Open 786 | Dream Mafia | Cult Win!


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Open 786 | Dream Mafia | Cult Win!

Post Post #0 (isolation #0) » Thu Jul 16, 2020 1:20 pm

Post by GeneralWu »

Welcome to Open 786: Dream Mafia!

Modded by GeneralWu and comodded by midwaybear.
Credits to various people who wrote the setup/rules/role PMs, which we copied. ;)


Image

Spoiler: Rules
Game Rules


General Rules/Game Etiquette
  1. Obey all Site-wide Rules.
  2. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  3. You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  4. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
Activity/Prods/Replacements
  1. Prods of missing players will be issued after 36 hours of no activity.
  2. A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
  3. A player who has been prodded 3 times is subject to possible replacement without further notice.
  4. If you anticipate being unavailable for more than 36 hours please PM midwaybear and I or post in the thread to declare V/LA.
  5. We reserve the right to force replace players who need extensively long V/LA at our own discretion.
Deadlines
  1. Deadlines for this game will be 10 days for Day 1 and 7 days for following Day Phases. Night Phases will last 48 hours.
  2. Extensions are given only in extreme circumstances.
  3. If you have a role with a Night action your choices are due to the mods by the posted deadline. If the mods do not receive your choice via PM by the posted deadline you will forfeit your actions.
Player Actions/Voting/Player Death
  1. Whoever has the most votes at the end of the day is zgrynibysed (zgrynibysed means the same as eliminated/executed/defenstrated/chopped/buttered-on-a-stick/lynched/etc).
  2. Starting day 1, if at any point during the day more than half of the living players are voting for a particular player, day will end and that player will be zgrynibysed.
  3. Votes must be bolded or use the [.vote] tags to be counted (e.g.
    Vote: Player
    or VOTE: Player).
  4. Unvotes are not necessary before changing votes.
  5. Votes made using nicknames or abbreviations will be counted at our discretion. Fake vote gambits should be executed at your own peril. If we think its a vote, then its a vote.
Miscellaneous
  1. The mods will use
    bolded yellow
    for Mod posts. Don't impersonate us. No invisible/small/encrypted text is allowed.
  2. Any situation not explicitly covered above is subject to our discretion and will be handled as we see fit on a case-by-case basis.


Spoiler: Setup
ABC
Mafia
Cult Roleblocker
Cult Rolecop
Cultist
Row 1
Town Cop and Town Rolestopper
Town Tracker and Town Friendly Neighbor
Town Cop and Vanilla Townie
Row 2
Town Jailkeeper and Town Tracker
Town Jailkeeper and Town Friendly Neighbor
Town Jailkeeper and Vanilla Townie
Row 3
Unrecruitable Townie, Unrecruitable Townie
Town Tracker and Town Rolestopper
Unrecruitable Townie, Unrecruitable Townie


One row and column are selected at random to provide 2 town and 1 scum roles; the remaining slots are filled with 1 Cult Leader and 5 Vanilla Townies.

In total, there are 9 possible setups:
  • A1: Cult Leader, Cult Roleblocker vs. Town Cop, Town Rolestopper, 5x Town Vanilla
  • A2: Cult Leader, Cult Roleblocker vs. Town Jailkeeper, Town Tracker, 5x Town Vanilla
  • A3: Cult Leader, Cult Roleblocker vs. 2x Unrecruitable Townie, 5x Town Vanilla
  • B1: Cult Leader, Cult Rolecop vs. Town Tracker, Town Friendly Neighbor, 5x Town Vanilla
  • B2: Cult Leader, Cult Rolecop vs. Town Jailkeeper, Town Friendly Neighbor, 5x Town Vanilla
  • B3: Cult Leader, Cult Rolecop vs. Town Tracker, Town Rolestopper, 5x Town Vanilla
  • C1: Cult Leader, Cultist vs. Town Cop, 6x Town Vanilla
  • C2: Cult Leader, Cultist vs. Town Jailkeeper, 6x Town Vanilla
  • C3: Cult Leader, Cultist vs. 2x Unrecruitable Townie, 5x Town Vanilla
Setup Specific Rules

  • Cult have daytalk.
  • The Cult cannot have more than three living players.
  • If the Cult Leader dies, the Cult does not gain another Cult Leader.
  • The Generated Cultist and Recruited Cultists have the same flip.
  • Cult Roleblocker resolves before Town Jailkeeper, but after Town Rolestopper. (Town Rolestopper > Cult Roleblocker > Town Jailkeeper)
  • Cult wins if they achieve parity with the town. Town wins by lynching all cult.
  • Zgrynibysations are compulsive; there is no option to no zgrynibys.
  • If there is a tie in the votecount at the end of the day, one player will be zgrynibysed at random.
Role PMs:



Vanilla TownieWelcome, [Player Name], you are a
Vanilla Townie.


Abilities:

  • You have no special abilities apart from your voice and your vote.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town CopWelcome, [Player Name], you are a
Town Cop.


Abilities:

  • Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Not Town", or "No Result".
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town TrackerWelcome, [Player Name], you are a
Town Tracker.


Abilities:

  • Each night, you may target a player in the game and learn if they targeted anyone, (if at all).
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town JailkeeperWelcome, [Player Name], you are a
Town Jailkeeper.


Abilities:

  • Each night, you may jail a player in the game, simultaneously protecting them from recruitment and roleblocking them.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Friendly NeighborWelcome, [Player Name], you are a
Town Friendly Neighbor.


Abilities:

  • Each night phase, you may target another player in the game to tell them you are Town.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town RolestopperWelcome, [Player Name], you are a
Town Rolestopper.


Abilities:

  • Each night phase, you may target another player in the game to attempt to prevent all other night actions from affecting your target.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Unrecruitable TownieWelcome, [Player Name], you are a
Unrecruitable Townie.


Abilities:

  • You may not be recruited by the Cult.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Cult LeaderWelcome, [Player Name]. You are a
Cult Leader
, along with your partner, [Player Name], the [Role].

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • Each night phase, you may attempt to recruit somebody to the Cult. You will be informed if this is successful.
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cult RoleblockerWelcome, [Player Name]. You are a
Cult Roleblocker
, along with your partner, [Player Name], the Cult Leader.

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • Each night phase, you may target another player in the game to attempt to prevent them from performing any night actions.
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cult RolecopWelcome, [Player Name]. You are a
Cult Rolecop
, along with your partner, [Player Name], the Cult Leader.

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • Each night phase, you may target another player in the game to attempt to learn their role. Vanilla Townies and Cultist will both return 'Vanilla'. If your ability is prevented, you will receive 'No Result'
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cultist (generated)Welcome, [Player Name]. You are a
Cultist
, along with your partner, [Player Name], the Cult Leader.

Abilities:

  • You may talk with your allies at any given phase here [Link]
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cultist (recruited)Welcome, [Player Name]. You are now a
Cultist
, along with your partner(s), [Player Name] the Cult Leader, (and [Player Name] the [Role].)

Abilities:

  • You may talk with your allies at any given phase here [Link]
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Spoiler: Alive
JacksonVirgo
spicer1209
the worst
iamausername
asdf335
clidd
innocentvillager
Jesus Christ
Doctor Drew
Hiraki
Battle Mage
Psyche
Titus
Ythan
Korina
Aristophanes


Spoiler: Dead
Logicalicaltist
Ythan


Spoiler: Significant Events
Logicalicaltist, VT, hammered D1.
Ythan, Cultist, hammered D2.


Spoiler: Flavor
It was a calm and peaceful night. A man walks down the street after a long day, with his mind filled with thoughts. When he arrived home, he immediately went to sleep, and those thoughts turned into dreams. Some of those dreams are nice ones about sunshine and flowers, but others are nightmares. The good dreams have to try and get rid of all the nightmares, while the nightmares have to try and turn those good dreams into scary ones!


Confirm your participation in this game by replying to your role PM with your role name and alignment, or by posting in your PT (if you have one). Game will start when 7/9 players have confirmed, or when 2 days have passed, whichever happens first.

I just realized I set the rules to say majority zgrynibys starting D2, but I actually meant for it to start D1. The rules have been edited accordingly.


Current time: July 16, 2020, 9:07:30PM EDT


Do not post until this line is crossed out
Last edited by midwaybear on Thu Aug 27, 2020 12:56 pm, edited 17 times in total.
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Post Post #1 (isolation #1) » Fri Jul 17, 2020 3:41 pm

Post by GeneralWu »

Vote count 1.00

It is now Day 1!
With 9 votes, it takes 5 to hammer. Day 1 ends in (expired on 2020-07-27 22:41:00).


VC
Not Voting [9]:
JacksonVirgo, iamausername, asdf335, Logicalicaltist, Jesus Christ, Doctor Drew, Battle Mage, Ythan, and Korina


DreamsImage


mod notes
  • GLHF
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Post Post #151 (isolation #2) » Sat Jul 18, 2020 7:07 am

Post by GeneralWu »

In post 52, Korina wrote:Which, now that I've mentioned that, I am curious:
@mod If the game would end after a mislynch due to it being impossible to prevent cult from obtaining parity via culting that night, does the game end with the lynch, or does the game go to night, and the game ends when day begins?
The game would end after the miszgrynibys.
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Post Post #174 (isolation #3) » Sun Jul 19, 2020 8:25 am

Post by GeneralWu »

Vote count 1.03

It is Day 1!
With 9 votes, it takes 5 to hammer. Day 1 ends in (expired on 2020-07-27 22:41:00).


VC
Korina(3): Battle Mage[], Ythan [], Korina []
Battle Mage(1): iamausername []
Not Voting (5): asdf335, Logicalicaltist [], Jesus Christ, Doctor Drew, and JacksonVirgo []


DreamsImage


mod notes
  • GLHF!
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Post Post #296 (isolation #4) » Thu Jul 23, 2020 11:52 am

Post by GeneralWu »

spicer1209 replaces JacksonVirgo.
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Post Post #325 (isolation #5) » Fri Jul 24, 2020 2:46 pm

Post by GeneralWu »

Doctor Drew has also requested replacement.
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Post Post #342 (isolation #6) » Sun Jul 26, 2020 8:00 am

Post by GeneralWu »

innocentvillager replaces clidd.
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Post Post #365 (isolation #7) » Sun Jul 26, 2020 6:47 pm

Post by GeneralWu »

Battle Mage and iamausername get prods.
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Post Post #372 (isolation #8) » Mon Jul 27, 2020 3:47 pm

Post by GeneralWu »

Currently searching for a replacement for Battle Mage.
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Post Post #379 (isolation #9) » Mon Jul 27, 2020 10:50 pm

Post by GeneralWu »

Aristophanes replaces Korina.
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Post Post #425 (isolation #10) » Thu Jul 30, 2020 8:01 am

Post by GeneralWu »

You can't speculate about replacements, because that's considered angleshooting and it's not allowed according to the rules ;)
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Post Post #427 (isolation #11) » Thu Jul 30, 2020 8:08 am

Post by GeneralWu »

Vote count 1.06

It is Day 1!
With 9 votes, it takes 5 to hammer. Day 1 ends 2 days after we find all replacements.


VC
Korina(3): Battle Mage[], Ythan [], Korina []
Battle Mage(2): clidd [] and spicer1209 []
Jesus Christ(2): Doctor Drew [], iamausername[]
iamausername (1): Logicalicaltist []
Not Voting (1): Jesus Christ


DreamsImage


mod notes

  • The deadline will be set to two days once we get replacements for the slots that need to be replaced.