I think in a very rule based format, and have very basic assumptions. They are called Titus's "Rules" if you will, but I rarely refer to them so explicitly.
Good scum will draft a story that explains all of their actions. To craft this story the most effectively, they'll want information about which PRs are where. This is the secondary side of why rolefishing is bad. Both town and scum are controlling which information gets released but in a selected manner. Scum do not want to claim a PR early, unless it is the only way to survive because of the fact they could draw a counter and for ever be known as scum. If they are claiming PR due to a fakeclaim being given, it makes sense to claim that role early as possible with possible hints to be seen later.
Yes, that looks like crumbing. That's part of the reason a good scum claim is hard to distinguish from a good town claim. For instance, see my one-shot lightning rod claim in UPick Fire and Ice. There, I always said my role was provable, which was the absolute truth. Because I could "prove" my role, it bought me time to survive and get the slot I replaced out away from a jam.
Micro 269 is another example, although one that doesn't fly with Llamaluff pushing PR v VT claims early usually. Looking particularly at Post 711, the claim from Stuffed Crust upset all the claims existing in the game in lylo.
Titus's thoughts on playing town based on these rules, more behavioral thoughts than steadfast rules.
1) Lying is one of the least effective tools to get out information or craft a narrative. Hence, why I very rarely use it as town or scum. If a player is caught in a lie, the why is much more important of an alignment indicator than the what. I have lied once Fire and Ice (offsite). I was teaching the importance of gambits and why townies sometimes lie. There the ice kill went missing and I was the townie immune to the ice kill. That meant one of two things, either I was shot, or scum shot each other. By claiming, I could reasonably infer that scum would come after me because there was a faction that could not die to my kill. Revolution mafia is a good example as well. TSO claimed VT as the doctor during massclaim. His claim had a backup doctor with no doctor. That nearly confirmed one of the slots in the game (as scum rarely claim backup to a role that does not "appear" to exist, the narrative is too messy) and made sure scum couldn't just shoot the doctor.
Nine times out of ten, lying just causes chaos, so it should be used very sparingly. Like fats in a diet.
2) Day 1 is the least effect day in the world,
Titus's unique vocabulary
Townbeard - A player that makes you look like town as scum and/or townreads the scumteam.
Retconning - Retroactive continuity - Changing perceptions of the facts to fit a narrative when the facts have changed. For an unbiased sample, look at the Ace Attorney Video Games. Mini Theme 1539 is a good example as well. I kept moving the goal posts of when I would explode as a suicide bomber due to unforseen circumstances.
Titus's odd behavior
1) WHY ALL THE FUCKING POSTS?
Quite a few of my posts are autocorrect things that I don't notice. I am working on cutting those down. Aside from those, I favor more realtime conversations. If a game is slow and I'm not poking to pick up the pace, bet good money I am a scum or a PR or having real life issues. It's much harder to keep up a facade in real time. You're juggling what you know, what town knows, and what you should know as town, it's a complicated mess of a facade to keep track of. Add in faking reads, it becomes harder to do for
The opposite is that if you can keep that up, real time posting is good to appear genuine and is better to persuade with if you have many points. Walls with lots of points gets skipped. Many posts of interaction are hard to miss. So if you're goal is to persuade, you want to try to ascertain what is important to people and post along those lines.
2) WHY DO YOUR POSTS MAKE NO FUCKING SENSE?
Read this. If my posts still make no sense, look for assumptions in the posts.
3) WHY DO YOU TUNNEL PEOPLE SO MUCH?
Because people insist on doing things that are anti-town for no reason or they are scum. *shrug* I suppose people play smart. If you don't play smart, I will scumread you. You don't post, expect that scumread to come if there's no real world reason to avoid posting.
4) WHY SO PARANOID?
I'm paranoid as town, precisely because I know how to be scum well. As town, your job is to counter all the bullshit scum put forth in the thread and box them in if you will. I was unfortunately trapped well by Pirate ika in Hilariously Unbalanced. I had convinced ika by the end, but Mollie was convinced I was scum. I had to clear people I wanted lynched as scum because of my role.
That game was also an excellent example of how my paranoia should manifest as town. I don't rule out possibilities fairly suggested by the setup until they are mathmatically impossible. I wound up talking myself out of a victory because I was convinced there were communists in the game.
Given that scum scumhunt in multiball, it's a perfect example of both my town and scumgames put together.
If you have any questions, about how I approach things generally, feel free to ask. VCA will be explained later, as it requires more than a couple paragraphs to do properly. I'll also need to refine it given some recent events with it.