NY 114: Mafia vs. Werewolves (Game Over)


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Post Post #2575 (ISO) » Tue Aug 03, 2010 7:06 am

Post by MichelSableheart »

There isn't much I can do about it until the crumbs are pointed out, but no. Mafia is IMO a game were information is vital. You constantly have to consider the advantages and disadvantages of sharing the information you have. Sharing the information without sharing it (by hiding it in your post some way) does not fit that picture.
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Post Post #2576 (ISO) » Tue Aug 03, 2010 8:12 am

Post by Nikanor »

I think the main reason we won was because a) Parama and I were able to take the lead in lynching all of the scummy mafia, and b) everyone seemed to cement their reads right around Unsight's modkill and stopped scumhunting, which allowed us to coast to victory.

AGar, why didn't you just claim? As soon as you pointed to Pom's post (or, to me at least, when you voted tubby) you were obvdoc.
SSBF, I think you played a good game, and with more experience you have the potential to become an awesome player. Keep fighting the good fight and whatnot.
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Post Post #2577 (ISO) » Tue Aug 03, 2010 8:13 am

Post by SpyreX »

This was an interesting game and a solid setup and I commend heartily a few of the town players (Lynchmepls, SSBF REALLY jumpt to mind) for their play.

Nik and Parama did a solid job feeding the maw with the flake brigade and that hurt.

Vezo, ohh vezo, you drove me nuts and I think more activity and some analysis of the monks and masons could have led to a 5 person town death brigade that would have been hard to overcome.

15 replacements is a battle that his hard to win. It makes us sad.
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Post Post #2578 (ISO) » Tue Aug 03, 2010 8:18 am

Post by Dry-fit »

Vi wrote:I really want to know what's going on with Dry-fit, because I think this is like the second time I've seen him as scummy scum.
What was the other time? I'm pretty sure you had a town read on me the last time we played. In this game I basically considered myself unlynchable because of my role, which turned out to be the case. I didn't feel a great need to appear portown, and got lazy. Not a good excuse but that's what happened.

I don't know if it was modkillable or not but it kind of bothered me for the rest of the game when Midnight in response to the Unsight role pm thing said
Wow. I never even noticed that D:
It brought him from being one of my top suspects to being almost mod-confirmed town in my mind.

The werewolves played very well. I always read those hyperaggressive players like Parama as town. And when Nik volunteered to massclaim I thought he was town for sure.
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Post Post #2579 (ISO) » Tue Aug 03, 2010 8:40 am

Post by Parama »

Dry-fit wrote:I always read those hyperaggressive players like Parama as town.
My town play looks almost exactly like my scum play, though many people don't seem to notice this :P
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Post Post #2580 (ISO) » Tue Aug 03, 2010 8:41 am

Post by vezokpiraka »

Nah. It's easy to see when you are scum and when you are town. Well now after I played with you as scum it's easy.
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Post Post #2581 (ISO) » Tue Aug 03, 2010 8:43 am

Post by Parama »

You haven't played a game with town-Parama though.
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Post Post #2582 (ISO) » Tue Aug 03, 2010 8:44 am

Post by vezokpiraka »

Do you keep check of the ongoing games too?
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Post Post #2583 (ISO) » Tue Aug 03, 2010 8:45 am

Post by Vi »

Parama wrote:
Dry-fit wrote:I always read those hyperaggressive players like Parama as town.
My town play looks almost exactly like my scum play, though many people don't seem to notice this :P
I am the anti-thesis to meta.
Even if your Town play looks almost exactly like your scum play, you are not the antithesis to meta.
I'm looking forward to the next game I play with you.
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Post Post #2584 (ISO) » Tue Aug 03, 2010 8:47 am

Post by vezokpiraka »

I already play a lot of games with parama.
It's true that I never finished a game with town parama but his playstyle as scum is diferent than his playstyle as town. So I just need one of the factions to be able to meta.
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Post Post #2585 (ISO) » Tue Aug 03, 2010 8:50 am

Post by Parama »

...vezok, barring an ongoing game, this is the only time I have ever played with you :/
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Post Post #2586 (ISO) » Tue Aug 03, 2010 8:54 am

Post by vezokpiraka »

I remember there are two ongoings in which we play. Let me check.
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Post Post #2587 (ISO) » Tue Aug 03, 2010 8:56 am

Post by vezokpiraka »

Indeed there are two. You need better memory Parama.
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Post Post #2588 (ISO) » Tue Aug 03, 2010 8:59 am

Post by Parama »

You just replaced into one of those and it's in night <_<
/enough ongoing game talk kthx
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Post Post #2589 (ISO) » Tue Aug 03, 2010 9:02 am

Post by vezokpiraka »

Parama wrote:You just replaced into one of those and it's in night <_<
/enough ongoing game talk kthx
You are still wrong but yes. Let's cut it off.
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Post Post #2590 (ISO) » Tue Aug 03, 2010 10:47 am

Post by Battle Mage »

Parama AND Lowell made it to endgame? LOL.
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Post Post #2591 (ISO) » Tue Aug 03, 2010 11:46 am

Post by Ythan »

Lowell should not make it to endgame ever. He knows I feel this way.
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Post Post #2592 (ISO) » Tue Aug 03, 2010 11:49 am

Post by Faraday »

Lowell was pretty obv town though. Him being lynched would have been ridiculous.
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Post Post #2593 (ISO) » Tue Aug 03, 2010 11:49 am

Post by foilist13 »

I stopped reading after I went down, and when I came back to see my whole team was dead. Don't know what happened, but I enjoyed the game. Also I feel vindicated that parama was scum even though I was scum too. On reread that was an interesting battle.
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Post Post #2594 (ISO) » Tue Aug 03, 2010 12:37 pm

Post by LimMePls »

GG Scum. This game was massively frustrating. I was shocked town hung in as long as it did. By far this was the most dysfunctional town I've seen.
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Post Post #2595 (ISO) » Tue Aug 03, 2010 12:45 pm

Post by LimMePls »

Good job to the mod, although the activity requirements made the revolving door pretty much guaranteed, and the revolving door made the game really tough to play.

IMO Vezo has been an absolute liability to every town I've seen him on. I don't say this to be mean, but I do want to point that out. If I were scum I would have left him alive too. If Vezo had been just about any other player in the game, as SpyreX points out, we would have had a pretty powerful team in the monks/masons. Alas.
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Post Post #2596 (ISO) » Tue Aug 03, 2010 1:15 pm

Post by Midnight's Sorrow »

I'm pretty sure I would have been an uber Mason/Monk ;) The party surly would have been lively at least :twisted:

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Post Post #2597 (ISO) » Tue Aug 03, 2010 3:07 pm

Post by AGar »

MichelSableheart wrote:There isn't much I can do about it until the crumbs are pointed out, but no. Mafia is IMO a game were information is vital. You constantly have to consider the advantages and disadvantages of sharing the information you have. Sharing the information without sharing it (by hiding it in your post some way) does not fit that picture.
That post I made is a common way to breadcrumb information so that when someone asks for proof of a claim, you can back it up. I saw the start of rule 8, assumed it was the SOP of "No invisible, hidden or small text" and read no further. I really didn't think you'd take away breadcrumbing ability. I've seen that process used a bunch of times.
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Post Post #2598 (ISO) » Tue Aug 03, 2010 3:14 pm

Post by Ythan »

It's murder on a mod to try to police that sort of thing. Plus, as long as it can be faked, I don't see any reason that one should try.
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Post Post #2599 (ISO) » Tue Aug 03, 2010 3:50 pm

Post by tubby216 »

i really enjoyed this game. I wish i would have taken control more and just sent in kills no matter if i disscussed them with my partner or not. but hey it was good to be back. i will gladly play with any of you. if you have a large game hard to find 4replacemnets drop me a line i'm game.

and i would pre-in for any game you mod michel, and thats no an offer i hand out willy nilly
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