Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.
The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins.
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In this game, I will be playing as your Mastermind, and thus I need 3 players who are willing to take me on!
Here is a copy of the Players' Handbook: http://www.zmangames.com/uploads/4/7/1/ ... lowrez.pdf
These are all the rules you will need to understand how to play the game. If you don't understand something, ask me and I can clarify.
Here is the reference sheet you will need to help you solve the mysteries: http://www.zmangames.com/uploads/4/7/1/ ... ummary.pdf
No experience is required to play, though if we go with newer players, I may choose a simpler introductory mystery first, before getting into how mean this game can be.
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Game 1:
Lillith, FWTJR, Inspiratieloos
Game 2:
BlackBerry,JDGA, Felissan