Rock Grass Steel ("Mafia" Win)

For completed/abandoned Mish Mash Games.
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Post Post #100 (isolation #0) » Sun Apr 12, 2015 2:09 pm

Post by Thurhame »

In post 94, eyestott wrote:Private communications will be allowed. Anyone who wishes to replace out may, no hard feelings. You'll get a pre-in for the next game, which will not have Private Communications.

If anyone wants to replace out, I'd be happy to replace in.
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Post Post #118 (isolation #1) » Tue Apr 14, 2015 3:31 am

Post by Thurhame »

@Mod:
I have a question about flips.
In post 0, eyestott wrote:At the end of each round, I will reveal the following information to each player, in private:
...
If they KOed their target.
The type of their target, if they KOed their target.

Who gets the KO information? For instance, suppose the type who lost was a Water. Obviously if he was only hit by an Electric then the Electric gets the KO info. But what if he was hit by more than one attack? i.e.
  • Normal, Bug, Poison
  • Normal, Normal, Bug
  • Electric, Normal, Bug
  • Electric, Normal, Normal
  • Electric, Normal
  • Normal, Bug, Poison, Fire
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Post Post #120 (isolation #2) » Tue Apr 14, 2015 4:12 am

Post by Thurhame »

Ok, so how does Bug contribute to the KO in 2 but not 3?
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Post Post #122 (isolation #3) » Tue Apr 14, 2015 4:46 am

Post by Thurhame »

^ Because Electric is a KO, and Normal+Normal is a KO.
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Post Post #127 (isolation #4) » Wed Apr 15, 2015 3:56 am

Post by Thurhame »

In post 125, eyestott wrote:Here is how I determine what players get info from KO.
If an attack is part of one of the following combinations:
1 Supereffective
2 Normal Effectives of the same type
3 Normal Effective

then they will recieve info for the KO.

So when looking for a #3 combo, attacks which belong to #1 don't count but attacks which belong to #2 do? That just seems weird.
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Post Post #128 (isolation #5) » Wed Apr 15, 2015 3:57 am

Post by Thurhame »

One more question: Will we be told when a player is eliminated?
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Post Post #135 (isolation #6) » Fri Apr 17, 2015 4:05 am

Post by Thurhame »

Well, it looks like the game is picking up.
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Post Post #143 (isolation #7) » Thu Apr 23, 2015 10:11 am

Post by Thurhame »

That means one or both of 2/3 of all the types have been KO'd.
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Post Post #150 (isolation #8) » Sat Apr 25, 2015 5:11 am

Post by Thurhame »

”Interesting" is certainly one way to put it.
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Post Post #151 (isolation #9) » Sat Apr 25, 2015 5:16 am

Post by Thurhame »

Remaining Types list:
  • Bug
  • Dark
  • Fairy x2
  • Fighting x2
  • Flying
  • Ghost
  • Grass
  • Ground
  • Normal x2
  • Poison x2
  • Psychic
  • Steel x2
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Post Post #168 (isolation #10) » Mon May 04, 2015 2:29 pm

Post by Thurhame »

*I think the current round is Round 11, if anyone cares.
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Post Post #172 (isolation #11) » Tue May 05, 2015 11:53 pm

Post by Thurhame »

*objects to being called "scum"*
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Post Post #173 (isolation #12) » Tue May 05, 2015 11:54 pm

Post by Thurhame »

Since Steel are now immune to everything, and no one is immune to them, can we just skip past them taking however long it takes to KO everyone else?
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Post Post #176 (isolation #13) » Wed May 06, 2015 12:25 am

Post by Thurhame »

There are only two types left that are not resisted by Steel. That's not enough for a triple hit.
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Post Post #185 (isolation #14) » Wed May 06, 2015 3:15 am

Post by Thurhame »

I thought that might be the case, though I never suspected you were behind it. I made a group alliance of 4-5 people, but wound up not trusting it.

DeasVail was a very good friend. Our types wound up being incompatible for endgame, but if we played it out I would definitely try to give him third place. It's all thanks to him I was able to take out those pesky Fire types.

Espeonage, I'm sorry you wound up distrusting me after I took out your ground. The offer for an alliance to tie in endgame was an honest one.
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Post Post #186 (isolation #15) » Wed May 06, 2015 3:17 am

Post by Thurhame »

@KingdomAces: Come to think of it, you may be right. I've been in a mindset similar to my mindset as scum ever since I first saw "steel" among my types.
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Post Post #196 (isolation #16) » Thu May 07, 2015 6:55 am

Post by Thurhame »

In post 193, eyestott wrote:Remember y'all, once the game reaches a stalemate, each player will receive an extra type, chosen randomly.
However, they'll still have the same amount of lives.
Meaning, if you previously had only fire, then you get fighting, you'll have two types, but will be eliminated if you lose either of them.

The game will reach a stalemate when the two Steels have eliminated every other player. No other outcome is possible.
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Post Post #198 (isolation #17) » Thu May 07, 2015 9:08 am

Post by Thurhame »

No, if there was a third player it would not be a stalemate because the third player would die to the two steels.
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Post Post #200 (isolation #18) » Thu May 07, 2015 9:11 am

Post by Thurhame »

But they
could
kill him, so it wouldn't fall under the definition of a stalemate:
In post 0, eyestott wrote:where it is impossible for any player to KO or be KOd
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Post Post #202 (isolation #19) » Thu May 07, 2015 10:56 am

Post by Thurhame »

That would be pointless and anti-win condition under 99% of circumstances, and I guarantee you the remaining 1% ... might possibly exist here. Drat. I'm going to have to exterminate it now, so the game doesn't take forever.
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Post Post #203 (isolation #20) » Thu May 07, 2015 11:03 am

Post by Thurhame »

By the way, who had the fairy type that just got KO'd? My chart shows it as being ZZZX's only remaining type, but that's obviously not right since ZZZX wasn't eliminated.
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Post Post #205 (isolation #21) » Thu May 07, 2015 12:43 pm

Post by Thurhame »

So I was right about you having the Poison...

Then what the heck did Espeonage have? And why would he lie about having Psychic if he didn't have Poison either?
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Post Post #206 (isolation #22) » Thu May 07, 2015 12:51 pm

Post by Thurhame »

Ok, I just went through my chart again from scratch. Unless Axxle is lying about having 2 types left,
someone
should have been eliminated in these last two rounds.

I asked Garmr to recheck after the Psychic died; he said he rechecked and didn't find any errors. So I guess that leaves the Fairy.

Cephrir, who had the Fairy?
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Post Post #208 (isolation #23) » Thu May 07, 2015 2:06 pm

Post by Thurhame »

Ok, that actually makes sense. I had thought Mykonian had Dark.
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Post Post #209 (isolation #24) » Thu May 07, 2015 2:18 pm

Post by Thurhame »

No wait, it doesn't. Mykonian can't have been using Fairy.
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Post Post #211 (isolation #25) » Thu May 07, 2015 4:41 pm

Post by Thurhame »

Meh. I guess it's seven rounds of boredom now.
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Post Post #216 (isolation #26) » Thu May 07, 2015 5:51 pm

Post by Thurhame »

That would work under eyestott's sudden new rule
if
you convinced either me or my fellow Steel to play against our win condition by agreeing to exchange a two-way stalemate for an eight-way stalemate.
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Post Post #224 (isolation #27) » Sun May 10, 2015 12:57 am

Post by Thurhame »

Good game all! :)
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Post Post #231 (isolation #28) » Sun May 10, 2015 1:36 pm

Post by Thurhame »

In post 228, KingdomAces wrote:Thur, were you aware that Tatsuya was actually the ghost when trying to get me to attack him?

No, but I thought it was pretty likely.
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Post Post #232 (isolation #29) » Sun May 10, 2015 2:00 pm

Post by Thurhame »

In post 229, eyestott wrote:2: KO system has changed. To KO a type, 6 damage needs to be done to it in one turn. A supereffective attack will do 6 damage, a normal effectiveness attack will do 2, a not very effective attack will do 1, and an attack with no effect will do 0.

Exactly what I was going to suggest, except I'd keep the STAB bonus for two people attacking the same target with the same type. (So two normal attacks of the same type would still KO, and two NVE attacks of the same type would do a combined 3 damage.)

I also have another suggestion to go along with it: allow the damage to be dealt over
consecutive
rounds instead of just one round. As it is, the game is practically guaranteed to end in a stalemate, forcing you to use that flip-a-coin tiebreaker method. With this addition, the game will pretty much always run to conclusion; and if it does "stalemate" it's probably a natural tie that can be left alone. As an added bonus, it provides incentive for players to rotate their types, but I think that's secondary to the stalemate prevention aspect.

Final suggestion: Provide some information from flips for those people who don't have the time and stamina to constantly talk to nearly everyone the way I did. At the very least, reveal who got KO'd (a la Mafia flips). I think it would be more interesting, though, to reveal everyone's moves (a la Diplomacy or RAF), keeping only the types secret.
If you run a no-private-communication game, the above suggestion goes double.

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