In post 92, Not Chara wrote:what do players who aren't Infinity and Leonshade think of the rules?
ok so from what I understand is:
We all start in reality. We can either lynch from here (death) or start to [dream] for extra time.
Dream c: 1.5x the time we had from earlier. This is inside of one particular individual's (let's call them a) dream. Whoever was on the [dream] wagon will be sent into the dream of a, along with a.
We can dream up to 3 layers deep safely. 4th layer is limbo for all intents and purposes.
This is all pretty consistent with the movie. Kicks is where the differences can be seen.
There are 2 parts to Kicks:
1. The fact that multi-level dreaming and simple dreaming work in the same way that one kick has a waterfall effect on its inherent sub-dreams.
2. Your ability to leave a dream is dictated by a game exclusive currency known as [perception].
(Example of 1) If there is a layer-2 dream, and within that dreams is a layer-3 dream, if I were to perform a kick on layer-2, the kick would apply to those in layer-3, meaning that they'd pay [perception] for dream layers 3 and 2.
(Example of 2) Receiving a kick means paying [perception], which cannot be recovered short of being on a lynch wagon. Different bonuses are added depending on what alignment the lynchee was, example being lynching a scum player would result in 15% perception increase if you were on the wagon and 10% otherwise.
I kinda want to put the entire town in a position where if they don't lynch scum, they won't be able to ride the kick back up, encouraging scum to bus to stay in the game, but it's a sort of high risk high reward thing. Not sure how to optimize it either.