Let's Play X-Com: Enemy Unknown - VICTORY

For completed/abandoned Mish Mash Games.
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Post Post #1 (isolation #0) » Fri Nov 16, 2012 5:24 am

Post by inspiratieloos »

If we're going to be putting our virtual lives on the line shouldn't we be allowed to choose the options? :lol:

Not Created Equally, Hidden Potential and Results Driven sound good, but what do the other (non-bugged) ones do?
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Post Post #3 (isolation #1) » Fri Nov 16, 2012 7:25 am

Post by inspiratieloos »

Okay, I agree with your assessment.
I'd play with Absolutely Critical myself, but since since you will be in full control when it applies it's probably better to let you decide that.

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Why me: Intelligent, fast, great reflexes, decent aim (sure to improve with practice) and, most importantly, ridiculously lucky.
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Post Post #7 (isolation #2) » Sat Nov 17, 2012 12:02 am

Post by inspiratieloos »

^Muton in disguise?
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Post Post #9 (isolation #3) » Sat Nov 17, 2012 2:49 am

Post by inspiratieloos »

Ah of course, now I see, I just thought I saw a bit of green peeking through a rip in your skin.

As long as you're not going to start trolling the actual decisions you can be whatever you want to be.
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Post Post #12 (isolation #4) » Sat Nov 17, 2012 8:33 am

Post by inspiratieloos »

The last Lets Play (civ 5) went wrong because some people where trolling (and the mod didn't decide to ignore them).
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Post Post #17 (isolation #5) » Sat Nov 17, 2012 9:49 am

Post by inspiratieloos »

btw, do we get to choose our class?
And can we submit more characters? I've got a few that became legendary in my old X-COM games.
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Post Post #27 (isolation #6) » Sun Nov 18, 2012 2:20 am

Post by inspiratieloos »

Weapon fragments, I prefer the xenos staying down after I shoot them.

The argument for taking Africa is a good one I think.
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Post Post #29 (isolation #7) » Sun Nov 18, 2012 5:45 am

Post by inspiratieloos »

SCIENCE! *cough* *cough* Ahem, shall we go to St. Petersburg?

Does panic reduce naturally over time or are there any other ways to reduce panic?
Also: I vote for continuing the project we started, no sense in having two half finished projects lying around.
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Post Post #36 (isolation #8) » Sun Nov 18, 2012 9:17 pm

Post by inspiratieloos »

I've got two characters that I still remember by name from my own games (one from UFO Defense, one from Apocalypse).

Vote Weapon Fragments... again.

Edit: Btw I must say I've never seen someone turn my screen name into 'Imp' before. Insp is probably the most common used though.
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Post Post #48 (isolation #9) » Mon Nov 19, 2012 10:45 am

Post by inspiratieloos »

Beam weapons.

I'd say keep the satellite in reserve for now, we could need it in Germany, Russia, Canada or Mexico within one mission if we're unlucky (if I understand everything correctly).
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Post Post #59 (isolation #10) » Tue Nov 20, 2012 4:06 am

Post by inspiratieloos »

I guess I'll move up someone with a better LCK stat

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Why you should hire her: Has the proven ability to hold a facility against an Apocalypse battleship worth of invasion forces on her own, armed with 'just' two toxiguns, a lot of toxin B clips and two personal shields (the dozen looted and burned trough during the fight don't count).
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Post Post #65 (isolation #11) » Tue Nov 20, 2012 7:14 am

Post by inspiratieloos »

I guess we should go to Leeds and put a satellite in Canada.
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Post Post #80 (isolation #12) » Mon Nov 26, 2012 7:46 am

Post by inspiratieloos »

In post 78, Rally Vincent wrote:Beam Weapons. Anything that goes down after one hit cannot shoot back next round.

I like how this guy thinks.
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Post Post #120 (isolation #13) » Thu Nov 29, 2012 4:18 am

Post by inspiratieloos »

Politically I'd say UK to prevent panic in France, but the extra engineers from Mexico are probably better for a reward and can then be used to put a satellite there... I think.
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Post Post #131 (isolation #14) » Fri Nov 30, 2012 10:49 am

Post by inspiratieloos »

Told you she was awesome like that... And you
still
managed to get her killed.
I can see now why all those countries are losing faith in the project :roll:

Take three I guess.
Name: Gerard Odryfus or something like that
Gender: Male
Hair: Brown, short cropped.
Skin: White
Facial hair: None
Armour tint: Beige
Why to hire: First Rookie out of the skyranger in '99, Commander that personally took out the brain in '01 :cool: Dates are from vague recollections from playing 2 years ago

You're going to get him killed too right...
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Post Post #206 (isolation #15) » Wed Dec 05, 2012 3:56 am

Post by inspiratieloos »

Odryfus: Agression, lightning reflexes, rapid fire, codename Godzilla.
Using a rifle.
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Post Post #211 (isolation #16) » Wed Dec 05, 2012 8:24 am

Post by inspiratieloos »

OTOH I idd just get out of a dangerous operation without loss of a limb. You win some, you lose some. :roll:
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Post Post #218 (isolation #17) » Thu Dec 06, 2012 3:00 am

Post by inspiratieloos »

In post 216, animorpherv1 wrote:lolz at Gina.

^agree

Holo-targetting, suppression, rapid reaction. *reads sudo's post*... Wait a second.
Why would/wouldn't you take those?

Plasma rifles FTW.
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Post Post #220 (isolation #18) » Thu Dec 06, 2012 6:04 am

Post by inspiratieloos »

So I guess I'll go with Bullet Swarm, Suppression, HEAT Ammo.
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Post Post #271 (isolation #19) » Wed Dec 12, 2012 1:35 am

Post by inspiratieloos »

Why do we suddenly need skeleton suits?
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Post Post #293 (isolation #20) » Sat Dec 15, 2012 2:31 am

Post by inspiratieloos »

So, how useful are grenadier and danger zone?
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Post Post #296 (isolation #21) » Sat Dec 15, 2012 11:16 am

Post by inspiratieloos »

Taking danger zone then I guess.
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Post Post #305 (isolation #22) » Sun Dec 30, 2012 1:55 am

Post by inspiratieloos »

I'm still here.
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Post Post #312 (isolation #23) » Thu Jan 03, 2013 12:13 am

Post by inspiratieloos »

Don't worry, the aliens are considerate like that. If the commander takes a vacation they'll hold their assault.
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Post Post #318 (isolation #24) » Sun Jan 06, 2013 9:44 am

Post by inspiratieloos »

I looked it up, it appears Thin Men only.
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Post Post #346 (isolation #25) » Sun Jan 13, 2013 2:42 am

Post by inspiratieloos »

In post 220, inspiratieloos wrote:So I guess I'll go with Bullet Swarm, Suppression, HEAT Ammo.
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Post Post #348 (isolation #26) » Sun Jan 13, 2013 4:40 am

Post by inspiratieloos »

Can't you check what skills an agent has somewhere?
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Post Post #362 (isolation #27) » Sun Jan 13, 2013 11:00 am

Post by inspiratieloos »

We can just recruit Empking's alt, no one will notice the difference.
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Post Post #399 (isolation #28) » Tue Jan 15, 2013 9:16 am

Post by inspiratieloos »

I think the idea is to shoot-shoot. Iirc the experts advised me very strongly to take bullet-swarm.
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Post Post #409 (isolation #29) » Tue Jan 15, 2013 9:43 am

Post by inspiratieloos »

Heavy Plasma?
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Post Post #411 (isolation #30) » Tue Jan 15, 2013 9:49 am

Post by inspiratieloos »

I think so.
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Post Post #424 (isolation #31) » Fri Jan 18, 2013 8:37 am

Post by inspiratieloos »

In post 421, Wraith wrote:
Educational Interlude wrote:
in UFO Defense, with the nature of its system of Fog of War and Time Units - no encounter cutscenes, for one - Psi-powers were absolutely indispensable to winning the game, especially in the later stages against Mutons and other tough customers.

Good memories :)
(psi training by putting Mutons in front of a firing squad.)

Did I mention already that Odryfus had a psi-score of 98 in my game?

Wraith: You tell them that interrogations are
not
a goddamn show. I don't care if these buggers wiped their hometown of Buenos Aries off the map or some shit like that, the suffering of another sentient being - however necessary - is
not
entertainment by any stretch of the word.

Other sources disagree:
‘Chryssalids’ the Sergeant explained, ‘be grateful you’ve never met one, I had to shoot a mate who got impregnated with an incendiary round before he turned into one himself’ he said. ‘Runs at better than forty miles an hour, claws that’ll rip through a HWP and they always look like they’re grinning’ he continued. ‘Makes your skin crawl it does.
We only ever got one of them alive, they played the tape of the science team cutting it up when it was still breathing to us in the mess hall later that week, we were cheering, swear to god’
he said raising his right hand.

This is X-COM, hate for the xenos is mandatory. Did you know that X-COM canon is that the Geneva Convention does not apply to extraterrestrials?

Also, go India. And put Odryfus in psi testing if possible, she's still using an LMG right?
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Post Post #455 (isolation #32) » Fri Jan 25, 2013 10:38 am

Post by inspiratieloos »

Yeah, but it doesn't make you invisible.
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Post Post #465 (isolation #33) » Tue Jan 29, 2013 7:07 pm

Post by inspiratieloos »

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Post Post #481 (isolation #34) » Thu Feb 07, 2013 12:52 am

Post by inspiratieloos »

In post 479, SaintKerrigan wrote:You know, I'll take actually being able to hit my targets over being psionic any day. :D

But being psionic is much more fun at parties.
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Post Post #483 (isolation #35) » Thu Feb 07, 2013 1:31 am

Post by inspiratieloos »

That's why you have MC.

*waves hand* "This is not the party you're looking for".

Edit: For some reason I'm imagining Eastwood at a bar pulling out a deck of cards and turning to a random person "Pick a card, any card." Other trooper: "Don't mind him, he cheats, he reads your mind."
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Post Post #486 (isolation #36) » Thu Feb 07, 2013 6:27 am

Post by inspiratieloos »

I was referring to a card trick, not playing cards.

You've got to admit, playing a card trick by actually doing exactly what you claim to be doing is a good party trick.
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Post Post #494 (isolation #37) » Mon Feb 25, 2013 4:58 am

Post by inspiratieloos »

*waves*

@framm, you have no excuse. The original X-com is only ~$5 on Steam and it's still widely considered one of the best games ever made.
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Post Post #524 (isolation #38) » Thu Feb 28, 2013 11:40 am

Post by inspiratieloos »

In post 523, Wraith wrote:I'm also leveling up so I have at least 6 Colonels, so it works that way too.

Cue half your A-team getting killed by BS :roll:
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Post Post #529 (isolation #39) » Fri Mar 01, 2013 12:39 pm

Post by inspiratieloos »

So... advise? Heavy plasma + extra damage seems good, but I don't actually use suppression often, right?
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Post Post #532 (isolation #40) » Fri Mar 01, 2013 10:08 pm

Post by inspiratieloos »

Shredder rocket
Rocketeer it is...
Last edited by inspiratieloos on Mon Mar 04, 2013 4:46 am, edited 1 time in total.
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Post Post #573 (isolation #41) » Mon Mar 11, 2013 10:55 pm

Post by inspiratieloos »

On the one hand, these are the people that thought it was a good idea to send us against aliens in 4-6 man squads. On the other hand not destroying the aliens would be kind of counter-productive.
Destroy the continent the MIB are on.


Edit: better idea: Destroy the Gulf of Mexico.
Last edited by inspiratieloos on Mon Mar 11, 2013 11:07 pm, edited 1 time in total.
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Post Post #576 (isolation #42) » Wed Mar 13, 2013 12:29 pm

Post by inspiratieloos »

Thanks for writing this Wraith, it was great.

In post 575, Wraith wrote:Maj. "Dirty Dan" ActionDan: Major ActionDan was very unsatisfied with the pay earned during his time in X-COM. After the Alien War, he opened a toy company in New York City that released products based on his very accurate, personal experiences during the war. The company quickly became extremely successful, and today is the foremost producer of alien-themed toys and other child-oriented media in the US and Europe.

You do know that the pay in X-COM is
ridiculous
right? An X-COM squaddy earns more than an army general/fleet admiral.... At least in the game that used actual currency.

Lyrebird wrote:How do you know that the MIB don't have branches on every continent? :shifty:

In the videos all members of the council are apparently in the same room iirc.
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Post Post #583 (isolation #43) » Thu Mar 14, 2013 8:18 am

Post by inspiratieloos »

In post 581, ActionDan wrote:Very good job Wraith.

Is it possible to Nom this for best Mish Mash game?

If so, I would

I don't think this is actually 'game enough' to be the best MishMash game.
Maybe we can nominate him for the best flavour text award, it doesn't explicitly say it has to be a Mafia game.

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