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Post Post #200 (ISO) » Sat Jul 11, 2015 12:57 pm

Post by Ether »

I've never heard of limited-shot bulletproofs being notified. There's debate?

In theory I wouldn't have a problem with having it both ways, though I think that goes against our standard "standards for everything" policy.
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Post Post #201 (ISO) » Sat Jul 11, 2015 1:37 pm

Post by Cheery Dog »

I personally wouldn't even tell an unlimited-shot.
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Post Post #202 (ISO) » Sat Jul 11, 2015 1:38 pm

Post by vonflare »

In post 201, Cheery Dog wrote:I personally wouldn't even tell an unlimited-shot.



You aren't supposed to.
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Post Post #203 (ISO) » Sat Jul 11, 2015 1:40 pm

Post by Cheery Dog »

I should read entire posts.
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Post Post #204 (ISO) » Sat Jul 11, 2015 2:41 pm

Post by BBmolla »

Any way we can standardize what results a follower/voyeur gets for all normal roles?
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Post Post #205 (ISO) » Sat Jul 11, 2015 2:49 pm

Post by Ether »

We have.

I don't really like the solution, because it falls apart in the face of themed games*, but that is the standard.

*
See here for what I wanted, except move Rolestopper to Protection because I thought it was like a gaoler at the time for some reason.
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Post Post #206 (ISO) » Sun Jul 12, 2015 9:43 am

Post by SleepyKrew »

Wait a second.
Doesn't the thing at the bottom (that says commuters are immune RBers) contradict the Golden Rule?
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Post Post #207 (ISO) » Sun Jul 12, 2015 9:52 am

Post by Ether »

To be honest I don't really understand the Golden Rule part. But it seems pretty clear from the list that the commuter making itself immune to everything (including the roleblock) takes priority.
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Post Post #208 (ISO) » Sun Jul 12, 2015 12:40 pm

Post by callforjudgement »

Being immune to roleblocks (in addition to everything else) is part of being a Commuter. Otherwise, there'd be a conflict (Commute makes you immune to Roleblocker action, Roleblock prevents Commuter taking an action) which would be resolved via the list, due to the Golden Rule not giving a clear result in that case.

@Ether: Don't make me shout at you in bolded underlined allcaps font like I normally do when someone misunderstands NAR. Oh bleh, I'm going to have to do it anyway.

IN NAR, WHEN IT APPLIES, THE GOLDEN RULE IS THE
ONLY
THING THAT DETERMINES ACTION RESOLUTION.


THE LIST
ONLY
APPLIES WHEN NAR FAILS TO PRODUCE A CONSISTENT RESULT.


(In 99% of cases, the List will never come up in any given game. Do not resort to it unless you have no other choice.)

I'm actually tempted to make my own action resolution scheme that gives the same results in all simple cases, but doesn't need a special case like the List to resolve conflicts. (Especially because the List doesn't actually work for its intended purpose; the most common conflict is RB vs. JK and the List has no opinion on that either.)
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Post Post #209 (ISO) » Sun Jul 12, 2015 12:51 pm

Post by Ether »

I get this feeling that the Golden Rule is saying in big words something that most people just do instinctively.

I could be missing something, though.
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Post Post #210 (ISO) » Sun Jul 12, 2015 1:17 pm

Post by callforjudgement »

Well yes, the Golden Rule is meant to produce the intuitive result (it's just spelled out in case people disagree as to what the intuitive result is). That's why it's called "natural" action resolution.
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Post Post #211 (ISO) » Sun Jul 12, 2015 8:42 pm

Post by mastin2 »

In post 199, vonflare wrote:but if those two interpretations were normalized, the mod could get around the rule by giving an unlimited-shot BP a rediculous number of x-shot vests (e.g. You are a 999999-shot bulletproof townie)
That's why we have the Normal Review Group who takes poorly to Rules Lawyering.

In post 200, Ether wrote:I've never heard of limited-shot bulletproofs being notified. There's debate?
Yes. More or less:
An x-shot vig is informed how many shots they have left.
An x-shot commuter is informed of how many shots they have left.
An x-shot hider is informed of how many shots they have left.
An x-shot doctor is informed of how many shots they have left.
An x-shot cop is informed of how many shots they have left.

And so on and so forth, so the argument goes why wouldn't an x-shot bulletproof be informed of how many shots they have left when literally every other X-shot role does.
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Post Post #212 (ISO) » Sun Jul 12, 2015 8:44 pm

Post by N »

Because there's a difference between passive and active? (I'm assuming by "is told how many shots left" you mean "is able to do simple subtraction" for all your other examples.)
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Post Post #213 (ISO) » Sun Jul 12, 2015 8:56 pm

Post by FakeGod »

oh oh oh

but what about X-shot Fruit Vendors?

it would make sense that he knows how many fruits he has left yes?
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Post Post #214 (ISO) » Sun Jul 12, 2015 8:58 pm

Post by N »

well done reinoe
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Post Post #215 (ISO) » Sun Jul 12, 2015 10:31 pm

Post by pisskop »

In post 211, mastin2 wrote:
In post 200, Ether wrote:I've never heard of limited-shot bulletproofs being notified. There's debate?
Yes. More or less:
An x-shot vig is informed how many shots they have left.
An x-shot commuter is informed of how many shots they have left.
An x-shot hider is informed of how many shots they have left.
An x-shot doctor is informed of how many shots they have left.
An x-shot cop is informed of how many shots they have left.

And so on and so forth, so the argument goes why wouldn't an x-shot bulletproof be informed of how many shots they have left when literally every other X-shot role does.

those are all active powers though. assuming you dont actively use your xshot vest they dont compare. The information is of a different caliber.
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Post Post #216 (ISO) » Mon Jul 13, 2015 1:59 am

Post by Cheery Dog »

Should I be telling my X-Shot Miller how many they have left?
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Post Post #217 (ISO) » Mon Jul 13, 2015 2:13 am

Post by Ether »

Yes, but only if you also tell it how many shots the bulletproof has left.
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Post Post #218 (ISO) » Mon Jul 13, 2015 3:08 am

Post by callforjudgement »

I wouldn't expect an X-Shot Miller to know they'd been investigated (which is presumably what'd use the shot).
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Post Post #219 (ISO) » Sat Aug 01, 2015 11:50 am

Post by Sméagol »

As far as I understand, a ninja tracker is not allowed right? Why is that? Can't see why you shouldn't have it as an option if you allow mafia watchers (or just having it as a modifier option for town in general).

And a question: is backups of backups a thing? The wiki doesn't mention anything about it.
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Post Post #220 (ISO) » Sat Aug 01, 2015 5:47 pm

Post by callforjudgement »

I believe backup backups are technically allowed by the rules, but I'd probably veto them anyway for being excessively sillly.
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Post Post #221 (ISO) » Sun Aug 02, 2015 8:34 am

Post by Sméagol »

It was just a hypothetical question when I posted it.. I think "being excessive" is a balance issue, and something that can be adressed. I get why you don't want a straight cop / backup cop / backup backup cop in one game, but there are so many other possibilities when you play around with this. Like I said, it was hypothetical when I posted that question, but I built a set-up around it after that.
If it's not allowed, too bad, I'll save it for themes, if it is, then one thing must be clarified.. What exactly triggers them. Personally I'd not only trigger backup backups on death of the backup, but also on when the backup gets triggered and becomes the primary role.

Edit:

I was thinking about this after reading the setup review for the Bees mini, which has 2 backups without a primary role. I believe in the review there was a primary role at one point, which raised the question which one should be triggered.. Which got me thinking there's an easy solution for that.
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Post Post #222 (ISO) » Tue Aug 04, 2015 11:17 am

Post by callforjudgement »

A backup backup would become a regular backup if the backup died. If the original role was also dead, they'd then take over the original role at that point (otherwise they'd have to wait for the original role to die).

I'd rule it that if the primary role died with two backups, both would be triggered. I'm not sure if there's an "official" ruling on this.

Both these rulings work nicely because it means that a backup player can always know (by looking at flips) whether they've been triggered, without the mod needing to tell them.
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Post Post #223 (ISO) » Sun Nov 08, 2015 12:09 pm

Post by N »

new update! just the one thing this time!

In post 0, N wrote:
Update 9 November

For any games entering review from this point forward, Vigilantes can only be town-aligned.
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Post Post #224 (ISO) » Sun Nov 08, 2015 12:18 pm

Post by Marquis »

it's still the 8th over here, can i go ahead with my announced mafia vig plan
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