Modkill made some of this obsolete, but other parts of it even more relevant. Remaining westside wolves, you have my sympathies at more difficult survival chances. Apologies in advance for the ramble and wallishness. Lots of content though, I promise.
I disagree with the use of the Large Normal description to rule out jindori's claim. He did not, at any time, suggest that there was a recruiting mechanic, nor an alignment-changing mechanic. jindori's use of the word "cult" to describe his alignment was likely a newbie error, as that word implies things I don't think he intended.
T-Bone wrote:@Pine. Why do you continue to ignore Jindori's contradictions? I caught him in a lie. Does that quote from the Mod say that werewolves are third party? Or am I correct is saying that the mod listed werewolves and third party as two separate factions? And if you still believe him to be third party, why do you think the Mod would list things differently? Why do you think werewolves who contributed to the death of the NPC Night 0 are NOT a threat to the town? I know you're gonna defend your scumbuddy till the end and not change your mind, and that's fine with me. You can vote me all you want. You can be WRONG all you want.
No, you didn't catch him in a lie. Wolves as jindori described are two separate factions, both colored brown. I'll be honest, that's the biggest flaw in the story, but I don't find it damning. As for the NPC thing, you really should never use flavor like that as evidence or use it to make decisions with. But okay, I'll bite. According to the jindori story, the westside wolves are Town-neutral, anti-Eastside, and implicitly anti-Mafia. Mafia are anti-everyone else. Eastside are (probably) anti-everyone else. Serial Killer is the ONLY permitted Third Party in Large Normals, so it looks like we have one of those, too, who is also anti-everyone. If jindori is to be believed, it is in the Town's best interests to preserve our only (known) night kill alignment that ISN'T anti-Town. It is ALSO in the WSWs best interests to scumhunt and NK scum. Think of them as Mason-Vigilantes.
Finally, with regard to calculating the number of non-Town roles, I think there are two possible scenarios. First, a very small Town with several sizeable non-Town alignments, in which case the 1/3 rule goes out the window. Second, the 1/3 rule. 24 players means 8 or so are non-Town. Fudge it a little to make it nine, considering three non-Town alignments, and you've got an even three in each. This fits in precisely with what jindori hinted at regarding his alignment size. Add an SK and you've got a ball game. Further, using those assumptions, "less than four" doesn't make sense if there are only straight werewolves and straight Mafia. There would be at least four in each.
T-Bone wrote:letting him live gives both anti-town factions an extra day.
(snip)
A Day 1 lynch of scum is always beneficial.
The first part of the quote is a tacit admission that one of the three known non-Town alignments is not anti-Town. More evidence of T-Bone as an eastside werewolf to heap onto the pile. It is also a logical fallacy. With multiple non-Town alignments, we would only be wasting a day if we mislynched AND the opposing non-Towns failed to kill him AND today would be the day we eliminated his entire side. And he isn't going anywhere. If his story sours, we can lynch him at any time.
Second part of the quote is true, which is why I look forward to a lynch of C-Worl or T-Bone today.