Immunity Challenge #5 - Rove, Rove Your Boat
The tribe will race out to the ocean in a boat to navigate to floating platforms to retrive bundles of planks. Once the tribe has collected all the bundles they must row back to shore, untie the planks, and use them to complete a bridge puzzle. First tribe to complete the bridge and raise the flag wins immunity.
The three tribes race down to their boat and start pulling them into the water.
Vano jumps out to a quick lead as they charge hard in the water to the first floating platform. Stora follows steadily behind and Norsto has trouble getting the boat into the water.
Vano charges hard to the second platform with Cephrir taking the lead for the team. They arrive at the second platform with Stora right behind.
Norsto gets to the first platform and their planks and start moving to the next platform.
On the way to the third platform Stora overtakes Vano with strong rowing from Felissan.
Stora and Vano start going towards the fourth platform as Stora extends their lead and Norsto finishes the third and starts closing on Vano.
Stora gets their fourth set of planks and starts rowing back to shore, extending their lead over the other two tribes.
Vano and Norsto start rowing back to shore. Stora gets to shore and starts the hard work of pulling the boat up the beach.
GeorgeBailey takes command of his tribe and they hit the beach just before Vano does. The tribe starts dragging their boat up the beach. Vano comes in right behind them.
Stora gets the boat to their tribe mat and starts untying the planks. They start placing the planks on the bridge.
Norsto is about halfway up while Vano is further down.
Stora places their last planks. They all run across the bridge and Felissan raises the flag for her tribe.
Stora wins immunity! Vano and Norsto are going to tribal council tonight!
The tribe returns to camp, Felissan is praised for her performance, no one else even struggled.
Felissan and Silverclaw go to work maintaining the camp.
Pabilto heads to the woods to search for advantages. He finds a clue to something hidden near camp.
Kanna thinks that Silverclaw is the weaklink in former Hitis.
D3f thanks Felissan for leading them to a challenge win.
Kanna comes upon Menalque sleeping in the shelter and is annoyed.
D3f wonders why pabilto is searching in the woods when they won the challenge, his mistrust for him deepening.
Silverclaw notices pabilto is missing from camp and thinks he can use that to his advantge.
Silverclaw relays his suspicion to Felissan to try and rebuild some trust.
Silverclaw lets Menalque know as well and says he wants to try and build some trust on the new tibe.
The tribe settles in for the evening.
The tribe returns to camp, Cephrir is praised for his performance and the tribe felt Reck held them back.
Reck and Jumble get to work on the camp together.
dsjstr and Cephrir spend the day searching the woods for an advantage. Cephrir finds...an immunity challenge advantage!
Haschel thinks that protecting Reck might not be worth it after the poor challenge.
Jumble finds Cephrir and thanks him for leading the way in the challenge, thinks as big threats they should support one another.
dsjstr seeks out Cephrir and offers him a way forward with the tribe, Cephrir says he'll think on it.
Haschel and Cheery confirm with one another over the plan for tonight.
Haschel and Cheery confirm a three person alliance with dsjstr.
Jumble thanks Reck for helping him with camp and Reck asks Jumble to keep him safe.
The tribe heads to tribal council.
The tribe returns to camp, GeorgeBailey was the standout leader and enough people struggled with the challenge.
GeorgeBailey, The Worst, Xofelf, and Vash all head out searching for advantages ahead of tribal council tonight. Vash finds an immunity challenge advantage!
Datisi asks GeorgeBailey if he found anything that can help them and GeorgeBailey finds this to be an odd question.
GeorgeBailey wonders why Ircher is smugly resting at camp instead of searching for an advantage like everyone else.
The Worst asks GeorgeBailey if he has an advantage and GeorgeBailey pauses weirdly before telling The Worst no.
Xofelf thinks Datisi is just too well connected with the other tribes and is a liability.
Vash tells Xofelf they should try to spread that rumor before they head to tribal.
The tribe leaves for Tribal Council.