Serum & Steel 2: The Rise of Phyrexia--Endgame


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Kagami
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Post Post #6750 (ISO) » Fri Oct 31, 2014 4:52 am

Post by Kagami »

Well, not the mafia mechanic anyway.
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Post Post #6751 (ISO) » Fri Oct 31, 2014 4:54 am

Post by pieguyn »

no, the game was just a total disaster for town bc they didn't catch any of the scum at all @_@

iirc the way multiball functioned there was completely fine and I enjoyed it a lot even though I failed really hard. a lot of ppl said there were some things that could be done better about the auction system, but that didn't have anything to do with this
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Post Post #6752 (ISO) » Fri Oct 31, 2014 4:54 am

Post by massive »

I ran Mini 97 where there was a 3-man scum team split 2/1. The team of 2 had the nightkill, and the 1 split was a roleblocker. I let each party know in some capacity that the other half was out there, but not who was who. I think it worked out OK but might be hard to do on a larger scale.
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Post Post #6753 (ISO) » Fri Oct 31, 2014 5:08 am

Post by Kagami »

I would think it only really works on a large scale, or else it's effectively a traitor.

I would just envision it as taking a largish setup, like 5-16, and splitting the scum into subgroups, like 2-3-16, in order to add kills and force scum to do some hunting/subtle crosstalking.
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