizes play for town it will lose some points.

That is called beaking the game. It should fall under balance.
Now 80% of the score is decided by balance, way too much imo. Is there any way this can still be changed?
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Post Post #14 (ISO) » Sun Mar 15, 2015 8:03 am

Post by wgeurts »

"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #15 (ISO) » Sun Mar 15, 2015 8:09 am

Post by mykonian »

In post 13, TierShift wrote:
In post 12, LlamaFluff wrote:Replay ability means that if we look at your setup and there is a very clear course of actions that optimizes play for town it will lose some points.

That is called beaking the game. It should fall under balance.
Now 80% of the score is decided by balance, way too much imo. Is there any way this can still be changed?


I feel balance is a part of fun.

90% in fun is way too much, please change this :(
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Post Post #16 (ISO) » Sun Mar 15, 2015 9:00 am

Post by TierShift »

You think there is a difference between balance and replay ability, myko?
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Post Post #17 (ISO) » Sun Mar 15, 2015 9:19 am

Post by The Bulge »

.
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Post Post #18 (ISO) » Sun Mar 15, 2015 10:07 am

Post by Empking »

Replayability doesn't fall under balance. A game can be perfectly balanced, but if there are a bunch of false choices then it doesn't work.
For example:
2 Mafia Goons
1 Mafia even-day Vig Lover

1 Town Lover
4 Town Vanillas
Fine balance-wise, but it'll obviously get points docked for replayability.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #19 (ISO) » Sun Mar 15, 2015 10:14 am

Post by LlamaFluff »

What Emp said.

There are some setups that had "choices" that really should not have been choices. Like Hard Boiled and the tracker/vig, where if you look at both trying to break the setup and how successful town always was, tracker was clearly the best choice.
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Post Post #20 (ISO) » Sun Mar 15, 2015 10:17 am

Post by TierShift »

Thanks, emp, I get it now. That setup is not even close to being balanced, though ;)
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Post Post #21 (ISO) » Sun Mar 15, 2015 10:21 am

Post by Empking »

In post 20, TierShift wrote:Thanks, emp, I get it now. That setup is not even close to being balanced, though ;)

I forgot to mention that it was nightless.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #22 (ISO) » Sun Mar 15, 2015 11:48 am

Post by Marquis »

Tracking this.
link in bio
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Post Post #23 (ISO) » Sun Mar 15, 2015 11:17 pm

Post by mykonian »

In post 16, TierShift wrote:You think there is a difference between balance and replay ability, myko?


empking already said it better than I could, but on top of that, they are just arbitrary numbers that set the boundaries to a contest. Arguing them doesn't really go anywhere, they'll stay pretty arbitrary even when moved. In the end you'll still be designing opens that you think are going to score well in the categories.
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Post Post #24 (ISO) » Mon Mar 16, 2015 8:17 am

Post by ZZZX »

In post 22, Marquis wrote:Tracking this.
Implosion: I see ZZZX was
redacted
. For shame, people. For shame.
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