In post 7, Chevre wrote:I realized my faults with Deana about 10 minutes after submitting it.
If we add the follow thing, won't we need to know the names of the bots beforehand?
The more stats, the better.
I think we should even have some challenges which are combinations of stats (Strength + Speed)
or even more complex and combinations of fractions of stats (1/2 Strength + 1/4 Endurance + 1/4 Speed)
I don't think random bots should be allowed; it doesn't seem to be "realistic." However, randomness should obviously apply when all criteria are tied/ineligble.
The comment I bolded is something I was wanting to do once everything was set and the full-blown (16 player) version was ready to go.
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Concerning the Follow command, you would have the same criteria as you use with voting to determine who you'd like to follow. For example "Follow the Bot that won Immunity this round", or "Follow the Bot that received the most votes last TC (if there is a tie, choose the one that, etc., etc.)", or "If anyone voted the same as my Bot last TC, Follow one of those bots (if more than one, choose to Follow the one with the highest Speed, etc.)" ... or whatever creative/effective method you could come up with to determine who you'll follow
.
However, with the Followcommand, you would always need a back-up such as "If bot responses with No Response, do X instead." (No Response would be given to your bot if (a) the Bot is voting your own Bot, or (b) if the Bot is trying to follow someone else). If we think it's too complicated, we don't have to implement it
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