Cosmic Encounter: Cybele Takes The Game!

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Cosmic Encounter: Cybele Takes The Game!

Post Post #0 (isolation #0) » Thu Oct 30, 2014 6:48 pm

Post by Cosmic Encounter »

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Moderated by: ForWhomTheJellyRolls and BipolarChemist


This game will be based on the Base Set of Cosmic Encounter put out by Fantasy Flight Games in 2008 (as opposed to the game put out by Future Pastimes)! Much of this game will be testing for future rounds of the game, as this game contains a lot of mechanics and periods where players have to make decisions. We ask that the players that sign-up for this first game to be minorly experienced with this game and can commit the time to this game to promptly respond, as each step of the game has times when players can play actions as a response or just at that specific time! With that in mind, the following will be some basic rules of the game. For a more thorough explanation of the rules, please consult the rule book located: here.

Spoiler: The Initial Set-Up
  • The game will have 6 players. Each player will choose a colour when they sign up. This colour will represent their alien race’s colour of planets and ships.
  • All players will receive 5 home colonies (or planets) with 4 ships on each. These can be seen on the opening post of the game.
  • Next, each player will be dealt two flare cards and the alien race cards associated with them. These two alien races will be your choices for the alien race you want to be for the rest of the game. Once you have chosen one of these alien races, you will tell the mods which one you have chosen and we will handle the rest for you!
  • After every player has decided upon an alien race, these will be revealed to all players and the flare cards will be shuffled into the deck! All players will be dealt 8 cards, unless an alien power says differently.
  • The player who goes first will be determined by flipping the top card of the destiny deck. This player will be known as the offense for their turn. The colour that comes up will be of the player who goes first. The deck will then be shuffled back up!
  • Now the real game begins ;)

Spoiler: The Stages of The Game
  • Regroup Phase:
    Throughout the game, ships will go to the warp when encounters are lost. At the start of an encounter, one of the offense’s ships is retrieved from the warp and placed in one of his or her colonies (home or otherwise). If a player has no colonies, the retrieved ship is placed directly in the hyperspace gate. The placement of the ship will be public.
  • Destiny Phase:
    The offense then draws the top card of the destiny deck. The colour that comes up will be of the person who he or she is attacking, and hence they will become the defender. There are also specials and wild cards in this deck. These will be dealt with when they come up! A special will have certain instructions on it on who you will be targeting. A wild card is your choice on who to target! The offence and defense will be known as the Main Players. The destiny card flip will be public.
  • Launch Phase:
    The offence will take the hyperspace gate and use it to target one of the defender’s home planets. The offense will then choose one to four ships to attack with! These ships can come from any colony, but be careful not to remove all ships from a colony as there may be dire consequences! The defender may not add or subtract ships from the planet that is being attacked. So it is possible to be defending with no ships! All actions here will be public.
  • Alliance Phase:
    Now, the offense and defense will ask for allies to help them! In this game, we will allow for the offense and defense to ask in the thread in no particular order to aid in keeping the game moving. Starting with the player that goes after the offense and is not the defense, they will choose which side to ally with, if any, and how many ships they will be sending and where they will be sending them from. Choosing to ally with the offense will give the ally a chance to get their ships on a foreign colony, moving them up the victory point track! Choosing to ally with the defense will give the ally a chance to get some defender rewards (cards from the deck for each ship you put it, or ships from the warp for each ship you put in).
  • Planning Phase:
    In this phase, we will allow a 24 hour period for the players to converse, argue, and yell at each other about what cards they will play for the attack. Players may lie about what cards they will play. By the end of the 24 hour period, the offense and defense will have played a card in private, This card will be an attack card, a negotiate card, or a morph card.
  • Reveal Phase:
    The cards played are now revealed. Multiple situations can now take place in the Resolution Phase. There may be some powers that take place in this phase.

  • Resolution Phase:

    Both Play Attack: The players are given 24 hours for reinforcements to be played or allow each ally and player to pass on playing reinforcements or actions. Resolve the attack by adding who has the highest combined attack power. This is calculated by the attack power on the cards played being added plus the number of ships on that player’s side. The loser’s ships are placed in the warp, along with their ally’s ships. Depending on who won, there will be different outcomes. If the offense won, then they and their allies will place all of their ships on to the planet that was attacked. If the defense won, then they will do nothing, and their allies will get their defender’s rewards. The defenders must state in the thread which rewards they want (ships or cards or a mix).

    Both Play Negotiate: Players have 24 hours to discuss in the thread and come to an agreement. All allies have their ships returned to them. In the negotiation, the main players may make an agreement to trade cards and/or each main player may allow for a ship from the other player to be placed on one of their colonies. If no agreement is made in this time or one of the players states in bold that they do not wish to make a deal, then the negotiation has failed and they must follow the directions for a failed negotiation. Player’s cannot choose to do nothing as a part of a deal.

    One Plays Negotiate, One Plays Attack: The negotiator automatically loses and all of their ships, and their ally’s ships go to the warp. The offense can now place their ships on that planet. The defender now receives compensation for their attempt at peace and will take a card from the offense’s hand for each lost ship of theirs.

    If a Morph Card is Played: The morph card becomes the same card that was played by the opposite player. There is only one morph card in the game.

    After the encounter is resolved, the encounter cards are discarded, everything gets resolved and we move on. If the offense won the encounter and it was their first encounter, they have the option of having a second encounter. Otherwise, play passes to the next player.
  • Notes For Each Phase:
    In each phase, there may be specific cards or powers that can come into play. We will do our best to ensure that player’s actions are always made possible and time restrictions are not causing problems with actions than can be played. Any mandatory actions, we, the mods, will keep track of for you, but please keep an eye out for the effects of these actions. We ask that you attempt to create a situation based map on how you want to play your cards or actions in specific locations in the game, so as to reduce the game and action time. This can be done in private threads that you will be given access to once the game has started. If there is a possible action that can be played and you have not prepared for it, we will give a 24 hour period for each phase of the game so actions can be played, but we hope that all players will be able to be on or have created a plan to pass or play at that point in the game.


Spoiler: Winning The Game
  • The first player to reach 5 on the victory track will win the game. You go up a point for each time that you are on a new planet that is not one of your own. You must keep at least one ship on these planets to keep that victory point. More ships on the one planet does not give you extra victory points, but may help keep you and that victory point safe!
  • The win can be shared! If two players go on to their fifth foreign colony at the same time, well the both win! Yay!


Spoiler: Some Other Rules
  • If three or more of your planets are eliminated, you will lose your alien power. This occurs immediately once you have lost 3 of your planets.
  • If you draw your own colour from the Destiny deck, then you may target one of your own planets to regain an empty planet, or fight other players on one of your planets. You may choose which colour you would like to fight against.
  • If there is ever a timing conflict on a turn when dealing with powers, artifacts, game items, or effects, then the resolution order of this will take place in this order: The offense, the defense, and then players who are neither, starting with the player after the offense.
  • If the offense begins their turn with no encounter cards (attacks, negotiates, or morphs), then they must play or discard any non-encounter cards, then they will draw eight new cards and continue the turn as normal. If the offense runs out of encounter cards in the middle of their turn, then their turn ends immediately.
  • If the defense has no encounter cards and is required to play one, then they must play or discard any non-encounter cards, then they will draw eight new cards and continue the turn as normal.


Spoiler: Current Game Information
Current Game Information

Current Turn:
Cybele

Allies:

Player on the Defence:

Allies:


Basic Information
Alien Power # of Cards in Hand
Green: Cybele
Reserve (Can Use Attacks As Reinforcements)
10
Orange: Chevre
Remora (Gets Cards or Ships With Others)
1
Yellow: ZZZX
Shadow (Removes Other’s Ships)
7
Blue: JDGA
Miser (Gets Second Hand)
4 + 5 in Hoard
Purple: quadz08
Vulch (Collects Discarded Artifacts)
8
animorpherv
Oracle (Foresees Opponent’s Card)
11


Green: Cybele
#1 #2 #3 #4 #5
Ships on Planet 2 Green Ships 2 Green Ships 3 Green Ships 3 Green Ships 2 Green Ships, 1 Blue Ship


Orange: Chevre
#1 #2 #3 #4 #5
Ships on Planet 1 Green Ships, 2 Yellow Ships, 1 Purple Ship 2 Orange Ships 2 Orange Ships 1 Green Ships, 1 Blue Ships, 1 Red Ship 2 Orange Ships, 1 Blue Ship


Yellow: ZZZX
#1 #2 #3 #4 #5
Ships on Planet 1 Yellow Ship 1 Yellow Ships 1 Yellow Ships 3 Yellow Ships 4 Yellow Ships


Blue: JDGA
#1 #2 #3 #4 #5
Ships on Planet 3 Blue Ships 2 Blue Ships 2 Blue Ships 3 Blue Ship 3 Blue Ships, 1 Orange Ship, 1 Green Ship


Purple: quadz08
#1 #2 #3 #4 #5
Ships on Planet 2 Purple Ships 1 Purple Ships 1 Purple Ships 1 Purple Ships 3 Red Ships, 1 Green Ships, 2 Yellow Ships, 3 Orange Ships


Red: animorpherv1
#1 #2 #3 #4 #5
Ships on Planet 3 Orange Ships, 1 Yellow Ship, 1 Blue Ship, 1 Purple Ships 4 Red Ships 4 Red Ships 3 Red Ships 2 Red Ships


Victory Track
0 1 2 3 4 5
Cybele
X
Chevre
X
ZZZX
X
JDGA
X
quadz08
X
animorpherv
X


Warp
Cybele
Chevre
ZZZX
JDGA
quadz08
animorpherv
# of Ships in the Warp 0 7 5 3 13 4


Ships in Battle
Cybele
Chevre
ZZZX
JDGA
quadz08
animoprherv
Total
Attacking 4 0 0 0 0 0 4
Defending 0 0 0 0 1 0 1


Revealed Cards on Attacker’s Side:


Revealed Cards on Defender’s Side:


Total on the Attacker's Side:


Total on the Defender's Side:


Spoiler: Card Types
Encounter Cards:
These cards are played during the Planning phase and are used to resolve encounters. There are three types of encounter cards, Attack cards, Negotiate cards, and the Morph card.
  • Attack cards have numbers on them which add to your total in an encounter. They vary in number from 00 to 40.
  • Negotiate cards are used to make deals.
  • The Morph card becomes whatever card the opposing player uses.


Reinforcements Cards:
The offensive player, defensive player, and any allies in an encounter can play these cards played during the Reveal phase to add to the total of either side in an encounter.

Artifact Cards:
These have various effects and can be played at various times, listed on the card.
  • Card Zap: Negates a flare or artifact card as it’s being played. Can be played at any time.
  • Cosmic Zap: Negates a player’s ability as it’s being used. Can be played at any time.
  • Emotion Control: Causes all encounter cards to become Negotiate cards. Is played during the Reveal phase.
  • Force Field: Cancels Alliances after they have been formed. Is played during the Alliance phase.
  • Ionic Gas: Prevents players from collecting compensation or rewards. Is played during the Resolution phase.
  • Mobius Tubes: Frees all ships from the warp. Can only be played by the current player during the Regroup phase.
  • Plague: Makes a player discard cards and lose ships to the warp. Is played during the Regroup phase.
  • Quash: This is played to cancel a deal after a deal has been successfully made. Is played during the Resolution phase.


Flare Cards:
These cards have various effects and can be played at various times, listed on the card. Flare cards are returned to a player’s hand once they are played. Each flare card has a Wild effect which is used when you are playing a different alien from the one listed on the flare and a Super effect which is used when you are playing as the alien on the flare card. Only one flare card can be used per encounter and any flare may not be used more than once per encounter.


Spoiler: Flares Played
Flare
Citadel

Wild (If you are not the Citadel):
As a main player or ally, after encounter cards are revealed, you may add 5 to the defense’s total.


Can be used by:
As a main player or ally.
Can be used:
During the Reveal phase.
Super (If you are the Citadel:)
Your citadels may either add to or subtract from the defense’s total when you activate them. Citadels are still discarded if the defense loses, even when they are used to subtract.
Can be used by:
As any player.
Can be used:
During the Planning phase.


Flare
Shadow

Wild (If you are not the Shadow):
As the defense, when you lose an encounter in which your opponent played an attack card, you may send one of your ships not in the encounter to the warp to take all opposing ships to the warp with you. In spite of winning, those ships do not establish colonies.
Can be used by:
Defensive Player Only.
Can be used:
Resolution Phase.
Super (If you are the Shadow):
When you execute a ship during your turn, you may replace it with one of your ships, retrieved from the warp.
Can be used by:
Offensive Player Only.
Can be used:
Destiny Phase.


Flare
Reserve

Wild (If you are not the Reserve):
Whenever another player discards a reinforcement card (whether after playing it or not) you may take it and add it to your hand. reinforcement cards you play are discarded as normal.
Can be used by:
Any Player.
Can be used:
Any Phase.
Super (If you are the Reserve):
You may use your power to play any attack card of 9 or less as reinforcement.
Can be used by:
Main player or Ally only.
Can be used:
During the Reveal Phase.


Flare
Gambler

{Quick summary of race's power}
Wild (If you are not the Gambler):
As a main player, before cards are revealed, you may call any number as a “spread”. If the encounter cards are different from each other by that number or more add the “spread” to your card.
Can be used by:
Main Player Only.
Can be used:
During Planning Phase.
Super (If you are the Gambler:)
When stating what your card is, you may “up the ante” by saying how many extra ships (1-20) are at risk. The penalty for lying or calling a non-bluff is now as many extra ships as you declared.
May be used: As the main player only, during the Reveal phase.
Can be used by:
Main Player Only.
Can be used:
During the Reveal Phase.


Player List

1.
Flameaxe
Cybele

2.
Chevre

3.
ZZZX

4.
JDGA

5.
quadz08

6.
animorpherv



Replacement List:
    Last edited by Cosmic Encounter on Sun Feb 01, 2015 6:32 pm, edited 130 times in total.
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    Post Post #10 (isolation #1) » Fri Oct 31, 2014 5:29 am

    Post by Cosmic Encounter »

    PMs have been sent out to all of the players! In them you will have a link to your Private Topic where we will be able to keep track of your cards in hand, your alien race, and any private actions, such as playing encounter cards.

    Currently you have been given 2 alien races. Please go over the rules of the game and go over what each alien race does, along with the flare associated with it. Then choose which race you would like to play as for the rest of the game in your Private Topic!

    Thank you!

    As a note: We, the mods, are going to highly encourage discussion and chit chat in this thread. A large part of this game is diplomacy and negotiations, so we expect there to be a lot of this! Please keep smack talk a bit down and feel free to give criticisms about the game! We plan to run more in the future and while we put a lot of work into making this the best we could, there may be some bumps along the way!
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    Post Post #13 (isolation #2) » Fri Oct 31, 2014 12:00 pm

    Post by Cosmic Encounter »

    That makes Chevre Orange by default! Colors have been chosen!
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    Post Post #15 (isolation #3) » Sat Nov 01, 2014 11:54 am

    Post by Cosmic Encounter »

    Now that you have all chosen your alien race, we will reveal everyone's choices, along with the description of their power. This information will be freely available in the opening post of this thread.

    Flameaxe

    Reserve
    Reserve (Can Use Attacks As Reinforcements):
    You have the power to Reinforce.
    As a main player or ally, after encounter cards are revealed, you
    may use
    this power to play one or more attack cards of 06 or less from your hand as if they were reinforcement cards of their listed value.

    As a main player or ally, when another player plays a reinforcement card, you
    may use
    this power and discard a negotiate card to cancel that reinforcement card.

    The Reserves became the dominant species on their home world by waiting for other beings to wear each other out and then arriving with timely force to deliver a knockout punch. Showing the effective use of timing, the Reserves call in extra strength just when they need it most.


    Difficulty of Play:
    Green


    Can be used:
    As a main player or ally only, during the reveal phase.


    Chevre

    Remora
    Remora (Gets Cards or Ships With Others):
    You have the power to Cling.
    Whenever another player retrieves one or more ships from the warp, you
    may use
    this power to retrieve one of your ships from the warp as well. You may not retrieve a ship from the warp during the same encounter in which it went to the warp.

    Whenever another player draws one or more cards from the deck, you
    may use
    this power to draw one card from the deck as well.

    The universe’s original tag-alongs, the Remoras first reached space as the valued servants of the dominant race on their homeworld. Seldom accomplishing anything for themselves, the Remoras simply make themselves useful to others and then ride their coat-tails to victory. Although other races might chide them for a lack of drive, the Remoras simply wonder why they should give up a good thing.


    Difficulty of use:
    Yellow


    Can be used:
    As any player, during all phases.


    ZZZX

    Shadow
    Shadow (Removes Other’s Ships):
    Whenever any other player's color or a special destiny card that targets another player is drawn from the destiny deck,
    use
    this power to choose one of that player's ships from any colony of your choice and send it to the warp. On a wild destiny card, you may execute one ship belonging to any other player regardless of who the offense chooses to encounter.

    After being subjected to colonial domination for thousands of years, a hive of Shadows rose up on an outpost planet in a forgotten empire. Devoted to guerilla warfare and adept at choosing the most isolated and vulnerable targets as their victims, they mercilessly cleansed their sector of its overlords. Having become imperialists themselves, however, they now have new uses for their old talents.


    Difficulty of use:
    Yellow


    Can be used:
    As any player, during the Destiny Phase. Mandatory.


    JDGA

    Miser
    Miser (Gets Second Hand):

    Game Set-Up:
    You are dealt two separate eight-card hands. Look at them and choose one to be your “hoard”. Place it facedown on this sheet. (The mods will kindly do that for you).

    You have the power to Hoard.
    Whenever you wish to play a card, you
    may use
    this power to play a card from you hoard instead of your normal hand. You may not add cards you gain to your hoard, and other players may not look at or draw cards from your hoard. If there are no encounter cards left in your hoard, you may reveal it, then discard it and get a new eight-card hoard.

    Barely eking out a living on their shriveled moon, the Misers for generations secreted away their small annual surplus. But as the hoard grew, so did their greed, until now they prepare to risk their holdings for greater Cosmic booty.


    Difficulty of use:
    Green


    Can be used:
    As any player, during any phase.


    quadz08

    Vulch
    Vulch (Collects Discarded Artifacts):
    You have the power to Salvage.
    Whenever any other player discards an artifact card (whether after playing it or not),
    use
    this power to add the artifact to your hand. Any artifact cards you play are discarded as normal and cannot be salvaged.

    If you draw a new hand, you keep your old artifacts after revealing them, then draw eight new cards in addition to the artifacts.

    Originally developing as a structured, bureaucratic race, only the Vulches who were most able to grasp new opportunities rose to the top. Over millions of years, this inbred scavenging talent flourished and spread throughout the race. Now, Vulches are prepared to use the discarded refuse of others the achieve their goal of universal supremacy.

    Difficulty of Play:
    Green


    Can be used:
    As any player, at any phase. This power is mandatory.


    animorpherv1

    Oracle
    Oracle (Foresees Opponent’s Card):
    You have the power to Foresee.
    As a main player, before encounter cards are selected,
    use
    this power to force your opponent to play his or her encounter card faceup. Only after you have seen your opponent’s card do you select and play your card.

    During millennia of civilization, the ancient Oracles developed perceptiveness about the intentions of others to uncanny lengths. While reluctant to test the outer limits of their vision, they find even short-range prescience has given them the reputation of great wisdom.


    Difficulty of use:
    Green


    Can be used:
    As Main player only, during the planning phase. This power is mandatory.
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    Post Post #16 (isolation #4) » Sat Nov 01, 2014 11:59 am

    Post by Cosmic Encounter »

    The first offensive will be chosen by the first card on the top of the Destiny Deck.

    Spoiler: Destiny Card
    Destiny
    Green

    Have an encounter with the green player in his or her home system.

    If you are the green player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    This means that our first offensive player will be
    Flameaxe
    ! The turn order will follow the player list in the opening post from here on out.
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    Post Post #17 (isolation #5) » Sat Nov 01, 2014 12:06 pm

    Post by Cosmic Encounter »

    Each of you have been dealt your starting hand for the game. We can now start!

    Flameaxe
    it is now your
    Regroup Phase
    . As you have no ships in the warp, this phase is now simply open for any actions. All players have 24 hours from this post to either say pass in the thread, or to play an action or card in this thread. During this period you may also discuss whatever you wish to discuss.

    The move this game a bit faster, we ask that the players try to plan out actions ahead of time in their Private Topics, to the best of their abilities.

    Thank you and good luck!
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    Post Post #27 (isolation #6) » Sun Nov 02, 2014 6:33 am

    Post by Cosmic Encounter »

    It is now
    Flameaxe's
    Destiny Phase. We will draw the next Destiny card to determine who the Defence will be.

    Spoiler: Destiny
    Destiny
    Special

    Have an encounter with the player who has the most cards in hand.


    As all players have started with the same size hand, this will default to the next player in turn order, who is
    Chevre
    .

    Due to his power
    ZZZX
    has to take away one ship from
    Chevre
    . Since each planet has the same number of ships, we will do it for him this time.

    In order to save time, we will only require Chevre's response to move to the next phase. Other players may discuss or play cards in that time.
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    Post Post #29 (isolation #7) » Sun Nov 02, 2014 9:45 am

    Post by Cosmic Encounter »

    Assuming you're not doing anything else, yes!
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    Post Post #31 (isolation #8) » Sun Nov 02, 2014 10:30 am

    Post by Cosmic Encounter »

    It is now
    Flameaxe's
    Launch Phase. Please indicate in this thread how many ships you wish to use (1-4) and which planets these ships come from.
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    Post Post #34 (isolation #9) » Sun Nov 02, 2014 6:35 pm

    Post by Cosmic Encounter »

    It is now the alliance phase.

    Flameaxe
    and
    Chevre
    must invite players to ally with them. Once both players have offered alliances for this round, the invited players may state who they are allying with, if any one, how many ships they are sending in, and where the ships are coming from. There will be a 24 hour period once alliances have been offered to decided which side, if any, you will be allying with. There will be no particular allying order for the sake of time.

    This is a slight rule change from the OP, for the pure sake of time.

    You all may discuss whatever you want in the thread at any time.
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    Post Post #41 (isolation #10) » Mon Nov 03, 2014 5:07 am

    Post by Cosmic Encounter »

    All alliances are updated in the opening post. Since everyone has responded and no actions have been played, we will move on to the Planning Phase.

    Everyone has 24 hours from this post to discuss in the thread what their plan will be and by the end of the 24 hours the Defence and Offence will have played an Encounter card in their Private Topic.

    A reminder that private messaging is forbidden for this game, but this thread is open for any and all discussion!

    Once encounter cards have been played from both sides, the Planning Phase will end immediately and we will move on to the Reveal.
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    Post Post #44 (isolation #11) » Tue Nov 04, 2014 7:21 am

    Post by Cosmic Encounter »

    Both players have submitted their cards and it is on to the reveal phase! What did
    Flameaxe
    and
    Chevere
    play?

    Flameaxe
    plays Attack 14!

    Chevere
    plays Attack 4!

    This brings us to 22 total on the attackers side and 9 total on the defender's side! Players now have 24 hours from this post to play cards/abilities or pass.
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    Post Post #50 (isolation #12) » Wed Nov 05, 2014 2:21 pm

    Post by Cosmic Encounter »

    Alright! We're moving on to
    Flameaxe's
    Resolution Phase! Players will have until
    Flameaxe
    decides to pass or play something to play any actions/abilities that they wish. Then we will resolve everything and
    Flameaxe
    may decide to go for a second encounter.
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    Post Post #52 (isolation #13) » Wed Nov 05, 2014 6:34 pm

    Post by Cosmic Encounter »

    The encounter has been resolved and since it was a successful encounter,
    Flameaxe
    may now decide to go for a second encounter or pass.
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    Post Post #58 (isolation #14) » Thu Nov 06, 2014 4:58 pm

    Post by Cosmic Encounter »

    It is now
    Chevre's
    Regroup phase! Please state where you are placing your ship from the warp,
    Chevre
    . Other players may discuss and play cards during this time.
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    Post Post #60 (isolation #15) » Fri Nov 07, 2014 2:38 pm

    Post by Cosmic Encounter »

    It is now time for
    Chevre's
    Destiny Phase.

    Spoiler: Destiny
    Destiny
    Red

    Have an encounter with the red player in his or her home system.

    If you are the red player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    animorpherv1
    is now on the defence for this round. Due to
    ZZZX's
    power, you lose one ship to the warp. We will move on to the Launch Phase. Players have until Chevre posts the ships he is sending into battle to play cards for the Destiny phase.
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    Post Post #62 (isolation #16) » Fri Nov 07, 2014 6:36 pm

    Post by Cosmic Encounter »

    With
    Chevre's
    ships now launched into battle, the two sides must pile their resources and get their connections! The main players may now invite to alliances. Once both main players have done so, the other players may align with either the defence, offence, or neither.

    Good luck >:)
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    Post Post #69 (isolation #17) » Sun Nov 09, 2014 5:06 pm

    Post by Cosmic Encounter »

    It is time once again for the planning phase! All players have 24 hours to play cards/powers etc and for
    animorpherv1
    and
    Chevre
    to discuss what you want to play. This phase will work a bit differently than before since
    animorpherv1
    is the Oracle, his ability is triggered forcing his opponent to play his encounter card face up.
    Chevre
    , when you've decided on what encounter card you want to play, announce it in this thread. At that point
    animorpherv1
    will play select his card in his PT.
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    Post Post #73 (isolation #18) » Tue Nov 11, 2014 6:32 am

    Post by Cosmic Encounter »

    Chevre
    has played an Attack 08.
    animorpherv1
    you may respond in private with your encounter card. Other players may discuss, play cards, and otherwise smack talk at all points in time, and especially now!
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    Post Post #75 (isolation #19) » Wed Nov 12, 2014 4:49 am

    Post by Cosmic Encounter »

    In post 74, Save The Dragons wrote:Can spectators talk smack?


    Yeah sure, but no game hints ;)
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    Post Post #76 (isolation #20) » Wed Nov 12, 2014 4:59 am

    Post by Cosmic Encounter »

    Chevre
    has played:
    Spoiler: Chevre's Encounter
    Encounter
    Attack
    {08}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    animorpherv1
    has played:
    Spoiler: animorpherv1's Encounter
    Encounter
    Negotiate
    N

    Opposed By Attack:
    Loses, but collects compensation.
    Opposed By Negotiate:
    Players have 24 hour to make a deal, or each lose 3 ships to the warp.


    This means that
    Chevre
    wins the encounter, but
    animorpherv1
    is able to collect compensation. He collects one card for each ship that is sent to the warp of his, for a total of three cards from
    Chevre's
    hand.

    Chevre
    may now choose to do another encounter or to end his turn. Other player's have until
    Chevre
    decides and the thread is updated to play any other cards.
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    Post Post #81 (isolation #21) » Wed Nov 12, 2014 11:47 am

    Post by Cosmic Encounter »

    Done! Sorry!
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    Post Post #83 (isolation #22) » Wed Nov 12, 2014 9:59 pm

    Post by Cosmic Encounter »

    It's once again
    Chevre's
    Regroup phase! You get another ship back from the warp. Let us know where you want that guy to go. Once again players may now play cards and abilities that are playable during the regroup phase!
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    Post Post #85 (isolation #23) » Thu Nov 13, 2014 9:10 am

    Post by Cosmic Encounter »

    We will give a few more hours for others to catch up before moving on to the Destiny Phase.
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    Post Post #86 (isolation #24) » Fri Nov 14, 2014 9:13 am

    Post by Cosmic Encounter »

    It is now time for
    Chevre's
    Destiny Phase.

    Spoiler: Destiny
    Destiny
    Blue

    Have an encounter with the blue player in his or her home system.

    If you are the blue player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    JDGA
    is now on the defence for this round. Due to
    ZZZX's
    power, you lose one ship to the warp.
    ZZZX
    , please select which of JDGA's ships you'd like to send to the warp.
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    Post Post #88 (isolation #25) » Fri Nov 14, 2014 10:16 am

    Post by Cosmic Encounter »

    Opening Post has been updated!

    Chevre
    , you may now proceed with your Launch Phase. Please state the number of ships you would like to send into battle, which planets they are coming from, and which planet they are going to!

    Good luck!
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    Post Post #92 (isolation #26) » Sat Nov 15, 2014 4:50 pm

    Post by Cosmic Encounter »

    It's time for the alliance phase!
    Chevre
    and
    JDGA
    may now ask for allies! Please send your invitations, and we will move forward when the invitees have all chosen to join a side or pass.
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    Post Post #95 (isolation #27) » Sun Nov 16, 2014 12:55 pm

    Post by Cosmic Encounter »

    No alliances have been made, and we shall now move on to the Planning Phase. May the main players please play their encounter cards in their private topics! Thank you!
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    Post Post #96 (isolation #28) » Sun Nov 16, 2014 2:02 pm

    Post by Cosmic Encounter »

    Spoiler: Chevre's Encounter
    Encounter
    Negotiate
    N

    Opposed By Attack:
    Loses, but collects compensation.
    Opposed By Negotiate:
    Players have 24 hour to make a deal, or each lose 3 ships to the warp.


    Spoiler: JDGA's Encounter
    Encounter
    Negotiate
    N

    Opposed By Attack:
    Loses, but collects compensation.
    Opposed By Negotiate:
    Players have 24 hour to make a deal, or each lose 3 ships to the warp.


    You have 24 hours (all players).
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    Post Post #100 (isolation #29) » Sun Nov 16, 2014 3:18 pm

    Post by Cosmic Encounter »

    We will allow the 24 Hours to run up in case any other player's would like to play cards.
    JDGA
    please confirm or deny this deal! Thank you!
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    Post Post #103 (isolation #30) » Mon Nov 17, 2014 7:28 pm

    Post by Cosmic Encounter »

    ZZZX
    , you're up! It's your Regroup Phase!
    ZZZX
    , you don't have any ships in the warp so you won't be getting any back. Players may play cards and abilities for this phase and discuss things as they like. And then we will move on to the next phase shortly!
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    Post Post #105 (isolation #31) » Tue Nov 18, 2014 5:34 pm

    Post by Cosmic Encounter »

    It is now time for
    ZZZX's
    Destiny Phase.

    Spoiler: Destiny
    Destiny
    Special

    Have an encounter with the player who has the most foreign colonies.


    Chevre
    ,
    JDGA
    , and
    quadz08
    all have two foreign colonies. Since we break the tie to the next player in turn order the deneding player is
    JDGA
    !

    JDGA
    is now on the defense for this round. Due to
    ZZZX's
    power, you lose one ship to the warp. We will move on to the Launch Phase. Players have until ZZZX posts the ships he is sending into battle to play cards for the Destiny phase.
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    Post Post #109 (isolation #32) » Wed Nov 19, 2014 6:28 pm

    Post by Cosmic Encounter »

    You must designate a target planet of JDGA's.
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    Post Post #111 (isolation #33) » Thu Nov 20, 2014 3:40 am

    Post by Cosmic Encounter »

    ZZZX
    and
    JDGA
    may both now ask for alliances.
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    Post Post #118 (isolation #34) » Fri Nov 21, 2014 6:14 am

    Post by Cosmic Encounter »

    Allies, please state how many ships you are sending in and where you are sending them from.
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    Post Post #123 (isolation #35) » Sun Nov 23, 2014 9:04 am

    Post by Cosmic Encounter »

    It is now the Planning Phase!
    JDGA
    and
    ZZZX
    may play encounter cards privately. All players may discuss and play cards pertaining to Alliance Phase until both encounter cards have been played in private.
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    Post Post #124 (isolation #36) » Mon Nov 24, 2014 10:27 am

    Post by Cosmic Encounter »

    Players have 24 hours to make their decisions.
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    Post Post #126 (isolation #37) » Tue Nov 25, 2014 6:02 am

    Post by Cosmic Encounter »

    Spoiler: JDGA's Encounter card
    Encounter
    Attack
    {20}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Spoiler: ZZZX's Encounter Card
    Encounter
    Attack
    {15}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Players have 24 Hours to Play Cards or Pass
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    Post Post #129 (isolation #38) » Tue Nov 25, 2014 4:42 pm

    Post by Cosmic Encounter »

    Confirming Citadel Flare.
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    Post Post #132 (isolation #39) » Wed Nov 26, 2014 6:29 am

    Post by Cosmic Encounter »

    The time period to play cards is now up! We will deal out defender rewards once the defending allies have stated whether they want ships from the Warp or cards from the deck, or a mix.
    animorpherv1
    , since you put in 2 ships, you will get two rewards
    Flameaxe
    , you will receive 4 rewards for your 4 ships.
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    Post Post #134 (isolation #40) » Fri Nov 28, 2014 5:23 pm

    Post by Cosmic Encounter »

    JDGA
    it is now time for your regroup phase. You get a ship back from the warp, where would you like to place it.

    animorpherv1
    Unfortunately you can only return ships to planets that you have colonies on, since you do not have a colony on your first planet, you cannot put your ship there. I put it on planet 2 for now to show that it's out of the warp but feel free to let me know where you'd like to put it.
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    Post Post #137 (isolation #41) » Sat Nov 29, 2014 6:35 pm

    Post by Cosmic Encounter »

    It is now time for
    JDGA's
    Destiny Phase.

    Spoiler: Destiny
    Destiny
    Green

    Have an encounter with the green player in his or her home system.

    If you are the green player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    Flameaxe
    is now on the defence for this round. Due to
    ZZZX's
    power, you lose one ship to the warp. We will move on to the Launch Phase. Players have until
    JDGA
    posts the ships he is sending into battle to play cards for the Destiny phase.
    Last edited by Cosmic Encounter on Thu Dec 11, 2014 8:56 pm, edited 1 time in total.
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    Post Post #143 (isolation #42) » Sun Nov 30, 2014 9:00 pm

    Post by Cosmic Encounter »

    JDGA
    It's time to launch! Let us know which planet you'd like to attack and where you want the ships to come from.
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    Post Post #145 (isolation #43) » Thu Dec 04, 2014 7:13 pm

    Post by Cosmic Encounter »

    We also need to know which planet you are attacking. Once
    JDGA
    Has announced her choice we can move directly on to the Alliance Phase where
    JDGA
    and
    Flamaxe
    can ask for allies.
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    Post Post #147 (isolation #44) » Fri Dec 05, 2014 7:51 am

    Post by Cosmic Encounter »

    Flamaxe
    please indicate whether or not you want to ask for allies. Everyone else has until he as done so to play abilities and cards for the Alliance phase.
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    Post Post #148 (isolation #45) » Sun Dec 07, 2014 7:26 am

    Post by Cosmic Encounter »

    Flamaxe
    has requested replacement so
    Cybele
    is now the green player! Welcome
    Cybele
    ! Take your time going over the game and when you're ready it's up to you to decide whether or not you want allies!
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    Post Post #151 (isolation #46) » Mon Dec 08, 2014 7:17 am

    Post by Cosmic Encounter »

    Alright it is now time for the Planning phase.
    JDGA
    and
    Cybele
    please indicate which cards you would like to play in your PTs. Any planning related cards and abilities may be played at this time as well.
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    Post Post #155 (isolation #47) » Mon Dec 08, 2014 2:52 pm

    Post by Cosmic Encounter »

    Spoiler: Cybele's Encounter Card
    Encounter
    Negotiate
    N

    Opposed By Attack:
    Loses, but collects compensation.
    Opposed By Negotiate:
    Players have 24 hour to make a deal, or each lose 3 ships to the warp.


    Spoiler: JDGA's Encounter Card
    Encounter
    Negotiate
    N

    Opposed By Attack:
    Loses, but collects compensation.
    Opposed By Negotiate:
    Players have 24 hour to make a deal, or each lose 3 ships to the warp.


    All players have 24 Hours to discuss, negotiate, and play further cards or powers.
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    Post Post #159 (isolation #48) » Tue Dec 09, 2014 8:08 pm

    Post by Cosmic Encounter »

    The information has been updated, and the deal was sucessful, which means that
    JDGA
    may choose to have a second encounter, or choose to pass. What is your choice,
    JDGA
    ?
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    Post Post #161 (isolation #49) » Wed Dec 10, 2014 6:13 pm

    Post by Cosmic Encounter »

    Alright
    JDGA
    it is now your regroup phase! You get a ship back from the warp! Where would you like to place it?
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    Post Post #163 (isolation #50) » Fri Dec 12, 2014 4:13 pm

    Post by Cosmic Encounter »

    Dang I thought I had posted this earlier, I had it set up and everything, I must have failed to submit it...

    It is now time for
    JDGA's
    Destiny Phase.

    Spoiler: Destiny
    Destiny
    Orange

    Have an encounter with the green player in his or her home system.

    If you are the orange player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    Chevre
    is now on the defense for this round. Due to
    ZZZX's
    power, you lose one ship to the warp. We will move on to the Launch Phase. Players have until
    JDGA
    posts the ships she is sending into battle to play cards for the Destiny phase.
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    Post Post #167 (isolation #51) » Sat Dec 13, 2014 4:51 am

    Post by Cosmic Encounter »

    If you have any launch cards or abilities that you want to use I suggest you use them as soon as possible as we are going to move straight though to the Alliance phase.
    JDGA
    , and
    Chevre
    as you probably know by now, this means it is time for you to ask for allies.
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    Post Post #174 (isolation #52) » Sat Dec 13, 2014 7:31 pm

    Post by Cosmic Encounter »

    Quadz, please announce how many ships you'd like to use and where they will come from. Once you have done so we will move forward onto the planning phase.
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    Post Post #176 (isolation #53) » Sun Dec 14, 2014 6:12 am

    Post by Cosmic Encounter »

    It's now time for the planning phase!
    Chevre
    and
    JDGA
    please announce which card you wish to play in your PTs!
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    Post Post #179 (isolation #54) » Tue Dec 16, 2014 3:15 am

    Post by Cosmic Encounter »

    Reveal! What did
    JDGA
    play?
    Spoiler: Attacker's Card
    Encounter
    Attack
    {14}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    This brings
    JDGA's
    side up to 19!


    Ooooh? Can
    Chevere
    counter that? What did he play?
    Spoiler: Defender's Card
    Encounter
    Attack
    {06}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Chevere
    now has 14 for his side!



    Players have 24 Hours to Play Cards or Pass.
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    Post Post #180 (isolation #55) » Thu Dec 18, 2014 3:13 am

    Post by Cosmic Encounter »

    It's been well over 24 hours right now which means
    JDGA
    wins the encounter.

    I'm going to try out something where we mash the next two phases together in this instance in the interests of keeping things moving along. This includes
    JDGA
    's Resolution phase and
    quadz08
    's Regroup phase, since play passes to the next player after one player has played 2 encounters. If you want to play cards for the resolution phase please do so now. Then we will move forward with
    quadz08
    's turn.
    quadz08
    , you may indicate where you want your ship back from the warp at this time as well.
    Last edited by Cosmic Encounter on Wed Jan 21, 2015 10:50 am, edited 1 time in total.
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    Post Post #182 (isolation #56) » Sat Dec 20, 2014 6:06 pm

    Post by Cosmic Encounter »

    Alright, it's time to move on to the destiny phase.

    Spoiler: Destiny
    Destiny
    Green

    Have an encounter with the green player in his or her home system.

    If you are the green player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    Cybele
    is once again the defender! Due to
    ZZZX's
    power, you lose one ship to the warp. We will move on to the Launch Phase. Players have until
    quadz08
    posts the ships he is sending into battle to play cards for the Destiny phase.
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    Post Post #186 (isolation #57) » Tue Dec 23, 2014 7:58 pm

    Post by Cosmic Encounter »

    Alright!
    Cybele
    and
    quadz08
    may now ask for alliances. Once these two have both asked for alliances, other players may accept/reject alliances, giving the number of ships you are sending into battle, along with where they are coming from!
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    Post Post #199 (isolation #58) » Mon Dec 29, 2014 10:51 am

    Post by Cosmic Encounter »

    The opening post have been updated. The main players may now play their encounter cards in their PTs.
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    Post Post #201 (isolation #59) » Wed Dec 31, 2014 9:46 am

    Post by Cosmic Encounter »

    Spoiler: Cybele's Encounter Card
    Encounter
    Attack
    {13}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Spoiler: quadz08's Encounter Card
    Encounter
    Attack
    {23}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Since Cybele's Gambler spread is lower than the actual spread, 5 attack power will be added to Cybele's power.

    The current attack scores are:

    32 -
    quadz08

    23 -
    Cybele


    Players may now play cards or pass in thread.
    Last edited by Cosmic Encounter on Wed Dec 31, 2014 11:32 am, edited 1 time in total.
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    Post Post #207 (isolation #60) » Wed Dec 31, 2014 11:32 am

    Post by Cosmic Encounter »

    Mod Mistake:
    quadz08's attack power was miscalculated and he has 1 less attack power than he should have. quadz08 is now at 35 and Cybele is at 34.

    I apologize for the error. Play will resume as normal with no adjustments made at this point as that would give either an unfair advantage to either side. Again, really sorry for this, adding will be double checked by my grade school brother next time D:
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    Post Post #223 (isolation #61) » Mon Jan 05, 2015 8:50 pm

    Post by Cosmic Encounter »

    Now that some time is passed we can go ahead and resolve this encounter. I apologize for my, ForWhomTheJellyRolls' absence, I had a lot going on during the holidays and I have been less than exemplary in my attending to this thread. I will resolve to do better in the future. Anyway, the defence wins! Defensive allies may choose defender rewards in the form of any combination of ships back from the warp and/or cards from the deck.
    Animorpherv1
    since your regroup is up next you may also take a ship back from the warp. If you are getting ships from the warp please remember to indicate which planets you want to place them on. Once this is done, we will continue with
    Animorpherv1's
    turn.
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    Post Post #226 (isolation #62) » Thu Jan 15, 2015 2:07 pm

    Post by Cosmic Encounter »

    Alright, this game is gonna get back on track! Now with updates multiple times a day! Apologies for our absences, we will be ensuring that this game runs smoothly and efficiently from now on!

    First thing's first,
    animorpherv1
    , we will need your Defender's reward choices for the past battle, either a ship from the warp or a card from the deck. Then we will be able to move on to your Destiny Phase.
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    Post Post #228 (isolation #63) » Fri Jan 16, 2015 8:19 am

    Post by Cosmic Encounter »

    You have received your card in your Private Topic! Enjoy!

    Now we shall moooove on to the Destiny Phase! Who will you be battling it out with this round, ani...

    Let's see!

    Spoiler: Ani's Destiny
    Destiny
    Purple

    Have an encounter with the purple player in his or her home system.

    If you are the purple player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    quadz08
    is up again, this time on the defence.


    You both may now invite other players for alliances. Please do not accept alliances until all have been offered! Thank you!
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    Post Post #230 (isolation #64) » Fri Jan 16, 2015 8:38 am

    Post by Cosmic Encounter »

    You know, that might be a good idea!

    animorpherv1
    , please choose a planet of
    quadz08's
    to attack and how many ships (and where they are coming from) you are sending.

    Thank you :oops:
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    Post Post #232 (isolation #65) » Fri Jan 16, 2015 9:54 am

    Post by Cosmic Encounter »

    You both may now make alliance happy friendship time.
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    Post Post #233 (isolation #66) » Sun Jan 18, 2015 10:23 am

    Post by Cosmic Encounter »

    animorpherv1
    and
    quadz08
    have 24 hours to make their alliances from this post!
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    Post Post #239 (isolation #67) » Sun Jan 18, 2015 6:40 pm

    Post by Cosmic Encounter »

    In post 238, ZZZX wrote:1 ship from 1-2 each with attacker


    Just to clarify, you want 1 ship each from your own planets #1 and #2?
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    Post Post #241 (isolation #68) » Mon Jan 19, 2015 2:54 pm

    Post by Cosmic Encounter »

    That about wraps up our Alliance Phase. The main players,
    animorpherv1
    and
    quadz08
    , now have 24 hours to player their Encounter Cards in their Private Topic.
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    Post Post #242 (isolation #69) » Tue Jan 20, 2015 3:47 pm

    Post by Cosmic Encounter »

    Due to
    animorpherv's
    power,
    quadz08
    must play his encounter card publicly. Apologies for the inconvenience, I will be bugging people about this now!
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    Post Post #245 (isolation #70) » Tue Jan 20, 2015 5:25 pm

    Post by Cosmic Encounter »

    And it's time for the encounter! With a score of 9 going in,
    animorpherv1
    is currently leading over
    quadz08's
    score of 4!

    Spoiler: animorpherv1's Encounter
    Encounter
    Attack
    {08}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Spoiler: quadz08's Encounter
    Encounter
    Attack
    {04}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Spoiler: The Results
    This leaves us at a score of 17 for
    animorpherv1
    and 8 for
    quadz08
    .


    Players now have 24 hours from this post to continue discussing and play any more cards (extensions will be given if asked for). Players may also all pass and we can move on early.
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    Post Post #250 (isolation #71) » Wed Jan 21, 2015 7:18 am

    Post by Cosmic Encounter »

    This is a confirmation of that Flare!

    As it stands, all ships in the encounter will go to the warp, along with
    quadz08's
    ship from planet #1. No rewards will be collected, and
    animorpherv1
    will be given the option to have another encounter, as he technically won this encounter.
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    Post Post #254 (isolation #72) » Wed Jan 21, 2015 10:34 am

    Post by Cosmic Encounter »

    That's a pass! I'm ending this phase now and moving on now since
    quadz
    does not want to do anything further here! If you do want to do anything more, I'll give until
    animorpherv1's
    decision to do so.

    The OP will be updated shortly with current ship totals, hand sizes, and victory point standings.

    Due to his power,
    quadz
    picks up the Card Zap from the discard pile.

    animorpherv1
    , since this was a successful encounter for you, you may have another encounter!
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    Post Post #256 (isolation #73) » Wed Jan 21, 2015 11:36 am

    Post by Cosmic Encounter »

    Awesome!

    Everything in the OP is 100% up to date, with all ship numbers and positions double and triple checked!

    animorpherv1
    , you get a ship back from the warp, please state where you would like it to go!
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    Post Post #258 (isolation #74) » Wed Jan 21, 2015 11:49 am

    Post by Cosmic Encounter »

    Cybele
    has played an artifact!

    Artifact
    Plague

    Harms Player.
    Play at the start of any encounter and choose a player. That player loses three ships of his or her choice to the warp (if possible) and must discard one card of each type that he or she has in hand (such as attack, negotiate, artifact, flare, etc.).
    Can be used by:
    Any Player
    Can be used:
    Regroup Phase


    This has been played on ...

    Spoiler: :O
    JDGA


    Please publicly discard one card of each type of card you have in hand (not from your hoard as that is not your hand). Then choose 3 of your ships to go to the warp!
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    Post Post #262 (isolation #75) » Wed Jan 21, 2015 3:52 pm

    Post by Cosmic Encounter »

    Updating OP!
    quadz08
    picks up the Quash and the Plague due to his power.

    I'll update with Destiny phase tomorrow to give people time if they want to play anything else!
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    Post Post #263 (isolation #76) » Thu Jan 22, 2015 8:29 am

    Post by Cosmic Encounter »

    DESTINY TIME!


    Spoiler: Destiny
    Destiny
    Special

    Have an encounter with the player who has the least ships in the warp.


    The player with the least ships in the warp is ... you,
    ani
    ! Luckily, also
    Cybele
    ! Please state the ships you are sending to
    Cybele's
    planets and the planet you are attacking!
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    Post Post #273 (isolation #77) » Thu Jan 22, 2015 3:57 pm

    Post by Cosmic Encounter »

    Allies are go!
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    Post Post #283 (isolation #78) » Fri Jan 23, 2015 6:29 am

    Post by Cosmic Encounter »

    In post 276, ZZZX wrote:1 ship from #4

    sorry cybele but I really need this win :)


    I'm assuming from the phrasing here, you are siding with
    animorpherv1
    ! Do correct me if I'm wrong.
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    Post Post #292 (isolation #79) » Mon Jan 26, 2015 10:46 am

    Post by Cosmic Encounter »

    In post 289, animorpherv1 wrote:
    Flare
    Oracle

    Wild (If you are not the Oracle):
    As a main player, before encounter cards are selected, you may mix your hand with that of your opponent, then randomly take as many cards as you had in your hand, giving the rest to your opponent.
    Can be used by:
    Main player only.
    Can be used:
    During the Planning phase.
    Super (If you are the Oracle:
    As a main player, you may end an encounter after your opponent reveals his or her card. Your opponent takes back his or her card, all ships in the gate return to colonies, and play continues as if a deal had been made.
    Can be used by:
    Main player only.
    Can be used:
    During the Reveal phase.


    As you are the Oracle, this card may only be played during the reveal phase, for you must use the Super power. This will not count as your flare play this encounter.
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    Post Post #293 (isolation #80) » Mon Jan 26, 2015 10:47 am

    Post by Cosmic Encounter »

    Also, it is now the planning phase. Players may discuss, but do remember
    animorpherv1's
    power forces his opponent to reveal publicly.
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    Post Post #299 (isolation #81) » Tue Jan 27, 2015 5:47 am

    Post by Cosmic Encounter »

    It is now the reveal phase! I'll give you all a bit to discuss things and play cards!
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    Post Post #304 (isolation #82) » Wed Jan 28, 2015 3:00 pm

    Post by Cosmic Encounter »

    I will confirm that the artifact is bonafide ;)

    I will now give 24 hours for the resolution phase, meaning Ionic Gas is currently played.

    As it stands,
    animorpherv1
    has lost the encounter, but will collect no compensation, with his ships going to the warp.
    ZZZX's
    ships will also go to the warp. No rewards will be collected by
    Chevre
    due to the Ionic Gas, but his ships will be returned safe and sound!
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    Post Post #307 (isolation #83) » Thu Jan 29, 2015 2:23 pm

    Post by Cosmic Encounter »

    I am now wrapping up this round!
    Chevre
    , I will be putting your ships back where they came from unless you would like them elsewhere!
    quadz08
    picks up Ionic Gas.

    And that concludes the first round of everyone in the game! We are now back at
    Cybele
    ! It is now your Regroup Phase! Please take a ship back from the warp.
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    Post Post #309 (isolation #84) » Fri Jan 30, 2015 2:26 am

    Post by Cosmic Encounter »

    You got it!

    Destiny Time!

    Spoiler: Destiny
    Destiny
    Purple

    Have an encounter with the purple player in his or her home system.

    If you are the purple player:
    Have an encounter with any other player in your home system, or
    Reestablish a colony on an empty home planet, or
    Discard this card and draw again.


    Cybele
    , please state where you'd like to attack, along with what ships you are attacking with!
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    Post Post #313 (isolation #85) » Fri Jan 30, 2015 5:01 am

    Post by Cosmic Encounter »

    PLAYERS

    START YOUR ALLYING!
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    Post Post #317 (isolation #86) » Fri Jan 30, 2015 12:52 pm

    Post by Cosmic Encounter »

    We gots a duel! One on one! Mono e mono! Good luck to the both of you!

    It is now the alliance/planning phase! Please play your cards in your private topics, thank you!
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    Post Post #323 (isolation #87) » Sun Feb 01, 2015 6:31 pm

    Post by Cosmic Encounter »

    Spoiler: quadz08's card
    Encounter
    Attack
    {20}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Spoiler: Cybele's Card
    Encounter
    Attack
    {40}

    Opposed By Attack:
    High total (ships + card) wins.
    Opposed By Negotiate:
    Wins, but opponent collects compensation.


    Spoiler: Results
    With
    Cybele's
    attack 40, the 10 from the gambler flare and 4 ships, it amounts to 54!
    quadz08
    has 21 plus 1 ship on planet 4 for a total of 21!
    Cybele
    wins the encounter unless
    Cybele
    can be stopped? Looking through everyone's hands and powers, it does not look like this is possible, which makes
    Cybele
    the winner of the encounter and the game with 5 foreign colonies!

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