Chicago Meetup: donezo. .

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Post Post #51 (isolation #0) » Mon Nov 30, 2015 7:28 am

Post by DeathNote »

Don't care when it is, I'll come.

Actually not true... I have plans in the Summer so lets do spring.
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Post Post #52 (isolation #1) » Mon Nov 30, 2015 7:28 am

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And all the options are in the spring so that works out XD
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Post Post #62 (isolation #2) » Mon Nov 30, 2015 8:54 am

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I will be traveling from Austin, Texas. More then likely, I'll just fly up there but if anyone wants to make a trip out of it, let me know.
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Post Post #96 (isolation #3) » Tue Dec 01, 2015 2:52 pm

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Don't touch me, I'll touch you.

Perv.
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Post Post #149 (isolation #4) » Mon Dec 14, 2015 10:04 am

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If anyone sees good deals on plane tickets to chicago, please speak up. Right now it looks like its 350 round trip from Austin to Chicago and I feel like that is pretty high considering I just got a deal for 150 from austin to LA lol
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Post Post #160 (isolation #5) » Mon Dec 14, 2015 12:52 pm

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I can fly into whichever airport. If I can fly out of Austin, that would be best but driving up to Dallas isn't that big a deal for me either as I have lots of family up there.
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Post Post #188 (isolation #6) » Tue Dec 22, 2015 10:41 am

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I have no preferences other then I call Shea's bed. He can sleep there too if he wants.
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Post Post #201 (isolation #7) » Wed Dec 30, 2015 7:28 am

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In post 199, Thestatusquo wrote:I don't have a bed so much as I have a trashcan out back that I have lined with newspapers.


Even better
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Post Post #215 (isolation #8) » Mon Jan 11, 2016 1:32 pm

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I can officially have something planned for May 21st. My dates are going to become more and more limited as time goes on.
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Post Post #231 (isolation #9) » Wed Jan 13, 2016 1:11 pm

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I'll fly in and everyone should already know where I am staying.
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Post Post #233 (isolation #10) » Wed Jan 13, 2016 2:02 pm

Post by DeathNote »

But... but... T-T
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Post Post #302 (isolation #11) » Mon Jan 18, 2016 3:40 pm

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Haven't purchased anything yet but I will likely show up Thursday and stay until Tuesdayish.
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Post Post #316 (isolation #12) » Tue Jan 19, 2016 4:36 pm

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I land in Midway at 2:10 so I guess I'll transit my way over to Sheas from there. The party can start then.
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Post Post #327 (isolation #13) » Wed Jan 20, 2016 9:44 am

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I will bring cash to donate to an airbnb.
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Post Post #349 (isolation #14) » Fri Jan 22, 2016 12:05 pm

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Ill prep a crazy game. Love being weird with design and if i plan now, ill actually have something somewhat balanced.
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Post Post #389 (isolation #15) » Sun Jan 24, 2016 1:17 pm

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Yeah again, i am ok supporting the cost of whatever airbnb.
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Post Post #411 (isolation #16) » Wed Jan 27, 2016 5:48 pm

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We gonna do any sort of magic thing? I remember having a good time drafting every time I ever met up with MS peeps.
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Post Post #533 (isolation #17) » Wed Feb 24, 2016 6:27 pm

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Anyone who knows me knows Betrayal is my favorite game although not having a Nacho there would really dampen the experience.
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Post Post #586 (isolation #18) » Thu Mar 10, 2016 4:21 pm

Post by DeathNote »

In post 584, Iecerint wrote:OK, I just booked my flight.

I arrive Thursday evening and leave Monday afternoon.

The Monday return is somewhat bold on my part, but meets are worth it. ^^;


That made my day
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Post Post #591 (isolation #19) » Wed Mar 23, 2016 6:40 pm

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Well i'm fucking in like a beast still.
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Post Post #603 (isolation #20) » Sun Apr 03, 2016 5:58 pm

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I tried facebooking Shea and texting him but he seems to have changed his number (or I just have the wrong one). Haven't heard back yet but I'm not worried. People have been dropping so I don't think this will be a huge thing that requires complex housing anymore.
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Post Post #710 (isolation #21) » Tue May 03, 2016 5:47 am

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Anyone have Terra Mystica? Thats an awesome game that I would gladly play all weekend.

I can bring Betrayal although my copy is kinda beat up and might not survive the trip lol.
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Post Post #716 (isolation #22) » Tue May 03, 2016 6:14 am

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In post 715, Lady Lambdadelta wrote:like genuinely Keith and I kind of have a collection so big that if you name something it's like a 60-80% chance we have it.


Terra Mystica?
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Post Post #720 (isolation #23) » Tue May 03, 2016 7:54 am

Post by DeathNote »

oh....
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Post Post #751 (isolation #24) » Wed May 04, 2016 9:31 am

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Through the ages?
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Post Post #773 (isolation #25) » Sun May 08, 2016 3:45 pm

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And I'm the only one allowed on Shea's bed.
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Post Post #785 (isolation #26) » Mon May 09, 2016 3:49 pm

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Thursday at 2ish
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Post Post #795 (isolation #27) » Tue May 10, 2016 2:54 am

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I was just letting people know what time i am showing up. I guess i shouldn't have arrived so early. Will anyone be there yet?
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Post Post #826 (isolation #28) » Thu May 12, 2016 3:48 am

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Yeah is there anywhere we can stash our bags? Who else will be in Chicago?
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Post Post #841 (isolation #29) » Thu May 12, 2016 11:09 am

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I made it. I'm in Shea's bed already.
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Post Post #847 (isolation #30) » Thu May 12, 2016 11:27 am

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Hey should everyone who is here meet up? Magua is about to pick up SK and myself so maybe we could go to llamarbles too?
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Post Post #861 (isolation #31) » Thu May 12, 2016 2:22 pm

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Six of us are together at llamarables.
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Post Post #886 (isolation #32) » Fri May 13, 2016 4:40 am

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Ha...
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Post Post #913 (isolation #33) » Fri May 13, 2016 12:50 pm

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"Hey guys! Llamarble took SleepyKrew and is never coming back."

"No one cares!"
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Post Post #939 (isolation #34) » Tue May 17, 2016 4:52 am

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Meets not over guys. I'm still here
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Post Post #947 (isolation #35) » Tue May 17, 2016 6:39 am

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Green means TWO THINGS and green means go.
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Post Post #960 (isolation #36) » Tue May 17, 2016 8:51 am

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Leaving on Tuesday means fifteen minute wait through security.
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Post Post #967 (isolation #37) » Tue May 17, 2016 9:25 am

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GreyICE probably hooked me up.
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Post Post #1000 (isolation #38) » Tue May 17, 2016 11:53 am

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I'll post the DeathNote game setup when i get home for those interested.
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Post Post #1071 (isolation #39) » Thu May 19, 2016 10:27 am

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It's all in the eyes.

Come hiplop, let us watch the world burn.
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Post Post #1074 (isolation #40) » Thu May 19, 2016 12:25 pm

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The DeathNote Mafia Game


For those who don't really know me, I am a designer at heart who likes to come up with new mechanics and power heavy roles. Late Friday night I decided I wanted to run a closed setup and will usually do this at meets, coming up with zany games that are larger but not overly complex. This time, I wanted to go all out and the ONLY reason this was even remotely successful was because of Jason (BPC). He decided he didn't really want to play and would rather co-mod thus we began a 7 hour long venture of balancing and creating this unique F2F game.

Spoiler: Setup
25 players 17 Town 7 Mafia 1 Third Party

Roles: Room 1 / Room 2
Aiber - Faraday / Higuchi - Syryana
Wedy - SleepyKrew / Rem - Gamma
Halle - KittyMo / Light - Mina
Sidoh - Cheetory / Teru - Iecerint
Steven - Pieguy / Takada - Empire
Kanzo Mogi - Mala / Soichiro - Chevre
Misa - Mathblade / Ide - Titus + Hydra (Sorry forgot his name)
Matsuda - Hiplop / Ukita - LLD
Hitoshi - Cephrir / Matt - GreyIce
L - SaveTheDragons / Roger - Axxle
Mello - Broseiden / Naomi - Llamarble
Watari - Dramonic / Stephen - Tammy/Pablito
NA / Ryuk - Nacho


Spoiler: Mechanics
This is the portion of the game that took the longest to work out. I had never designed a DeathNote theme'd game before and figured it was about time to fix that. But how do I make the game unique? What we decided on was the concept of everyone having their own personal notebook. They were smaller books but everything revolved around these books. Their roles were put in, they submitted night actions in them, they were able to pass notes to each other and some characters even had the ability to look or exchange with other players notebooks. The concept was strong but the execution was a little slower then I wanted. Even with two mods, we struggled to search through all the books and finding the results. I figured this would be the fastest way to resolve night actions but it turned out to take a little longer then I wanted.

The Mafia also had a type of Night chat were they all looked up at night and we showed them all any notes that were submitted by Mafia members. We were tired and forget to write the notes in Sharpie making them kind of hard to read at times :( Sorry about that. In addition, Mafia were suppose to have a 1 time factional kill at the start of night 3. We forgot to give it to them and I think they got it on night 5?

The book pages were as followed:
1.) Role PM (Players were instructed to rip them out and pocket them)
2.) Blank Buffer page
3.) DeathNote (if the players had a DeathNote, the instructions for it were listed here)
4.) Role Actions (All night actions were written here including DeathNote actions
5.) Everything beyond this point was used for notes and passing notes.


Spoiler: Roles PMs
VTs: These players had essentially just VT roles although VTs/Goons were the only ones who could actually pass notes to other players.
Halle/Steven/Soichiro/Ide/Ukita/Matt/Matt/Roger/Stephen/Hitoshi(Goon)/Takada(Goon)

Town Power Roles:
Aiber
- Could exchange his notebook with another player once per game.
Wedy
- Could prevent a player from passing or receiving notes (This would also prevent Mafia from joining in on the Night Chat)
Sidoh
- Unkilable ( the only real bastard role of the game. He was also told that he wanted to get a DeathNote but getting one would treestump the player, removing both the DeathNote and his vote from the game. This was put it as a sort of balance to the DeathNotes getting exchanged.)
Matsuda
- One-Shot Daykill. The day kill would reveal him as Matsuda but not reveal his alignment. (This was a countermeasure to Light)
L
- DeathNote Immune. Additionally, he had the ability to reveal himself as L to look at Notebooks from Deceased players. If he choose to do this, he would lose the DeathNote Immune ability.
Mello
- Hated Townie.
Watari
- Notebook Swapper. He could pick two people besides himself and swap their notebooks. Afterwards, I realized this role was pretty strong and should have added that he couldn't swap the same person more then once forcing him to pick new targets each time.
Naomi
- Tracker (Tracks everything, even note passing)
Higuchi
- Starts with a DeathNote and is compulsive so he is forced to use the DeathNote each night if he has it.

Mafia Power Roles:
Kanzo Mogi
- Starts with a DeathNote
Misa
- Shinigami Eyes: could target a player and learn if they have a DeathNote. FakeClaim was Near.
Rem
- Unkillable. If Misa ever died, Rem would die too.
Teru
- Should the Mafia team ever not possess a DeathNote, Teru was given a DeathNote that only allowed Daykills. The mechanics were that he was required to vote his target and then say "Delete". (I failed at catching this... go figure :( )
Light
- Immune to DeathNote. If L ever died, Light could reveal himself and become Unlynchable but would lose the immune to DeathNote ability.

Third Party:
Ryuk
- Unkillable. At the start of each Night phase, any DeathNotes that were in the "graveyard" were given to Ryuk. He was the only one capable of having multiple notebooks aside for L. He was not allowed to use the DeathNotes but he was allowed to give them to other players during the night phase.
His objective was to make sure both L and Light were dead at the end of the game.


Spoiler: GamePlay/ModNotes
The game did not go quite as smooth as I had hoped but people still enjoyed themselves from what I could tell so I guess thats good enough for me. There were some things that were beyond my control and a couple mistakes that were entirely on me. Overall, I do think the setup was fairly balanced so at least that made me happy.

Day 1/2 (Two rooms)

Room 1 destroyed the Mafia team which was unfortunate but every now and then that happens! Props to town for just being ballers. Dramonic had used the note swapping ability and a strong town block was formed with Hiplop/Skrew/Dromonic/Bros/Faraday? I wasn't in that room so I didn't get to witness the carnage. Ceph was eliminated day 1 and Mathblade day 2 causing Scum to lose 3 members before they merged into 1. Additionally, Mala didn't submit a kill for the first night possibly because she wasn't aware of who her teammates were or who was the best person to kill. It was up in the air. Faraday was the kill for night 2.

Room 2 was a little more hectic. LLD/GreyICE had a 1v1 situation causing GreyICE to go day 2. Chevre was a mutual lynch for Day 1. Syr kinda of saved the room a little by night killing Empire Day 1 so that scum would be put down to 3 members left by the time rooms combined. The real drawback of the room was that we lost Tammy partway through Day 1 which caused nacho to have to leave day 2. Tammy was replaced by Pablito but Nacho was forced to be Mod killed causing the Third Party to be eliminated.

At this point, I was kind of freaking out. Not only was 4 scum dead before day 3 but Ryuk was also mod killed. Ryuk was meant to stay in the game all the way til the end so losing that caused me to panic. The balance was definitely in town's favor at this point. Luckily, the remaining scum fought tooth and nail to make sure they stayed in it.

Day 3. I guess I was stressed out because the first Mod error happened here. Syryana submitted a DeathNote kill stating that Titus would die if LLD was ever voted. I remembered that and even wrote it down. Once that situation finally happened, I goofed and killed LLD as soon as she was voted causing me to Mod Kill Titus as well as she was already meant to die. It was a shitty situation but luckily it didn't hurt Mafia and just end the game. This made up for the lack of night 1 kill is what I kept telling myself.

There were a couple of mislynchs the next couple days and Syryana was revealed as the compulsive vig. His kill on Empire night 1 is probably what saved him from being voted once his deathnote was stolen by Bro. At this time, town also realized there was a conditional kill on Llamarable that he would die as soon as he was voted. In my head, I was thinking that Mafia still wasn't out of the game. There was a hated townie alive, a conditional death on Llamarble and Iec/Mina were not being suspected at all. Mala was doing a decent job of staying low and Pieguy was the mislynch instead.

That night, Mala kills Dramonic and the Mafia team use their factional kill on Dramonic as well. This was pretty depressing as it was a 1 shot kill and they didn't really notice Mala saying NO. Dramonic also had swapped Mala with Skrew causing both deathnotes to go into Town's hands. I kept shaking my head wondering why Cheetory wasn't getting swapped instead :P

Mala was an easy lynch but on the plus side, Iecerint got his daykilling deathnote now. The next day, I mess up and never hear him use the kill on L. I swear Jason and I were watching him like a hawk but we just never realized it. It was late, get off my back. It wouldn't have mattered anyways because L(STD) was still DeathNote immune. However, L did reveal himself that turn giving a narrow window that could have been used ( and supposedly was according to Iec... sorry buddy) The day ended with Llamarble dying due to the DeathNote on him and Pablito being lynched.

At this point, the game is pretty much over as there is a conditional vote on Iec for him to die once he votes and Mina being Unlynchable wouldn't save her with town having two deathnotes. Town lynch Mina and the game ends!

Congrats to Town who really did play a great game.

NOTE TO IMPROVE ON:

1.)Night was long. Night 1 especially after the rooms were not in sync due to replacements and some people using their one shot abilities. If I was to run another large game like this, I need to figure out a system to run through the actions faster. I thought we had something that was going to work but still it was just too much to look through everything.
2.) I knew putting conditional stuff was going to be hard to keep track of. I keep thinking from a forum perspective where I will get to see everything and make calm and collective decisions but when everyone is literally staring at you waiting for game info, I can make poor decisions that cause mod errors. I think as a Mod, you have to just say screw everyone's feelings and make the correct call instead of rushing.
3.) The game probably could have been divided into two phases. We could have done the first two days and then called it quits to finish the game the next day/afternoon. That would have helped with the time issue we seemed to have.
4.) Dramonic's role really was super strong. Probably could have tweaked it a little like I mentioned above. Might have helped but then again, mafia did a good job even after starting on the backfoot.


Thanks for all the critiques and compliments the game got from the players/spectators! It was a really cool game to see go into effect and Jason did a boss ass job of helping run/design/create/EVERYTHING.

I'll try to get something set up before hand for the next meet ;)
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Post Post #1100 (isolation #41) » Sun May 22, 2016 5:33 pm

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These are all adorable and I love you all.
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Post Post #1103 (isolation #42) » Sun May 22, 2016 6:00 pm

Post by DeathNote »

In post 1101, Faraday wrote:even me
Whoa Pump the breaks home skillet.
Looking for love in Alderaan places.

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