This is an open setup featuring a role that I came up with recently. It's basically a Matrix6 variant but with 2 Rich Townies
instead of a Doc and a VT, so shouldn't be too imbalanced.
Setup:
4x VT
2x Rich Townie
1x Town Detective
1x Mafia Goon
1x Mafia Roleblocker
23-minute dayphase, 7-minute nightphase. Scum have daytalk.
Role PMs:
You are a
. You have a voice and a vote. You win when all threats to the town are eliminated.
You are a
. You are a wealthy member of the community and once you're gone people will listen to your last will.
You may PM the mod during the night to announce your decision upon a player to inherit
1 your voting power and send in a '
if you are reading this it means I'm dead
' -type message, the most updated version of which will be featured in the flavor of the following daystart
2. You win when all threats to the town are eliminated.
1
Note that any inheritance becomes irrelevant once the scumteam obtains a majority in the classical sense
2 unless you get roleblocked + killed
.
You are a
. Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town or Antitown or No Result. You win when all threats to the town are eliminated.
You are a
. During the night phase you may talk with your partner [Player Name] here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill.
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
You are a
.
During the night phase you may talk with your partner [Player Name] here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill. You individually may perform a roleblock on another player in the game. You cannot block and kill in the same night. Your target will not be notified.
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Gold Diggers:
1. Wisdom
2. Nacho
3.
4.
5.
6.
7.
8.
9.
Replacements:
1.
2.