Escape from Dolos 7 - Technicians vs. Aliens (GAMEOVER)

For completed/abandoned Mish Mash Games.
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Escape from Dolos 7 - Technicians vs. Aliens (GAMEOVER)

Post Post #0 (isolation #0) » Tue Jan 27, 2015 5:40 pm

Post by archaebob »

Status
: GameOver

Players


Mist7676 -
Technician

foilist13 -
Technician

mastin2 -
Alien - victorious!

Titus -
Alien - victorious!

Blackberry -
Technician


-------------------------

Hi! Welcome to
Escape from Dolos 7
.

This is a game of my own creation. It is a heavily simplified variant of The Resistance. For those who have never played The Resistance, it has the same basic objectives as mafia, but with some important differences. Notably, you can use a much smaller number of players, and everyone stays alive the whole time.

Premise


A mission exploring the seventh planet of the Dolos system has come to a screeching halt. Although initial scans of the planet came back null for biomass, the crew discovered a race of shapeshifting aliens while conducting sampling missions on foot. It was ordered that the crew keep their distance - however, two aliens managed to abduct and replace crew members while the team drew cores from a cave. Back at the base, the Dolosians cut the power and assaulted the humans, leaving seven dead among the fragmented and startled crew. When the lights came back with blasters drawn there were only five remaining - three humans, and two alien impostors.

The crew needs help, and badly. But with the comm grid dismantled by the saboteurs, their only hope is to get their recon pod into orbit, where it can send out a hyperbroadcast signal for assistance. The pod takes three individuals, all with imperative roles - a captain, and two technicians. However, hypercomm is a delicate art, and the nature of its three-pronged calculation is that an impostor can topple the effort without getting caught. With only enough energy left in the pod for four attempts, the question remains: can the crew extricate themselves from the aliens and complete the mission successfully? If not, it's only a matter of time before supplies dwindle and the natives overpower their prey.

Rules


- There are five players. Three technicians, two aliens. I will PM you your role before Day 1. The goal of the technicians is to complete the Broadcast Mission. The goal of the aliens is to prevent them from doing so four times.

You are a
Technician
. Your goal is it ensure that the Broadcast Mission is completed. Your tools are your faith, fraternity, and voice.


You are an
Alien
. Your partner is _______. Your goal is to stall the Broadcast Mission four times. Your weapons are your guile, your malice, and your masseters.


- During each Day, all five players openly discuss and vote for a Mission Captain. Once selected, the Mission Captain declares in thread two partners to accompany him or her.

- If the crew (Mission Captain + two selections) is all technicians, they win. If the crew has one or more aliens, the attempt fails. If for some reason a deadline is reached, it counts as one failure. Aliens win with four failures.

- After each attempt, I will post the result of the mission. Voting can then begin on the next Mission Captain. There's no Night in this game, so everyone can keep talking through hammers.

- No talking outside the thread.

Conventions


- Votes and wagons work like how you think.
Vote
for the Mission Captain you want; once he's hammered, he makes his choices and the mission is attempted. Remember that in this game votes are a display of confidence in someone, rather than the opposite. I'll do vote counts in the usual way, and often.

- Once you get hammered to be Mission Captain, declare your team like this:

Declare:
first name, second name


I want five smart and active players. First /in first served.
Last edited by archaebob on Thu Mar 05, 2015 5:47 pm, edited 37 times in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #2 (isolation #1) » Wed Jan 28, 2015 11:21 am

Post by archaebob »

You should play! With interest!
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #4 (isolation #2) » Wed Jan 28, 2015 4:34 pm

Post by archaebob »

Yay!
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #6 (isolation #3) » Thu Jan 29, 2015 5:09 pm

Post by archaebob »

Bump.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #9 (isolation #4) » Thu Jan 29, 2015 9:37 pm

Post by archaebob »

In post 7, Albert B. Rampage wrote:I played this irl many times! It's pretty fun.

In post 8, mastin2 wrote:I have bad memories of Resistance Mafia......

...So sure, I'll hopefully build some good ones here.


Are these /ins?

*crosses fingers
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #12 (isolation #5) » Fri Jan 30, 2015 10:28 am

Post by archaebob »

Titus wrote:@Mod, the aliens should have a choice of passing and have some two player missions btw.


Yeah, I'm not doing The Resistance rules exactly. You'll notice that the Mission Captain isn't rotating automatically either.

I've enjoyed playing The Resistance irl, but I wanted to see if I could make a shorter, sweeter, more intense game. I've taken out every mechanic that isn't essential, and tried to set it up like a game of micro mafia that is perpetually in lylo. Town only needs to get it right once, but there's only a 1/10 chance that they will on Day 1. There's only four Days total. I'm hoping this simplification will bring out more focus, more energy, and richer tactics.

If it turns out there's a major flaw in this setup, I'll consider adding in more Resistance mechanics next time around.
Last edited by archaebob on Mon Mar 02, 2015 6:37 pm, edited 1 time in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #14 (isolation #6) » Fri Jan 30, 2015 9:13 pm

Post by archaebob »

Alright that's five! Signups are officially done - role PMs going out.

I'll be editing this post to begin Day 1 once everyone confirms.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #22 (isolation #7) » Sat Jan 31, 2015 8:37 am

Post by archaebob »

@ everyone
- Game hasn't started! Still waiting on two confirms.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #23 (isolation #8) » Sat Jan 31, 2015 3:45 pm

Post by archaebob »

@ everyone -


As Blackberry has pointed out, I bungled the math a little while setting things up. I calculated eight possible three-man crews, while there are in fact ten. The game hasn't actually started yet, so if there are no serious objections, I'm going to make a slight change to the Alien win condition:

The Aliens win with four failures, not three.
The game will go for a maximum of four days, not three.

I apologize for this last minute change. There will not be any others. I understand this might lengthen the time commitment - if this bothers anyone, please PM me. The intent is to give town slightly less than %50 odds in a completely random selection. I hope the possibility of one extra day isn't a problem for anyone.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #24 (isolation #9) » Sun Feb 01, 2015 11:22 am

Post by archaebob »

There are five of you.

Well. Not five of
you
. Three of you. You think.

But, five. Sitting here. Talking. You and four others.

Abandoned mission, broken transmitter, maybe three weeks of supplies left. Four weeks, if someone gives up a leg.

There used to be five of you. Actually, there used to be twelve of you. Two killed in the caves (had to be Todd and Chuck), and then seven more when the assault happened at base. The bastards.

You're pretty sure it was Todd and Chuck. You know it must have been Todd. Chuck...Chuck was further back in line. You're not sure. Your bunkmate says it was him though.

One of
their
legs. Not your leg.

Not twelve anymore. Five. Well, actually, three. But that's ok, because the recon pod only takes three. A captain, and two technicians.

Yes. It's possible.

As long as you can watch your back. As long as you can convince the others. As long as that pod can break orbit and hyper up. The beacon. Hyper up the beacon. Once you're in orbit. Get some help. With the beacon. Hyper it.

The beacon on the recon pod can complete a hyper broadcast. You think. At least, the tech is there to make it happen. If everyone cooperates. If everyone does their job.

Bastards. They're outnumbered now, being real chill about it. Ooh yeah. Super chill. Just gonna try and pass it off that they're these technicians, aren't they. Ooh look at us, we're just two other scared spacemen guys trying to get off this creepy rock. Not murderous shapeshifting aliens. Nope. Spacemen.

Nope. You
heard
them. When the lights were still off and the scramble was happening, you heard them. Those voices. Those screeching, harpy voices. Two of them. Walked right through the front door with everyone else.

Right under your nose.

The bastards.

The degenerate, face-chomping bastards.


Day 1 Begins!!
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #68 (isolation #10) » Wed Feb 04, 2015 8:22 am

Post by archaebob »

Your captain for the first attempt is
Blackberry
.

Blackberry, you may now declare your team.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #71 (isolation #11) » Wed Feb 04, 2015 11:40 am

Post by archaebob »

mes13PODS-RECON:Blackberry$
mes13PODS-RECON:Blackberry$hypcast Blackberry.calc mastin2.calc Mist7676.calc
...
Loading...
HyperCastPro 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Environment prepared.
>>> compile calc
...
Compiling...
Compiling...
Calculation compiled.
written to ~/a1.calc
>>> connect a1.calc
...
Connecting...
Connecting...
ConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnectingConnecting
mes13PODS-RECON:Sys$ break
Traceback (most recent call last: "DEATH"):
File "DEATH" line "DEATH"
encrypted: "^%*^%(^(^(&^"
RunTimeError: non-terminating, emergency break
mes13PODS-RECON:Blackberry$
Last edited by archaebob on Wed Feb 04, 2015 11:44 am, edited 1 time in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #72 (isolation #12) » Wed Feb 04, 2015 11:42 am

Post by archaebob »

The first attempt has failed. It is now
Day 2
.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #102 (isolation #13) » Sat Feb 07, 2015 1:02 pm

Post by archaebob »

Blackberry is
Mission Captain
. He may now declare a team.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #104 (isolation #14) » Sat Feb 07, 2015 5:35 pm

Post by archaebob »

Yes, but with a 48 hour deadline. Then people can select a new captain.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #120 (isolation #15) » Mon Feb 09, 2015 4:37 pm

Post by archaebob »

mes13PODS-RECON:Blackberry$
mes13PODS-RECON:Blackberry$hypcast Blackberry.calc mastin2.calc foilist13.calc
...
Loading...
HyperCastPro 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrp 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrq 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrr 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrs 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrt 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPru 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrv 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrw 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrx 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPry 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPrz 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsa 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsb 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsc 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsd 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPse 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsf 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsg 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsh 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...
HyperCastPsi 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Loading...

"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #121 (isolation #16) » Mon Feb 09, 2015 4:37 pm

Post by archaebob »

The second attempt has failed. It is now
Day 3
.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #210 (isolation #17) » Fri Feb 20, 2015 3:50 pm

Post by archaebob »

mes13PODS-RECON:Mist7676$
mes13PODS-RECON:Mist7676$hypcast Mist7676.calc mastin2.calc foilist13.calc
...
Loading...
HyperCastPro 8.3.2 (r261:67515, Aug 15 2210, 21:47)
[UCL 10.4.2]
Preparing environment...
Environment prepared.
>>> compile calc
...
Compiling...
Compiling...
Calculation compiled.
written to ~/a4.calc
>>> connect a4.calc
| x | x | o |
| o | x | o |
| o | o | x |

Three in a row! I win! You lose.
You know what that means?
It means you're going to die.
As in...DEATH.

Like...

DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH DEATH
mes13PODS-RECON:Sys$ break
Traceback (most recent call last: "DEATH"):
File "DEATH" line "DEATH"
encrypted: "^%*^%(^(^(&^"
RunTimeError: non-terminating, emergency break
mes13PODS-RECON:Mist7676$
Last edited by archaebob on Wed Feb 25, 2015 7:55 am, edited 1 time in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #211 (isolation #18) » Fri Feb 20, 2015 3:52 pm

Post by archaebob »

The third attempt has failed. It is now
Day 4
.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #285 (isolation #19) » Mon Mar 02, 2015 2:40 pm

Post by archaebob »

Deadline
-
Monday, March 9th, at 11:59 pm
.

If no team has been chosen by the deadline, the Aliens will overrun the Technicians and claim victory.
Last edited by archaebob on Mon Mar 02, 2015 2:50 pm, edited 2 times in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #286 (isolation #20) » Mon Mar 02, 2015 2:40 pm

Post by archaebob »

VOTE COUNT


Blackberry
[C-1] -
Blackberry, foilist13

Titus
[C-1] -
Titus, mastin2


not voting
-
Mist7676

"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #304 (isolation #21) » Wed Mar 04, 2015 12:02 pm

Post by archaebob »

Your fourth and final Mission Captain is
Blackberry
. He may now declare a team.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #313 (isolation #22) » Thu Mar 05, 2015 5:44 pm

Post by archaebob »

mes13PODS-RECON:Blackberry$
mes13PODS-RECON:Blackberry$hypcast Blackberry.calc mastin2.calc Titus.calc
...
Loading...

While HyperCastPro is loading, mastin2 and Titus quietly approach Blackberry from behind. Before he has any time to react, they pounce on him, chomping his face clean off in seconds.

Congratulations to the
Aliens
.
Last edited by archaebob on Thu Mar 05, 2015 5:47 pm, edited 1 time in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #314 (isolation #23) » Thu Mar 05, 2015 5:47 pm

Post by archaebob »

Players


Mist7676 -
Technician

foilist13 -
Technician

mastin2 -
Alien - victorious!

Titus -
Alien - victorious!

Blackberry -
Technician
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #319 (isolation #24) » Fri Mar 06, 2015 2:00 pm

Post by archaebob »

Regarding process of elimination:

I was surprised at how much time was devoted to this - to the idea that teams should be picked based on what would be "learned" from the result. But let's think about this: if ABCDE are players, and CDE go on a team and fail, what have we actually learned about players A and B? The only fact we have learned about them is they are not
both
scum. But there are still three other options, 1) A is scum, 2) B is scum, 3)
neither
is scum. Let's look at these three options together. If 1) A is scum, then the scum partner is definitely one of the three players (CDE) who went on the mission. So that leaves three possible scum teams (AC, AD, AE). If 2) B is scum, then there's three more (BC, BD, BE). So that's six teams so far. But then there's also the possibility that both scum were on the mission, so there's also (CD, CE, DE). That's nine possible scum teams that haven't been excluded by the result. Out of the ten possible scumteams that we started with. So what did we learn?

The
only
thing we learned is that the mission attempt we
just did
will not work if we attempt it again. There's actually no other information. I might be wrong, but because it's possible that neither of the players left behind were scum, there's nothing I can think of which would allow you to string together multiple results and confirm an untested team one way or the other. All you could do is exhaust every possibility that includes them. But to exhaust every possibility for both scum would be to run nine attempts - every single one except the correct one. Remember,
every
team you send will result in a failure until the one where you win the game. Which means there's nothing to learn from a "flip" except that you haven't gotten in right yet. Which means there's no point in doing anything except trying to send your absolute best guess every day, based on whatever scraps of gut leaning you have. And there's never
any
reason to let a mission happen that you aren't on.

This reality of no info from flips is one of the things that excites me most about this setup. It forces players to hone in on exactly
one
dynamic of mafia - reading people from their behavior. Exactly two of the five players are in the minority, know who their partner is, and don't ever have to be on a mission themselves to win the game. That's a different mindset from the town, who know
nothing
except that it's a waste of time for any mission to happen without them, and that they only have to get everything right once to win. They're looking for the other people in the thread who are as bewildered as them. The scum have to imitate that confusion and energy. I'm hoping that if this game is played more, it'll become an lab for the purely psychological and vanilla aspects of mafia.
Last edited by archaebob on Mon Mar 09, 2015 3:50 am, edited 8 times in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #320 (isolation #25) » Fri Mar 06, 2015 2:00 pm

Post by archaebob »

I'm now accepting /preins
for the followup, which I will moderate. It will be called
The Mission - 1
. It'll be the same game, with less flavor, cleaner modding, and some minor rule adjustments.

Here are the changes I'm considering so far:

1) Games will be five days. There are ten possible teams, and town has five tries to get it right. Since there's no actual process of elimination, there's no reason to not have exactly %50 odds. From now on, it all comes down to skill.
2) Days will be one week, with firm deadlines. Short and intense.
3) There will no longer be hammers. Players can vote and unvote for captains continuously. If at any time you have three votes on you, you may declare a team. But if you don't do so in a timely way, either of your supporters can move their vote as they please. I'm also considering allowing members of a wagon to confirm the team that gets picked before it goes - I really didn't intend that captains could just do what they want. The idea was to have blocs of three people kinda coming together in thread in opposition to the other two. I haven't decided what the best way to do it yet is; recommendations and feedback are welcome.
Last edited by archaebob on Tue Mar 10, 2015 4:15 pm, edited 6 times in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #321 (isolation #26) » Fri Mar 06, 2015 2:08 pm

Post by archaebob »

Also, good job to Mist and Foil. Town came agonizingly close to a victory there - it was a lot of fun to watch.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #324 (isolation #27) » Fri Mar 06, 2015 3:17 pm

Post by archaebob »

vettrock has informed me by PM that he is /prein
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #330 (isolation #28) » Fri Mar 06, 2015 7:23 pm

Post by archaebob »

If there are enough /ins, I'll be happy to mod two different games. It's not that much extra work for me.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #331 (isolation #29) » Sat Mar 07, 2015 2:29 pm

Post by archaebob »

New game thread - http://forum.mafiascum.net/viewtopic.ph ... 7#p6657057

Waiting on two more signups.

Feedback on the new rules is much appreciated and encouraged.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #333 (isolation #30) » Sat Mar 07, 2015 2:41 pm

Post by archaebob »

Yes. The Aliens will have a QT for daytalk.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."
User avatar
archaebob
archaebob
Mafia Scum
User avatar
User avatar
archaebob
Mafia Scum
Mafia Scum
Posts: 1705
Joined: September 17, 2009

Post Post #337 (isolation #31) » Sun Mar 08, 2015 8:43 am

Post by archaebob »

The Mission - 1 has started.
Last edited by archaebob on Tue Mar 10, 2015 4:15 pm, edited 1 time in total.
"What happened to your eye?"
"Ice pick, 1957. Anymore questions?"
"Just asking, jeez..."

Return to “Sens-O-Tape Archive”