They didn't deserve the win over town. Town early game day play sucked, but that's actually pretty common. Once first scum flip happened (and generally you do expect one scum to flip due to town power), game started to condense in a way that naturally favors town (though further town PR effectiveness clearly helped). And scum made three consecutive poor night kills:
- Gerry was pretty disassociated from the game and low energy, presuming he was PR was a gamble that backfired. He was a better role cop target, since if VT he could easily be pushed on future days for his effective lol hammer.
- ccc was trying to die. Some wifom there as always, but he made ZERO effort to hide his result or downplay his pr. And per trans, scum knew that I was doc, and cloud knew that Io was neighborizer. Either was a better shot than ccc in that spot.
- jae was a really bad shot given that they knew I was doc and visiting him. Just a total giveaway of a night kill when me or Io were useful targets. And having Titus shoot when they "knew" she'd be tracked was deeply sub-optimal; in that situation/read, trans should ALWAYS make that shot, as role cop was relatively low value there.
In most situations, unless scum blow up useful town PRs, scum lose. Scum made bad shots, town PRs made good night actions, and scum lost pre LYLO.
On the one hand that seems to be asking a lot of scum, but in the other, scum win mini normals at around a 2/3 rate, so usually they're up to the task.
That said, I think scum payed quite well during the day, and that was very commendable.
shadowfriend1: you were asking the best questions to be out of the whole town, by far. ... every time ... you were pointing out legitimiately scummy behaviour. Like, every time. It was terrifying.
PenguinPower: mhsmith0: Best mod so far. Thank you.
Life is simply unfair, don't you think?