Role PMs (minus the nicer formatting):
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You are a Town Alien.
You may target one player each night. All actions directed toward that player will fail for the duration of the night. The target of your action will also be roleblocked.
Win condition: You win when all threats to town have been eliminated.
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You are a Town Tracker.
You may target one player each night. If that player visits another player during the night by using an ability on that person, you will be informed which player your target visited, but not what action he or she used.
Win condition: You win when all threats to town have been eliminated.
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You are a Town Gunsmith.
You may target a player each night. If that player has a gun, you will get a “guilty” result.
Win condition: You win when all threats to town have been eliminated.
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You are an Innocent Child.
At any point in the game, day or night, you may PM the game moderator to activate your ability. Upon activation, the game moderator will post your role PM in-thread and you will gain mod-confirmed town status.
Win condition: You win when all threats to town have been eliminated.
Quote:
You are a Town 2-Shot Vigilante.
You may attempt to kill a player at night a total of two times. If you are roleblocked, you will lose that shot.
Win condition: You win when all threats to town have been eliminated.
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You are a Town Neighbor.
You, X, and Y are neighbors. You may talk at any time, day or night, as well as pre-game, here:
http://www.quicktopic.com/46/H/4EuwLBX6DTY. Your neighbors’ alignments are not known to you.
Win condition: You win when all threats to town have been eliminated.
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You are a Vanilla Townie.
You have no special abilities besides voting in the thread each day.
Win condition: You win when all threats to town have been eliminated.
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You are a Mafia Roleblocker.
Factional Abilities: You are Mafia along with X, Y, and Z. You may talk to them at any point, day or night, here: [qt link here]. Each night, your mafia may attempt to kill one player. If no one is specified, I will assume that the player who sent in the action PM will carry out the kill.
Unique Abilities: You may choose to roleblock one player per night, preventing him or her from carrying out any actions if (s)he had any to perform. You may NOT perform both the factional kill and the roleblock unless you are the only mafia member left alive. At any point, you may choose to forgo your roleblocking ability in order to carry out the faction kill.
Win condition: You win when the Mafia makes up at least half of the town and nothing can prevent this from happening.
Quote:
You are a Mafia Neighbor.
Factional Abilities: You are Mafia along with X, Y, and Z. You may talk to them at any point, day or night, here: [qt link here]. Each night, your mafia may attempt to kill one player. If no one is specified, I will assume that the player who sent in the action PM will carry out the kill.
Unique Abilities: You, X, and Y are neighbors. You may talk at any time, day or night, here: [qt link goes here]. Your neighbors’ alignments are not known to you.
Win condition: You win when the Mafia makes up at least half of the town and nothing can prevent this from happening.
Quote:
You are a Mafia Goon.
Factional Abilities: You are Mafia along with X, Y, and Z. You may talk to them at any point, day or night, here: [qt link here]. Each night, your mafia may attempt to kill one player. If no one is specified, I will assume that the player who sent in the action PM will carry out the kill.
Unique Abilities: You have no special abilities besides the use of your vote each day.
Win condition: You win when the Mafia makes up at least half of the town and nothing can prevent this from happening.
Quote:
You are a Serial Killer.
You may attempt to kill someone each night by poisoning his or her food. If you are successful, your target will die immediately.
Win condition: You win when you are one of the last two players alive or nothing can prevent this from happening.