Tarot uPick II - GAME OVER


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Tarot uPick II - GAME OVER

Post Post #0 (ISO) » Tue Sep 15, 2015 9:53 am

Post by fferyllt »

Image

Moderator: fferyllt
Backup Moderator: borkjerfkin


Player List


  1. Tammy

  2. Oil Tycoons (hydra of Nachomamma8 and Syryana)

  3. Klingoncelt

  4. Aneninen

  5. pisskop
    LynxKuroneko

  6. Idiocy (hydra of Tiershift and farside22)

  7. BRantz

  8. Medea the Alien (hydra of penguin_alien and Cabd)

  9. Ika Zaru (hydra of Ika and Malakittens)

  10. Fluff Central (hydra of notscience and bins)

  11. Wall of Fire (hydra of Cephrir and Mastin2)

  12. Wisdom

  13. Bacde
    Konowa*

  14. Aj The Epic
    ajwf

  15. Perpetual Nonsense (Hydra of Bert and SXTLHGaiden)

  16. Plotinus
    Echo Echo, Kuroko Network (hydra of echo echo and pieguyn)

  17. ZeL1nK2

  18. Kamigami (hydra of Kagami and FakeGod)

  19. Luna Fox

  20. Vedith
    Muki*

  21. ProHawk


Bold
=confirmed
*=prodded

In the deck (alive):


Spoiler:
fluff central
Aj The Epic
Perpetual Nonsense
kamigami


Cast on the table (dead)


Spoiler:
BRantz,
Mafia Traitor
, was
ZeL1nk2,
Town Even Night Commuter
, was
Idiocy
Modified Treestump
, was
Wisdom
Modified Treestump
,
Oil Tycoons,
Town Wheeler and Dealer
, was
Idiocy
Town 2-Shot Doctor
, was
Wisdom
Mafia Lover, Modified Treestump
, was
Pisskop
Mafia Jack of All Trades
, was
Tammy,
Macho Innocent Child
, was
Ika Zaru,
Town Game Changer
, was
Luna Fox,
Town Cop of Uncertain Sanity (Naive)
, was
Klingoncelt,
Town Doctor-Vigilante
, was
Medea the Alien,
Town Evolving JOAT
, was
Aneninen,
Town Enabler/Loverizer
, was
Bacde,
Town Bomb and Revenant Neighborizer
,
ProHawk,
Town One-Shot Weak Neighborizer
, was
Plotinus
Mafia Jack of All Trades
, was
Wall of Fire,
Town Modified Courier
, was
Vedith,
Town One-Shot Governor
, was



Discarded (mod killed)


Spoiler:
none...ever, please!


Spoiler: Vote Counter Settings
living playersFluff Central
Aj The Epic (replaces AJ)
Perpetual Nonsense (replaces PN)
Kamigami


links
Last edited by fferyllt on Wed Dec 30, 2015 3:31 pm, edited 76 times in total.
Amid the pressure of great events, a general principle gives no help.

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Post Post #1 (ISO) » Tue Sep 15, 2015 10:06 am

Post by fferyllt »


General Rules:


Voting and Deadlines:



1. Voting must be bolded in the form
Vote: Player
or VOTE: Player, or else they will not be counted. Unvotes are not required to change your vote, but they are helpful.

2. I don't mind if you use nicknames/abbreviations when you vote someone. But if I have no idea who you're voting for, then the vote won't be counted.

3. Lynches require a majority of votes: (number-of-livingplayers/2) +1, rounded down.

4. If there's no majority at deadline, there's no lynch.

5. When the hammered vote is cast, it is officially twilight. All players may continue to talk about the game, but no votes/unvotes will count after a majority vote has been reached.

6. After you are lynched or night killed, you may make one "bah" post with no game-relevant information on the following game day. Nothing more.

7. Deadlines are set at two weeks and extensions will only be given in the event of site down time or a player replacement occurring within 3 days of deadline.


Prods and Replacements:



1. Prods will be given if you do not post in 48 hours. Weekends count as a single full day in determining if a prod is due.

2. You will be replaced if you either do not respond to a prod within 24 hours, or need to be prodded more than 3 times total. You may request for a player to be prodded at any time, but the less you request, the happier your mod is. Prods requested when a player has been absent for less than 48 hours do not count for replacement purposes.

3. If you're V/LA, make sure I know. If you are V/LA for more than a week, I'd suggest requesting replacement, but that's not required. If a lengthy V/LA is adversely affecting the game (e.g., if you are not able to post minimally during that time), then your mod may replace you without penalty.


Misc.



1. Dark Blue (#004080) is the color I will use for mod posts. Please don’t use this color or otherwise try to make your posts look like mod posts.

2. You can talk about the game any private threads given to you via PM. Otherwise, please refrain from talking about this game outside of this thread, and don't talk about other
ongoing
games inside of this game thread. This is a sitewide rule.

3. No editing, deleting, using invisible texts, etc...

4. Don't quote mod-recieved PMs. Paraphrasing is permissible. If you're unsure where the line is drawn re discussing role PMs or other mod-received communications, please check with me before making a post you think could be questionable.

5. I make mistakes. Show me them where you see them.

6. Questions are vastly preferred over Modkills. If you're about to do something that you're unsure about, then tell me about it first and I'll let you know if it's ok.

7. When you are dead, until you are invited to the dead thread, you are completely and utterly prohibited from talking about this game with other dead players.


Please note: I am using an automated vote counter to generate the vote counts. There could be a glitch here or there. Please let me know if you notice any votes that are missed or incorrectly assigned.
Amid the pressure of great events, a general principle gives no help.

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Post Post #2 (ISO) » Tue Sep 15, 2015 10:08 am

Post by fferyllt »


This game has some Tarot-inspired mechanics that should become apparent as it progresses.

The methodology I used for creating roles was as follows:

1. Determine each player's significator card (the first card in their role PMs). If the first card in their list of three cards was unique or they were the first player to select the card, that card is their significator. If two or more players picked the same first card, the one who selected first chronologically has that card as their significator. If the second player was the first (or only) player to select their second card, then the second card is their significator. And so on.

2. Roll alignments via Random.org sequence generator.

3. Design the roles.

Using this methodology, any card could be a town card, and any card could be a mafia card.


Sample Town Role PM


borkjerfkin
Image


You are the Seven of Swords, someone has taken something

You are illuminated by:

Three of Wands, active Waiting

The Fool, the moment before the first step is taken.

Your Element is
Air


You are a
Town Backup Moderator


Your abilities are:

- Your automatic vote counter and your mod colors
- You may be called upon to pick up a game in disarray and move it along for a vote count or two.
There may be other aspects to your role that will be revealed to you during the game.

You win when all threats to Town have been eliminated.


The site's image resizer makes the card details a little small. If you follow your role pm card's image link, you'll be able to see a larger version.
Last edited by fferyllt on Thu Sep 17, 2015 7:32 am, edited 1 time in total.
Amid the pressure of great events, a general principle gives no help.

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Post Post #3 (ISO) » Tue Sep 15, 2015 10:09 am

Post by fferyllt »

Image


You have arrived at the beautiful estate of Quinta da Regaleira in Sintra, Portugal. It's everything you imagined the 19th Century estate would be, and you eagerly anticipate the Tarot initiation rites you've traveled so far to undergo. But, you must wait a little longer.


Image


You settle in to your rooms, and then wander down to the dining room with its ornate fireplace to meet your companions.
Last edited by fferyllt on Thu Sep 17, 2015 9:34 am, edited 2 times in total.
Amid the pressure of great events, a general principle gives no help.

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Post Post #4 (ISO) » Tue Sep 15, 2015 10:12 am

Post by fferyllt »

Pregame Status


Game Design and Role PMs have been drafted and are under review.


Evening, 9/16/2015 - Review is completed. I have a few changes to make. I will have role PMs out by end of day tomorrow.


9/16/2015 - Role PMs are going out!

Confirmations will be in-thread. Day 1 will start when at least 16 players have comfirmed.
Amid the pressure of great events, a general principle gives no help.

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Post Post #5 (ISO) » Thu Sep 17, 2015 9:40 am

Post by fferyllt »

All role PMs are out! If you did not receive one, let me know by PM right away.

Confirm in-thread!

Image


Enjoy!
Last edited by fferyllt on Thu Sep 17, 2015 9:41 am, edited 1 time in total.
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Post Post #6 (ISO) » Thu Sep 17, 2015 9:40 am

Post by Cabd »

ego
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #7 (ISO) » Thu Sep 17, 2015 9:41 am

Post by Luna Fox »

/confirming
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Post Post #8 (ISO) » Thu Sep 17, 2015 9:41 am

Post by Konowa »

Here.
How many people long for that "past, simpler, and better world," I wonder,
without ever recognizing the truth that perhaps it was they who were simpler and better,
and not the world about them?
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Post Post #9 (ISO) » Thu Sep 17, 2015 9:41 am

Post by Medea the Alien »

con... /firmly resting upon my pillow
(expired on 2021-08-14 00:00:01)
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Post Post #10 (ISO) » Thu Sep 17, 2015 9:46 am

Post by Perpetual Nonsense »

/confirm
We of the Collective are of one mind.
There is no Bert. There is no Gaiden.
There is only Us
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Post Post #11 (ISO) » Thu Sep 17, 2015 9:47 am

Post by Bins »

/confirming my side of the hydra <3
is this where I tell you to swipe right

gtkas
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Post Post #12 (ISO) » Thu Sep 17, 2015 9:48 am

Post by Fluff Central »

/confirm

pedit-

SON OF A BITCH
hydra of bins & notscience
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Post Post #13 (ISO) » Thu Sep 17, 2015 9:49 am

Post by Aj The Epic »

Can we all just agree to label hydra posts? I don't remember half of you.

/confirm
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Post Post #14 (ISO) » Thu Sep 17, 2015 9:50 am

Post by Cephrir »

confirm & ego.
"I would prefer not to." --Herman Melville,
Bartleby the Scrivener
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Post Post #15 (ISO) » Thu Sep 17, 2015 9:53 am

Post by ZeL1nK2 »

In post 1, fferyllt wrote:
2. I don't mind if you use nicknames/abbreviations when you vote someone.


Please note: I am using an automated vote counter to generate the vote counts. There could be a glitch here or there. Please let me know if you notice any votes that are missed or incorrectly assigned.

I hereby accept your challenge.
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Post Post #16 (ISO) » Thu Sep 17, 2015 9:54 am

Post by TierShift »

Hi
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Post Post #17 (ISO) » Thu Sep 17, 2015 9:54 am

Post by borkjerfkin »

ego weeeeeeeeeeeee
beefycheese
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Post Post #18 (ISO) » Thu Sep 17, 2015 10:01 am

Post by Wisdom »

/confirm
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Post Post #19 (ISO) » Thu Sep 17, 2015 10:04 am

Post by Oil Tycoons »

/confirm
Fire is bad for business.
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Post Post #20 (ISO) » Thu Sep 17, 2015 10:09 am

Post by Kamigami »

/confirm
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Post Post #21 (ISO) » Thu Sep 17, 2015 10:16 am

Post by Oil Tycoons »

(fire is bad for business)
Fire is bad for business.
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Very Important Pigeon
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Post Post #22 (ISO) » Thu Sep 17, 2015 10:35 am

Post by Aneninen »

/confirm
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Post Post #23 (ISO) » Thu Sep 17, 2015 10:50 am

Post by Klingoncelt »

/confirm
Klingoncelt: "The whole scumteam slipped on page 1. It's the new meta. Sheep me because my reads are so accurate that whoever I name gets mod-converted to scum."
-
MiniDeathStar
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Post Post #24 (ISO) » Thu Sep 17, 2015 11:12 am

Post by ProHawk »

/confirm
Locked

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