The game did not go quite as smooth as I had hoped but people still enjoyed themselves from what I could tell so I guess thats good enough for me. There were some things that were beyond my control and a couple mistakes that were entirely on me. Overall, I do think the setup was fairly balanced so at least that made me happy.
Room 1 destroyed the Mafia team which was unfortunate but every now and then that happens! Props to town for just being ballers. Dramonic had used the note swapping ability and a strong town block was formed with Hiplop/Skrew/Dromonic/Bros/Faraday? I wasn't in that room so I didn't get to witness the carnage. Ceph was eliminated day 1 and Mathblade day 2 causing Scum to lose 3 members before they merged into 1. Additionally, Mala didn't submit a kill for the first night possibly because she wasn't aware of who her teammates were or who was the best person to kill. It was up in the air. Faraday was the kill for night 2.
Room 2 was a little more hectic. LLD/GreyICE had a 1v1 situation causing GreyICE to go day 2. Chevre was a mutual lynch for Day 1. Syr kinda of saved the room a little by night killing Empire Day 1 so that scum would be put down to 3 members left by the time rooms combined. The real drawback of the room was that we lost Tammy partway through Day 1 which caused nacho to have to leave day 2. Tammy was replaced by Pablito but Nacho was forced to be Mod killed causing the Third Party to be eliminated.
At this point, I was kind of freaking out. Not only was 4 scum dead before day 3 but Ryuk was also mod killed. Ryuk was meant to stay in the game all the way til the end so losing that caused me to panic. The balance was definitely in town's favor at this point. Luckily, the remaining scum fought tooth and nail to make sure they stayed in it.
Day 3. I guess I was stressed out because the first Mod error happened here. Syryana submitted a DeathNote kill stating that Titus would die if LLD was ever voted. I remembered that and even wrote it down. Once that situation finally happened, I goofed and killed LLD as soon as she was voted causing me to Mod Kill Titus as well as she was already meant to die. It was a shitty situation but luckily it didn't hurt Mafia and just end the game. This made up for the lack of night 1 kill is what I kept telling myself.
There were a couple of mislynchs the next couple days and Syryana was revealed as the compulsive vig. His kill on Empire night 1 is probably what saved him from being voted once his deathnote was stolen by Bro. At this time, town also realized there was a conditional kill on Llamarable that he would die as soon as he was voted. In my head, I was thinking that Mafia still wasn't out of the game. There was a hated townie alive, a conditional death on Llamarble and Iec/Mina were not being suspected at all. Mala was doing a decent job of staying low and Pieguy was the mislynch instead.
That night, Mala kills Dramonic and the Mafia team use their factional kill on Dramonic as well. This was pretty depressing as it was a 1 shot kill and they didn't really notice Mala saying NO. Dramonic also had swapped Mala with Skrew causing both deathnotes to go into Town's hands. I kept shaking my head wondering why Cheetory wasn't getting swapped instead
Mala was an easy lynch but on the plus side, Iecerint got his daykilling deathnote now. The next day, I mess up and never hear him use the kill on L. I swear Jason and I were watching him like a hawk but we just never realized it. It was late, get off my back. It wouldn't have mattered anyways because L(STD) was still DeathNote immune. However, L did reveal himself that turn giving a narrow window that could have been used ( and supposedly was according to Iec... sorry buddy) The day ended with Llamarble dying due to the DeathNote on him and Pablito being lynched.
At this point, the game is pretty much over as there is a conditional vote on Iec for him to die once he votes and Mina being Unlynchable wouldn't save her with town having two deathnotes. Town lynch Mina and the game ends!
Congrats to Town who really did play a great game.
NOTE TO IMPROVE ON:
1.)Night was long. Night 1 especially after the rooms were not in sync due to replacements and some people using their one shot abilities. If I was to run another large game like this, I need to figure out a system to run through the actions faster. I thought we had something that was going to work but still it was just too much to look through everything.
2.) I knew putting conditional stuff was going to be hard to keep track of. I keep thinking from a forum perspective where I will get to see everything and make calm and collective decisions but when everyone is literally staring at you waiting for game info, I can make poor decisions that cause mod errors. I think as a Mod, you have to just say screw everyone's feelings and make the correct call instead of rushing.
3.) The game probably could have been divided into two phases. We could have done the first two days and then called it quits to finish the game the next day/afternoon. That would have helped with the time issue we seemed to have.
4.) Dramonic's role really was super strong. Probably could have tweaked it a little like I mentioned above. Might have helped but then again, mafia did a good job even after starting on the backfoot.