Battlestar Galactica 2 Looking for Replacement.

For completed/abandoned Mish Mash Games.
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Post Post #2 (isolation #0) » Wed Jul 23, 2014 5:02 am

Post by Magua »

/in to it to w/in it.
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Post Post #6 (isolation #1) » Wed Jul 23, 2014 3:25 pm

Post by Magua »

5 is the bestest number to play BSG with, so.

Also, spilling my character selection strategy (assuming that this is just the base game like Sudo's other thread):
- If it is my turn to pick a character, and no one has picked Laura Roslin, Gaius Baltar, or Tom Zarek: Pick Tom Zarek.
- Otherwise, if no one has picked Kara "Starbuck" Thrace, Lee "Apollo" Adama, or Sharon "Boomer" Valerii: Pick Sharon "Boomer" Valerii.
- Otherwise welp, no automatic selection for me, but prooooooobably going to lean towards Karl "Helo" Agathorn or Sharon "Boomer" Valerii (because god do I like playing as Boomer)
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Post Post #9 (isolation #2) » Wed Jul 23, 2014 4:28 pm

Post by Magua »

BipolarChemist wrote:I have never played this and have no idea what that means


Five
second
minute overview: There's three types of characters: political leaders, military leaders, and pilots. There's also Chief Galen Tyrol who is support.

You want at least one of each of the three groups. Things will be bad if we don't have at least one of each. Since there's five of us, we want either 2:2:1 or 2:1:1+Galen. 3:1:1 is probably bad and should be avoided. Again, not having one of the groups is *superbad* and should *definitely* be avoided.

So my character selection plan is:
- If we don't have a political leader already, pick Tom Zarek.
- If we already have a political leader but we don't have a pilot, pick Sharon "Boomer" Valerii.
- If we already have a political leader and we already have a pilot, I don't want to automatically pick. But, as a heads up, I'll probably pick Helo or Boomer if they're available.

(My character selections are because they fit my playstyle, not necessarily that Zarek is the best political leader or Boomer the best pilot. Starbuck, eg, is almost certainly the best pilot. But damn do I love some Boomer.)

Since you've never played and are picking fourth, I'd say: See if we're missing a group when it's your turn, and if we are, pick from that group. If we're not missing a group, well. Pick who you want.
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Post Post #23 (isolation #3) » Thu Jul 24, 2014 3:52 am

Post by Magua »

Image

Choose Sharon "Boomer" Valerii
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Post Post #24 (isolation #4) » Thu Jul 24, 2014 3:57 am

Post by Magua »

Also: Taking 2
Tactics
, 1
Engineering
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Post Post #26 (isolation #5) » Thu Jul 24, 2014 7:08 am

Post by Magua »

In post 25, Sudo_Nym wrote:Unfortunately, since FWTJR took Roslin and Ani took Starbuck, Boomer is not a valid selection. Magua must select a Military Leader or the Chief.


Er. Um? What?
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Post Post #29 (isolation #6) » Thu Jul 24, 2014 8:05 am

Post by Magua »

That's...wow. I don't even have words ready for what I think of that system, tbqh.
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Post Post #30 (isolation #7) » Thu Jul 24, 2014 8:06 am

Post by Magua »

Going to see if you'll just let me pass / put me at the bottom of the list then.
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Post Post #32 (isolation #8) » Fri Jul 25, 2014 6:38 am

Post by Magua »

Because I don't particularly want to play a military leader.

If neither Bipolar or Aegon want to play a military leader, then I will, but if either of them wants to then I'd rather they do.

---

(Also annoyed at a system that allows 4th or 5th player more choice of characters and more types than 3rd, but that's mostly tangential.)
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Post Post #34 (isolation #9) » Fri Jul 25, 2014 7:05 am

Post by Magua »

Who doesn't? =P
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Post Post #36 (isolation #10) » Fri Jul 25, 2014 9:26 am

Post by Magua »

I don't want to be
more of a
the dick here. If Aegon (or whoever is going to take Aegon's slot) doesn't want to play a military leader, I'll take Helo. I just think the method specified in the rulebook of limiting character picks is terribad, which is likely why I've never, ever, ever used it. =P
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Post Post #38 (isolation #11) » Fri Jul 25, 2014 4:23 pm

Post by Magua »

w/e tired of waiting and you're going to have to replace Aegon anyways.

William Adama
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Post Post #41 (isolation #12) » Sat Jul 26, 2014 12:23 pm

Post by Magua »

2 Leadership, 1 Tactics
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Post Post #51 (isolation #13) » Mon Jul 28, 2014 6:58 pm

Post by Magua »

@Mods:
I forget the original ship setup, and I'm too lazy to look it up, so can I get a board image?

@FWTJR
: I hope you're ok with not being President. Thinking atm Boomer should be.
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Post Post #53 (isolation #14) » Mon Jul 28, 2014 7:12 pm

Post by Magua »

So there is! Well, Sudo can nevermind that then.

---

Because Laura Roslin is objectively the worst person to be president because of
cancer
reasons.
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Post Post #56 (isolation #15) » Tue Jul 29, 2014 3:59 am

Post by Magua »

+1 Jump Prep is tasty but I'm scared of 10. I can barely help.
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Post Post #57 (isolation #16) » Tue Jul 29, 2014 4:27 am

Post by Magua »

I think with destiny it's probably too risky.
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Post Post #58 (isolation #17) » Tue Jul 29, 2014 11:45 am

Post by Magua »

In post 55, ForWhomTheJellyRolls wrote:I don't have to use the location every turn, as I can play a quorum card or draw a quorum card as an action as per the president card without discarding cards. Taking the presidency away from me limits my potential actions and makes it more likely that I'm going to have to discard cards if I have nothing else to do on my turn.


You're a political leader. Four-fifths of your reason for existing is to dump cards into skill checks. In terms of sheer quorum output, we'd be much better off if you just XO'd the president than being president yourself (3 Quorum cards + 1 Quorum card drawn or played - 1 card for the XO, vs you doing it being 1 Quorum card + 1 Quorum card drawn or played - 2 skill cards).

The only people with useful inherent actions are the pilots, tbqh.
For actions you can do, you can XO and you can consolidate power.
For actions I can do, I'm going to be XO'ing people pretty much every turn.
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Post Post #70 (isolation #18) » Wed Aug 06, 2014 10:31 am

Post by Magua »

Prod him again. He's on site and posting.
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Post Post #73 (isolation #19) » Wed Aug 06, 2014 2:29 pm

Post by Magua »

FWTJR is correct. You want to launch in a viper to 5 o'clock and then move to 3 o'clock where the civvies are.
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Post Post #82 (isolation #20) » Thu Aug 07, 2014 3:50 am

Post by Magua »

Animorph, do you have a maximum firepower handy?
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Post Post #84 (isolation #21) » Thu Aug 07, 2014 10:32 am

Post by Magua »

Looks like impeaching Laura Roslin and making Boomer the President will have to wait.

Move to Communications


Play Executive Order (1) on animorpherv1


You can move to 1 o'clock and then use a maximum firepower on the raiders there.
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Post Post #92 (isolation #22) » Fri Aug 08, 2014 8:50 am

Post by Magua »

We don't want to lose this. You should have two cards you can play into this check (one engineering and one tactics).

Tactics card should go in.

Engineering card should *probably* go in, though if it's a Repair it may be worth it to repair weapons control with it instead. You're likely the only person in a position to do this (animorpherv is going to stay in space and shoot at shit and neither FWTJR nor I draw engineering cards).

But we kinda-sorta-really want to pass this check.
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Post Post #98 (isolation #23) » Fri Aug 08, 2014 2:45 pm

Post by Magua »

Play 2 cards
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Post Post #100 (isolation #24) » Fri Aug 08, 2014 3:29 pm

Post by Magua »

3 Raiders at 11, 2 Raiders at 9.
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Post Post #101 (isolation #25) » Fri Aug 08, 2014 3:33 pm

Post by Magua »

Useful things BC can do:

- Repair weapons control
- Launch scout to check the crisis deck and bury the next crisis if it doesn't have a jump prep symbol
- If you've got a bunch of evasive maneuvers, jump in a viper and head to 9.
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Post Post #104 (isolation #26) » Fri Aug 08, 2014 4:48 pm

Post by Magua »

You can't move and attack. If you have a bunch of evasive maneuvers, you could go to 9, and then if raiders activate, they'll shoot at you and hopefully miss a bunch of times. The point there would be to delay them from attacking the civvie ship in 7.

Unlike Starbuck, there's no intrinsic advantage to you being ins pace, so you jumping in a viper and hanging out in 7 doesn't do all that much.
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Post Post #112 (isolation #27) » Sat Aug 09, 2014 12:03 pm

Post by Magua »

If it doesn't have a jump prep, bury it.
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Post Post #115 (isolation #28) » Sat Aug 09, 2014 2:16 pm

Post by Magua »

Def XO BC if he has a maximum firepower.

Otherwise, I'd probably XO animorph, just to ensure that he doesn't start his turn in Sickbay.
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Post Post #120 (isolation #29) » Sun Aug 10, 2014 6:47 pm

Post by Magua »

If you've got an action card in your hand, Ani, it may be worth it to do that (eg Launch Scout). Otherwise, it may be worth it to move back to 3 so you can attack the heavy raider on your turn (if it hasn't moved).
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Post Post #124 (isolation #30) » Mon Aug 11, 2014 9:43 am

Post by Magua »

Sudo_Nym wrote:Pass: The President (FWTJR) looks at one random Loyalty card of the current player (FWTJR)


inb4 FWTJR accuses FWTJR of being a Cylon.
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Post Post #126 (isolation #31) » Mon Aug 11, 2014 11:00 am

Post by Magua »

Play 1 card
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Post Post #132 (isolation #32) » Tue Aug 12, 2014 9:01 am

Post by Magua »

Remember you get two actions this turn because you started in space.

Possible things to do:
- Draw Leadership, hope for XO to use on BC
- Draw Engineering, hope for a repair that you'll use at some point that's not now
- Move to 5 and shoot the heavy raider
- Mystery
third
fourth option
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Post Post #139 (isolation #33) » Tue Aug 12, 2014 10:15 am

Post by Magua »

I think it is high time to reconsider Ani's expert pilot status.

---

Also, I don't care about this check at all.
Pass.


We're going to have a Centurion on our ship. That's going to be super-bad-times-that'll-need-to-be-rectified-immediately-and-will-need-all-the-Strategic-Plannings-and-Executive-Orders. FYI.
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Post Post #144 (isolation #34) » Wed Aug 13, 2014 3:29 pm

Post by Magua »

Move to Armory

Play Executive Order (1) on Bipolar Chemist


You need to move to the Armory and shoot the Centurion.
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Post Post #145 (isolation #35) » Wed Aug 13, 2014 3:30 pm

Post by Magua »

Also play a Strategic Planning if you happen to have one.
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Post Post #152 (isolation #36) » Sun Aug 17, 2014 2:09 pm

Post by Magua »

Discard 1 Nuke Token


---

BC, you need to try to kill the Centurion again, with a Strategic Planning if you draw one.
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Post Post #153 (isolation #37) » Sun Aug 17, 2014 2:18 pm

Post by Magua »

In post 150, BipolarChemist wrote:I am actually having difficulty reading that site! Doesn't wanna let me look in spoiler tags!

I'll discard Repair (1)


Quick rundown of the locations:

COLONIAL ONE:
Press Room: Action: Draw 2
Politics
skill cards
President's Office: Action: If you are the President, draw a Quorum card. You may then play a Quorum card, or draw another Quorum card.
Administration: Action: Choose a character and pass a 5
Politics
/
Leadership
skill check to make that character the President.

GALACTICA:
FTL Control: Action: Jump the fleet if the jump prep track is not on a red space (lose population unless you roll 7-8)
Weapons Control: Action: Attack 1 Cylon ship with Galactica
Command: Action: Activate up to 2 unmanned vipers (or activate the same unmanned viper twice)
Communications: Action: Look at the back of up to 2 civilian ships. You may then move them to adjacent sectors.
Admiral's Quarters: Action: Choose a character and pass a 7
Leadership
/
Tactics
skill check to move them to the Brig.
Research Lab: Action: Draw 1
Tactics
or 1
Engineering
skill card.
Hangar Deck: Action: Launch yourself into a viper, and then take one more action (only those characters that draw
Piloting
can do this)
Armory: Action: Attack a Centurion on the boarding track, destroying it on a 7-8.
Sick Bay: If you start your turn here, you may only draw 1 skill card during the Receive Skills step.
Brig: You may not move, draw Crisis cards, or add more than 1 card into a skill check. Action: Pass a 7
Politics
/
Tactics
skill check to move to any location.
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Post Post #161 (isolation #38) » Mon Aug 18, 2014 6:47 pm

Post by Magua »

Centurion dead, raiders don't matter because we're going to jump, things are suddenly looking good.
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Post Post #165 (isolation #39) » Tue Aug 19, 2014 9:59 am

Post by Magua »

Choose:
Deep Space- Distance 2. Lose 1 Fuel and 1 Morale.
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Post Post #173 (isolation #40) » Wed Aug 20, 2014 3:18 am

Post by Magua »

In post 171, ForWhomTheJellyRolls wrote:Good question. President Title.


This is, for the record, why I support Boomer being President over you, even with Boomer
more likely to be down the road
a Cylon.
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Post Post #176 (isolation #41) » Wed Aug 20, 2014 8:31 am

Post by Magua »

Not good for me.

Just lose food, IMO. We can't afford any risk of losing fuel.
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Post Post #180 (isolation #42) » Wed Aug 20, 2014 9:33 am

Post by Magua »

We still need to repair Weapons Control.
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Post Post #182 (isolation #43) » Wed Aug 20, 2014 2:56 pm

Post by Magua »

Useful things I can think of for you and BC to do while there's no enemy ships around:
- Repair Weapons Control
- Make one of you the President at Administration (only after weapons control is repaired)
- Launch Scout
- Go to Research Lab and draw a card
- Go to Press Office and draw 2 cards
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Post Post #185 (isolation #44) » Thu Aug 21, 2014 3:39 am

Post by Magua »

Play 4 cards


Most, but not all. Also destiny, etc.

Ani, note you'll be needing to discard cards at the end of this turn (hand limit is 10). So any spare tactics you have shouldl be played into the check.
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Post Post #187 (isolation #45) » Fri Aug 22, 2014 5:12 am

Post by Magua »

As a note, I will be away until Sunday. I will not have any access until then.
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Post Post #193 (isolation #46) » Sun Aug 24, 2014 2:16 pm

Post by Magua »

In post 182, Magua wrote:Useful things I can think of for you and BC to do while there's no enemy ships around:
-
Repair Weapons Control

- Make one of you the President at Administration (only after weapons control is repaired)
- Launch Scout
- Go to Research Lab and draw a card
- Go to Press Office and draw 2 cards
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Post Post #201 (isolation #47) » Tue Aug 26, 2014 2:44 pm

Post by Magua »

Super wish Animorph had said something when I mentioned this , , , or .

Pass
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Post Post #204 (isolation #48) » Wed Aug 27, 2014 6:51 am

Post by Magua »

I'm in favor of shooting for the +1 Morale, but I can't do it alone.

FWTJR, is the OP correct that you have 0 cards?

Animorph/BC, do you have cards to throw in?
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Post Post #207 (isolation #49) » Wed Aug 27, 2014 10:32 am

Post by Magua »

@Mod:
OP says FWTJR has 0 cards, but to the best of my knowledge, he hasn't used or discarded a card since his turn. Can you verify?
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Post Post #211 (isolation #50) » Thu Aug 28, 2014 3:44 am

Post by Magua »

In post 209, ForWhomTheJellyRolls wrote:Yeah I should have at least 5 AFAIK since I haven't played any since my last turn came about.


Your opinion on the crisis would be welcome.
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Post Post #214 (isolation #51) » Sat Aug 30, 2014 4:42 pm

Post by Magua »

FWTJR, any input?

I'm inclined to just go with the -1 Morale because I don't think our chances of passing the check are super.
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Post Post #215 (isolation #52) » Mon Sep 01, 2014 7:28 am

Post by Magua »

Lacking any other input,
-1 Morale
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Post Post #218 (isolation #53) » Mon Sep 01, 2014 3:14 pm

Post by Magua »

nope.jpg.
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Post Post #222 (isolation #54) » Tue Sep 02, 2014 6:34 am

Post by Magua »

<_<
>_>
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Post Post #226 (isolation #55) » Tue Sep 02, 2014 3:08 pm

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The cost of passing the skill check is more than BC just losing a card, so I vote for losing the card and drawing again.
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Post Post #229 (isolation #56) » Tue Sep 02, 2014 6:11 pm

Post by Magua »

What a lovely crisis! Let me think abo--NOPE! Chuck Testa!

Send BipolarChemist to Sickbay


FWTJR can do something Quorum-y or XO him out. I'm also more than capable of XO'ing him out.
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Post Post #245 (isolation #57) » Thu Sep 04, 2014 6:50 am

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Who dares, wins.

Cylon Ambush- Distance 3. Lose 1 Fuel. Then Place 1 Basestar and 3 Raiders in front of Galactica and 3 Civilians behind Galactica.
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Post Post #246 (isolation #58) » Thu Sep 04, 2014 6:51 am

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"Boomer, I don't care what President Roslin said. For your unauthorized activation of FTL, to the Brig with you."
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Post Post #248 (isolation #59) » Thu Sep 04, 2014 10:22 am

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Your fault for picking
the character I wanted to play
Boomer.
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Post Post #258 (isolation #60) » Thu Sep 04, 2014 6:48 pm

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Post Post #259 (isolation #61) » Thu Sep 04, 2014 6:51 pm

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Tell you what, FWTJR. You pretend like you're still a human and pick us a good crisis with a jump prep icon and all, and don't spike any skill checks, and we'll pretend that you were just drunk and not auto-brig you and then you can have your big reveal moment on your next turn!

Deal?
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Post Post #262 (isolation #62) » Fri Sep 05, 2014 5:02 am

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A reshuffle is preferable to ruining the game, but I'd prefer to do the deal with FWTJR
'cause I don't want to be a Cylon
.
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Post Post #268 (isolation #63) » Sat Sep 06, 2014 8:30 am

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You could just go ahead and post it.
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Post Post #270 (isolation #64) » Sat Sep 06, 2014 3:02 pm

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Post Post #274 (isolation #65) » Sun Sep 07, 2014 5:10 am

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Get engineering, see if you get a repair and if so repair hangar deck imo
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Post Post #275 (isolation #66) » Wed Sep 10, 2014 10:13 am

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Plz to be prodding animorph kthxbai.
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Post Post #278 (isolation #67) » Wed Sep 10, 2014 3:24 pm

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Yes please.
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Post Post #281 (isolation #68) » Fri Oct 10, 2014 5:19 am

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Please to be bumping so that we can do this, Sudo.
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Post Post #282 (isolation #69) » Sun Oct 12, 2014 12:23 pm

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Welp, I know Sudo's read my message to him, but no response here, makes me sad panda.
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Post Post #284 (isolation #70) » Sun Oct 12, 2014 12:40 pm

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Well, I agree with you and all, but...it's been a month.
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Post Post #285 (isolation #71) » Sun Oct 12, 2014 12:40 pm

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I mean either use Porochaz to replace or pull this thing off life support.

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