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Post #12 (isolation #1) » Tue Jul 22, 2014 10:38 am
Postby ChannelDelibird »
Can I recommend one house rule: using the Pegasus expansion version of the 'Investigative Committee' skill card, which explicitly does not play Destiny cards face up until after all other cards played in have been revealed? The base game version is a little broken.
EDIT: I'd also recommend the official No Sympathiser variant as detailed here (though with Boomer still allowed, given that her exclusion there is mainly due to component limitations in the box), seeing as the Sympathiser rules promote some kinda stupid and un-thematic play, as well as being pretty shit for whoever draws the card. As standard, 6p is a lot less good than 5p in the base game, though I'd still play without it.
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Post #23 (isolation #2) » Tue Jul 22, 2014 9:53 pm
Postby ChannelDelibird »
I will indeed take William Adama (and vote for No Sympathiser). Y'all have correctly picked my top two choices in priority order; clearly, we should be perfectly in sync to blitz this game.
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Post #26 (isolation #3) » Wed Jul 23, 2014 4:40 am
Postby ChannelDelibird »
In post 25, Save The Dragons wrote:No sympathizer just means we play the game with an extra "you are not a cylon" card instead of the sympathizer card?
It also starts the resources a little lower and lets revealed Cylons draw three skills at the start of their turn rather than two, to balance things out.
Last edited by ChannelDelibird on Wed Jul 23, 2014 4:56 am, edited 1 time in total.
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Post #38 (isolation #6) » Wed Jul 23, 2014 11:58 pm
Postby ChannelDelibird »
5pm-or-7pm to start is correct but worth specifying that raiders will move whichever direction would take them most quickly to a civilian, defaulting to clockwise if it would be equal (as it is right now). So 5pm is, yes, probably the best starting position, but just be aware when multiple ships start coming out.
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Post #73 (isolation #9) » Mon Jul 28, 2014 9:20 am
Postby ChannelDelibird »
I've no desire to crown myself Supreme Imperator of the Universe - yet - and would rather we didn't spend a turn faffing around to put the presidency back in the hands of someone more appropriate.
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Post #76 (isolation #10) » Mon Jul 28, 2014 10:24 am
Postby ChannelDelibird »
Gamma, I suspect you're in the best position for an XO. It would be nice to have a riposte at the basestar but also if we could get a scout away in the hopes of getting some jump prep. Are you in a position to do that? I will probably still XO you anyway but I feel like I should check what you're going to be doing first.
Anyone have any brighter ideas?
Last edited by ChannelDelibird on Mon Jul 28, 2014 11:14 am, edited 1 time in total.
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Post #130 (isolation #18) » Sat Aug 09, 2014 12:43 am
Postby ChannelDelibird »
Well, goddamn, is this starting to get a bit hideous. Back to 1 jump prep means scouting crises for jump prep should be a priority (I can't at the moment but we've got enough cards lying around that someone must be able to). An XO to Prozac to shoot the ever-loving crap out of some heavy raiders would be good. If Prozac happens to be able to do both of those things then we're having a party.
XOing Gamma might also work if he can scout+shoot basestars; not sure whether I'd prefer those or the heavy raiders shot first.
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Post #134 (isolation #19) » Sat Aug 09, 2014 1:53 pm
Postby ChannelDelibird »
In post 133, Gammagooey wrote:i do have a launch scout card but it feels likely that it'd be just a waste of an action, even though I know the next card not having a jump would be pretty bad here
Given how bad not having jump prep would be, it's hard to call making sure a waste.
we could just nuke the basestar that just showed up, i think we probably want to use it before the halfway point of the game to make it less likely that cdb becomes a cylon then and wastes it, and we don't have a lot of other 'outs' here given the FTL being so low
I agree that using the nuke before sleeper might be a good idea but XOing me to nuke right now is a pretty bad option given that my second action would just be to activate Command, which is nowhere near the top of our priority list (there's not even any raiders we can hope to get as collateral nuke damage, either).
If Prozac has both Maximum Firepower and Launch Scout then I think that's what I'd prefer to happen.
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Post #187 (isolation #25) » Wed Aug 20, 2014 7:27 pm
Postby ChannelDelibird »
I couldn't do a huge amount with this and I'm not sure the benefits would be worth the number of cards spent, loath as I am to lose morale. Would probably send the president to sickbay if we're in a position to XO her out (purely because I'm in a more XO-able position than Communications but I'm open to taking the hit myself).
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Post #197 (isolation #26) » Wed Aug 27, 2014 9:17 am
Postby ChannelDelibird »
Sorry about that guys, interruption should be done with now.
With six already played in, I'm not sure exactly whether it's worth my adding any more, especially if Prozac has gone quite hard in. I think I'm going to save my cards.
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Post #201 (isolation #28) » Wed Aug 27, 2014 9:31 am
Postby ChannelDelibird »
Yeah, I agree, especially after we've put as many cards into it as we have. But I'd probably hate a significant overshoot more than I would have hated us tanking it.
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Post #209 (isolation #31) » Wed Aug 27, 2014 10:55 am
Postby ChannelDelibird »
and FYI I didn't have to admit to that because of my power that makes 1s positives, but I want to be upfront about the fact that I've been a dolt tonight.
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Post #219 (isolation #34) » Thu Aug 28, 2014 8:10 am
Postby ChannelDelibird »
Right. My 24-hour brainfart is over and I can assess this game sensibly again, while playing the cards I actually want to play. Exciting.
I agree with Gamma's concern over the heavy raiders and the lessening population risk probably isn't worth the hassle of trying to hold them off longer/fight them off when they board. So let's just be sensible about this.
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Post #225 (isolation #36) » Thu Aug 28, 2014 9:39 am
Postby ChannelDelibird »
Eesh. That's not a crisis I'd hoped to see. I can dump the remainder of my hand into this but it would be no more than a low contribution - I could handle the discard but, equally, it's not much greater a risk to me personally to try going for it.
Very dependent on how everyone else is feeling about this.
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Post #227 (isolation #37) » Thu Aug 28, 2014 10:29 am
Postby ChannelDelibird »
In post 226, Porochaz wrote:Firstly, we don't lose any population because of the population roll, because of CDB's strategic planning. Unless Im missing something?
The +2 was included in the dice tags. The roll was 4, raised to 6, which fails.
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Post #282 (isolation #47) » Thu Sep 18, 2014 9:25 am
Postby ChannelDelibird »
If you have some tat in your hand, you could use the President's Office; if we can find an Inspirational Speech during this jump cycle that'd be a welcome boost. If you have an XO, can Gamma scout?
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Post #286 (isolation #49) » Thu Sep 18, 2014 9:55 am
Postby ChannelDelibird »
In post 285, Gammagooey wrote:also want to point out that me using a launch scout on nexus's turn seems really wasteful when he already has an ability that lets him choose the best of two crisis cards
Good point, well remembered. Though I guess you could scout Destination if you wanted some oversight on me.
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Post #310 (isolation #55) » Mon Sep 22, 2014 2:40 am
Postby ChannelDelibird »
OK. Going to stay in FTL Control as there's no pressing need to be elsewhere and it provides insurance against hypothetical Cylon Zarek trying to lose us three more pop.
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Post #319 (isolation #57) » Mon Sep 22, 2014 8:55 am
Postby ChannelDelibird »
I think moving is reasonable. We're not going to need Roslin to be running around using locations on Galactica that we can't cover ourselves, with her drawback, so we might as well have her in position to activate the President's Office should we need to cycle through the deck quickly at a later point.
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Post #323 (isolation #58) » Tue Sep 23, 2014 1:05 am
Postby ChannelDelibird »
You can only jump into one of the ones being launched into 5 o'clock. Not sure what the best immediate action would be; you probably want to be staying there rather than closing in on the raiders. If you have a Scout or Consolidate Power, I guess that's about it.
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Post #335 (isolation #60) » Fri Sep 26, 2014 4:59 am
Postby ChannelDelibird »
I would have made more of a noise if I'd realised at the time that Prozac would be a next-O, but we got away with it this time. Given our sensitive population, I'd rather we didn't risk consecutive turns of somebody hitting FTL at -3 and then revealing at the start of the jump cycle.