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Post #39 (isolation #6) » Fri Feb 07, 2020 4:23 pm
Postby dsjstr »
Low key just make all the original players win... but that would be boring. I would not vote for that and I am worried that will be a thing so I am saying this! Please say no to that
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Post #72 (isolation #7) » Wed Feb 12, 2020 3:32 am
Postby dsjstr »
In post 0, Save The Dragons wrote:
8. If a player has 3 chips of the same color, they can get 1 additional chip of that color. Each player can only get 1 new chip per round this way.
By "
can
get 1 additional chip", does that mean we have to ask for it?
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Post #148 (isolation #11) » Sat Feb 22, 2020 5:25 pm
Postby dsjstr »
I created the pairing rule for the fact that there are now a lot of people and it is almost impossible to win solo.
What I suggest is that we forget about token values and try creating game such as my stock market idea.
We can have fun but we do need a definite end goal. I am curious what people think it should be, should we all team up against Dragon? will we be two teams fighting for power?
I think we should focus on content rather than point values.
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Post #153 (isolation #13) » Sat Feb 22, 2020 6:44 pm
Postby dsjstr »
We all know what we are doing. I'll be honest I was the only person who knew how the extra vote rule worked and I would have secretly abused it so I won.
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Post #157 (isolation #16) » Sat Feb 22, 2020 7:04 pm
Postby dsjstr »
We can make this into what ever type of game we want it to be. I suggest not focusing on the coin values and focusing on the game mechanics.
If you want to gamble lets gamble, if you want a fighting game based on power level then add that.
Technically we can make this last until we get bored, I would rather turn this into something great than just win because everyone forgot to vote that round.
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Post #226 (isolation #25) » Sat Mar 07, 2020 7:10 pm
Postby dsjstr »
In post 225, dsjstr wrote:I was hoping to make each colored chip an element and everyone would have to fight and their chips would determine their different element strengths