In post 74, PokerFace wrote:So your plan is not true randomness but rather loosely guided randomness since you have lyncher's picking lynchees. Correct?
In post 70, Magua wrote:So I was wrong when I said provable randomness. (But still a broken setup.)
Pokerface wrote:
So your code is only trying to find the odds the assassin gets lynched? Or does your code have anything that factors assassin's chance of making the right suicide bomb once he has been lynched?
The assassin gets a shot after he is lynched, which is 1/(number of remaining players) successful. So the 58% chance of assassin lynch by D5 does not mean 58% town win. But it does mean that the assassin wasted a "shot" by not leading a lynch before being lynched, which is why the town win% goes up as the assassin waits longer.