Open 401: Fight or Flight (Game Over)
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
Open 401: Fight or Flight (Game Over)
Open 401: Fight or Flight
Playerlist:
Spoiler: Survived (2/7):
Spoiler: Dead (5/7):
Setup:
Twoplayers will receive:
Game Specific Rules:
1)Mafia win they comprise 50% of the town AND the town has no vig shots left.
2)Players may opt to do nothing at night if they wish.-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
The Rules - Please read them:
> Fundamental
1)The site-wide rules apply, please read them and don't do anything stupid.
2)Unless it is explicitly stated in your role PM that you can do so, do not talk about this game outside of the game thread.
3)Do not quote/screenshot any communication you have with me, the moderator of the game. You may paraphrase things I have sent you (such as a role title, abilities and results) but direct quoting and talk about role PM flavour is not allowed.
4)Be courteous to your fellow player. This is just a game - please don't bring any personal grudges in. Lets have fun, okay!
> Voting, Lynching & Death
5)For your vote to be counted, it must be bolded or in vote tages, like so: VOTE: Hoopla
6)Unvotes when switching votes aren't necessary, but will be appreciated.
7)A lynch will occur when a player achieves 50% +1 of the votes. When this has happened, any subsequent votes and unvotes will not be counted, and the game will enter twilight. Night will begin as soon as I have declared the lynch.
8)The town may opt to 'no lynch' in lieu of lynching a player on any day. VOTE: No Lynch is the format for this. No lynching requires only 50% of the town's votes to go through, as opposed to a majority.
9)Once you're dead, you are dead. Do not post in the thread until the game is over, not even a 'bah' post, for real.
> Activity & Deadlines
10)Prods will be issued after 48 hours in a row without posting (weekends count as one day) or under request from players. Multiple prods will probably lead to your replacement.
11)Things come up in life. If you need time off for something, please let myself and the players know in-thread for V/LA purposes. I will be flexible, but if you can't be here for a significant amount of time I will replace you.
12)This game is using bankable deadlines. This means that any unused time from a Day Phase carries over to the next day.
13)Day 1 deadline is set for 12 days, Day 2 for 9 days, while every Day Phase thereafter is set for 6 days (before adding any banked time).
14)In the event of a deadline ending without a player gaining a majority of votes, there will be no lynch.
15)Nights will have a 72 hour deadline. If you fail to send in a nightaction, you will automatically default to 'no action' for that night, and you will do nothing.
16)In the event of replacements or any other disturbances, I will grant a deadline extension. Laziness isn't an excuse though.
> Miscellaneous
17)Please do not use small/invisible text, steganography or advanced forms of coding/cryptography. Breadcrumbing is an acceptable form of basic coding.
18)is my colour I will use for modly purposes. All other colours are fair game.Blue
19)Do not try to exploit any loopholes there may be in this rule-set. I reserve the right to add, remove or modify existing rules at any time. If this happens, I will let everyone know.-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
-
-
Hoopla
-
-
Hoopla
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
Important Announcement:
I believe I've made a mistake with the wincondition rules. I originally designed this setup several months ago with the intention of resolving Goon/Townie and Goon-Goon/Townie-Townie endgame with scum getting a win. This means scum has to endgame townies, which is fair enough, but in situations where a townie has a vig shot left, it is unfair, and in normal games it will continue to the night phase. In the original draft of this setup, I had a rule in place stating that if there is ever three no-lynches in a row, the mafia wins. For some reason, when I started this game again now, I couldn't remember what the rule was for, and dropped it because I thought it was unnecessary.
As such (and I don't like to make rule changes midgame), I'm reinstating the rule that after three no-lynches in a row, the mafia win. I don't believe town should get to earn a draw by holding onto a shot and not doing anything.-
-
Hoopla
-
-
Hoopla
-
-
Hoopla
-
-
Hoopla
-
-
Hoopla
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
Dazzyhas been killed Night 1. He was aTownie.
drmyshotgunhas been killed Night 1. He was aTownie.
Not Sure If Scumhas been killed Night 1. He was aMafia Goon.
To reiterate the endgame rules:
In the event of a Goon/Townie endgame, mafia will be declared winners if the townie has a vig shot remaining. In the event that combination occurs overnight, the next day will auto-no lynch to the next night if the townie still has a shot.-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
In post 254, vijay2vasandani wrote:Wait, sorry Hoopla. If town has a vig shot, mafia still win.
If it's a Goon/Townie endgame, the game goes to night if the Townie has a bullet. If the townie uses their shot and scum commutes, scum will be declared the winner. If both players shoot each other, it's a draw. The game continues so long as the townie has a bullet (or is shot himself) or three no-lynches in a row occur. If the townie has no bullet, the mafia wins.-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
In post 285, Katsuki wrote:Welp I think Milk site-flaked.
Are you sure?
We have all been lazy and forgotten of this game over the last few days, so I will give it a bit of time before I attempt to get a replacement.-
-
Hoopla
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
-
-
Hoopla
- Posts: 10788
- Joined: October 12, 2008
As far as this setup goes, did you enjoy it? Do you think it should be run again?
Upon thinking about it more, I am seeing cracks start to develop in the setup, and although I don't think there is a game-breaking plan per se, it might be optimal to orchestrate actions in some arranged manner (even if that arrangement is just no-commuting at night), which takes out some of the fun in the setup. I'm not sure how salvageable the concept is.-
-
Hoopla
Copyright © MafiaScum. All rights reserved.