As we look for signs that help us gauge one another, whether the player is town or scum, chaotic or lawful, helpful or anatgonistic, active or passive... perhaps one might consider looking to the Heavens for an answer.
All attempts will be made to preserve the foundational theme in place: that every sign of the Zodiac will have a slot in this game. No sign will have any bias toward any alignment.
Before every day phase, two horoscopes will be publicly read. One of the horoscopes will be fortunate, and one of them will be unfortunate. The selection of the horoscopes, as well was which player receives them, will be randomized. The player that receives the horoscope will not be made public. Here is a list of all potential horoscopes:
The same player may receive both the fortunate and unfortunate horoscope on the same day phase. Unless otherwise noted, all unfortunate horoscopes last during one specific day/night phase, whereas all fortunate horoscopes do not expire (nor do they have to be used).
One final note, all horoscopes and recipients will be decided on dice rolls that I will perform in the Dead Private Topic. This topic will be made public at the end of the game.
Game Rules
Voting
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Votes must be in bold, clear context (
Vote: RedCoyote
or VOTE: RedCoyote). This is your power, and we both want it to be counted fairly. Please try to make it so there's no question who you are voting and unvoting. Unvotes are not necessary. There will be no tolerance for vote tricks. Please do not try to play with any technical aspect of this rule. If challenged, I will most likely rule against the player responsible for any voting confusion during the game.
Lynching
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Once a player is lynched, the game will go into "twilight", and the fate of the town has effectively been sealed for that day phase. The town, as well as the player who has been lynched, is welcome to continue to talk until I officially bring the game into the night phase. The town
must
reach a simple majority before the deadline in order for a lynch to go through. Ties will not be broken by me, no matter which wagon formed first. If the town cannot reach a majority or break a tie before the deadline, the day phase will end without a lynch. This town has the option not to lynch, provided it meets the required simple majority of votes.
Deadlines
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All deadlines are subject to extension should the need arise. This game is using bankable deadlines. All unused days (rounding off to the nearest day) will be "banked" for the following day phase. The Day 1 deadline is set for 14 days, and all following days will be set at 9 days (before adding any banked time). Every day phase may be extended once either by means of a simple majority of players or by my discretion. By contrast, every night phase has a firm 72 hour, or three day, deadline.
Absence, Prods, and Replacements
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If you are unable to post for a period of longer than 72 hours, please inform me by PM or make it clear in the game thread. All players have a right to know whether or not a player is absent, and any player who informs me of a future absence will be noted as such. Prods will take place at the request of the players in the game as well as at my discretion. If a player receives a prod, they have exactly 24 hours from the time of that prod to show activity before a request for a replacement will be made. At that point, whomever claims the player slot will become the person playing the game.
Night Actions
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I will accept any and all actions submitted to me pre-night phase. If no night action is submitted to me before the end of the night phase, the player is assumed to have slept through the night, and no action will take place. Standard active night action orders are as follows: Roleblocks > Protections > Conversions > Manipulations > Shots > Investigations
Prohibitions
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To help ensure a fair, balanced, and fun game, it is prohibited to talk to fellow players or scummers about the game outside of this thread unless you are given specific instructions on how to do so. All players who have been lynched, killed, or otherwise removed from the game are prohibited from making any new posts or talking with any of the living players about the game until the game has been declared over. Respecting tradition, "Bah!" posts are tolerated, but you must respect the boundaries of the game. No player is allowed to post anything game related in their post-death post, so please use common sense when and if you decide to make one. It is prohibited to quote or paraphrase any Mod PMs for any purpose other than to claim or explain one's powers. It is prohibited to use invisible text, small text, encrypted text, or to otherwise edit your post in anyway. It is discouraged (but not prohibited) to use the color
red
in order to make sure there are no quarrels over what is and isn't an edit that I have made, but it is prohibited to post with the intention of making it look like something I wrote. I will only be using the color
red
in edits. Any form of trolling, misbehavior, or poor sportsmanship will not be tolerated and is hereby prohibited.
Questions and Concerns
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Do not hesitate in asking me for assistance in understanding any aspect of this game. If anyone spots any mistakes I may have made, please send me a PM. You may expect a response within a maximum of 48 hours. If there is anything else you feel I have not covered, or have not covered adequately, please point it out to me.
Thank you
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There is no official back-up Moderator for this game. Please contact the appropriate list moderator in the event of an issue with the game. Thanks to Cruciare, Vi, Hoopla, and zoraster, as I've stolen general moderation ideas from them to (hopefully) make my games more enjoyable and efficient. Thanks to DarkLightA and shos for helping me review this game. Thanks to everyone for signing up, and I hope everyone has a good time.
Townie PM
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This is an example Townie role PM. There is at least one Townie in this game.
As a Townie, you have no specific abilities during the night. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.
You win if the town eliminates all opposing factions.
Please reply to this PM indicating that you have received your role, understand it, and are ready to play!
Last edited by RedCoyote on Sat Aug 23, 2014 10:21 am, edited 5 times in total.
Inquisitive and energetic, the Sagittarius is the traveler of the Zodiac. Their philosophical, broad-minded approach to life motivates them to wander far and wide in the search for the meaning of life. Extroverted, optimistic, and enthusiastic, it can be almost impossible to keep the Sagittarius down. They love change. In fact, change is essential for this sign to feel their best.
VOTE: PeregrinV because my the random horoscope site I went to said we were compatible and I'm afraid of commitment. (The squiggly lines is Aquariaus, right? Aquarius...Aquairiiiiiuuuus~)