This is run differently to the actual show, so please make sure you are familiar with the changes. NZ Wheel of Fortune is based on StrangerCoug's Wheel of Fortune and uses StrangerCoug's format (with his permission). However, there are some changes, so please read everything carefully.
The champion has the first choice of colour and podium position (the first person in the queue if there is no champion). The next person in the queue has second choice of colour and podium position, and the person after that has the third choice of colour (and obviously gets whatever podium position is remaining). You can have any colour, provided that 1) it is available in PowerPoint, 2) it is not already taken and 3) it is not black or grey. Some suggestions are red, orange, yellow, blue, green and purple as well as light and dark varieties of those colours. I am always happy to make a test image if you want to see how something looks before deciding.
For every puzzle, I will choose a word or phrase and give you the category. Every letter in that word or phrase will be represented with a blank white square unless I state that some of the letters will be revealed immediately. Punctuation is always revealed immediately.
I will start each match with a toss-up for $1,000 and the right to go first in the main game. I will reveal a quarter of the board at random at the outset. If no one solves within 24 hours or everyone passes, then I will reveal another quarter of the board. If there are still no solves 24 hours after that or everyone passes, then another quarter of the board is revealed. If 24 hours go by after THAT without a solve or everyone passes, no one wins.
Toss-ups may last longer than 72 hours due to real life stuff, and the 24 hours timers are just there to tell me when to put up more letters. Only the last timer is a hard limit. However, regardless of the actual length of the toss-up round, you get one shot and one shot only at the puzzle.
The winner of the toss-up (the champion if no one won, or 1d3 if there is no champion) goes first in the first round. He or she will throw a 1d72 likeso:
Code: Select all
[dice]1d72[/dice]
This will constitute a spin of the wheel. What happens next depends on the result of the spin:
- Dollar figure: The player will select a consonant (Y counts). If it's there, I will reveal all instances of that letter and credit the player with the amount spun for each occurrence (for example, spinning $500 and guessing a consonant that appears twice wins $1,000). If the consonant does not appear, play passes to the next player. Top dollar in Round 1 is $500.
- Free Play: The player may guess any available letter at all (vowels are worth nothing, consonants are worth $250 apiece) or even solve the puzzle. If a player picks a wrong letter or solves incorrectly, the player will be allowed to retain his or her turn instead of play passing as usual.
- Lose a Turn: Play passes to the next player.
- Bankrupt: The player loses all money in the round, any unclaimed prizes, and his or her turn.
As of 20/5/13, no simultaneous actions (i.e. two or more actions taken without me updating in between) will be acknowledged. This could include spinning and guessing, guessing and solving, buying and spinning or any other such combinations.
When a player has at least $250, he or she may buy a vowel at that price. If it's there, the turn continues; otherwise, it passes. It is a flat rate; whether it's one, many, or none at all, it's still $250.
If at any time during their turns players believe they know the answer, they may solve instead of spinning or buying. The solution, which must be in bold and preferably in caps, must be exactly as I have it (including punctuation, if there is any*) with no misspellings or any words added or deleted. (Exception: In the rare event that a puzzle contains an accent mark, the accent mark is not required for a correct solve, but it counts against you if the accent mark is incorrect or you place an accent on a letter that has none. For example, if the category is
- It is an appreciated courtesy to state which of the three actions you're doing before you do it.
Round 1 is the Question Puzzle Round. The person who solves it may answer a bonus question related to the puzzle for an additional $500. Answering the bonus question is the only time in the whole game that I will not penalize for misspelling the answer.
Round 2 is the Jackpot Round, started by the player after the one who started Round 1. A Jackpot wedge will be placed on the wheel. Top dollar is raised to $900, and the starting value of the jackpot will be $1,000. Each time the wheel is spun, I will add that amount to the Jackpot (only wedges that actually state a dollar value affect the jackpot). The amount is added at a flat rate, whether the consonant appears once, more than once, or not at all. A player who lands on Jackpot and calls a correct consonant may take $250 per instance of that consonant or immediately attempt to solve the puzzle. A correct solve while on the Jackpot wedge adds the jackpot to the player's winnings.
Round 3 is the Mystery Round, started by the player after the one who started Round 2. The top dollar value will be increased again to $2,000, the Jackpot wedge removed, and two Mystery wedges placed on the wheel. A second Bankrupt wedge is also added. If a player lands on a Mystery wedge and calls a correct consonant, the player may choose to take $500 per letter or turn over the wedge to reveal either $2,500 or Bankrupt. Bankrupt functions as normal, while $2,500 nets the player that amount plus $500 per letter. The $2,500, if won, goes directly into the player's Banked Total and is therefore not spendable on vowels. If one wedge is turned over, both are removed from the wheel and play continues as normal.
After round 3 comes a $2,000 tossup, then a speedup round.
After Round 3, I will remove both Mystery wedges from the wheel and spin it. The amount is determined with a 1d72 as normal and I will use the arrow of the player who won the second tossup (the person who went first in Round 1 if no one won), who will also be the first player in the speedup. Vowels are worth nothing; consonants are each worth the amount spun. If the wheel lands on any wedge other than a dollar value, I will spin again. After that, I will reveal the puzzle.
On your turn, you may call any letter. If it's there, you will then have 24 hours to solve or pass. If you do not choose a letter within 24 hours, you forfeit your turn and I will not prod you in this case. It is not required, but strongly appreciated if you wait to be called
You will spin the bonus round wheel to determine your bonus round prize (1d72 as before). Whatever you get is publicly known. The top prize is $50,000.
After the spin, I will show the puzzle and reveal all instances of R, S, T, L, N, and E. I will then ask you for three consonants and one vowel. After you make your four selections, I will put them up. To win the prize, you must solve the puzzle within 24 hours. You are allowed as many guesses as I can judge during that time.
Champions retire after three matches or winning the $50,000 prize at the Bonus Round.
- If you go 48 hours without an action (except in the Speedup), I will prod you. If you do not respond to the prod within 24 hours, you lose your turn and get a strike. Two strikes and you're out of the round; three strikes and you're out of the game (the game continues without you—I will not replace players mid-match). If two drop out of the round, the remaining player wins the round and any accumulated cash by default, and may choose to immediately solve the puzzle for an additional $1,000. If two players drop out of the game altogether, the previous applies; further, the remaining player wins the game by default, collects the other players' winnings and goes straight to the bonus round.
- Please do not edit your posts. I must rule all edited guesses as incorrect and assume that any edited spin was originally one that was going to land on Bankrupt. Caught edits also result in a strike.
- Below the board are the letters that have not been picked yet. Please pay attention to this as if you guess a letter guessed already, you lose your turn. (Exception:I will tell you if there are no more consonants or no more vowels, but forgetting this incurs no penalty, even if it would if there were that type of letter left.Exception #2, effective 19/4/13:If you call a letter which has already guessed and which does not appear in the puzzle, you will be allowed another guess if I originally forgot to delete the letter in question from the used letter board.)
- If you guess a vowel on any wheel spin other than Free Play or try to buy a consonant, you lose your turn (and $250 if you do the latter).
- Bear in mind that this is a New Zealand game and therefore uses British English spelling (e.g. colour, not color) in most cases. This can be especially important when solving.
- Spectators are welcome (and encouraged) to converse with the host privately if they think they know the answer to a puzzle.
Contestant | Total Winnings | Wins | Visits |
---|---|---|---|
StrangerCoug | $149,300 | 4 | 5 |
DOMO | $78,566 | 1 | 5 |
Framm 18 | $76,100 | 3 | 3 |
JerryArr | $60,600 | 1 | 2 |
diginova | $51,850 | 2 | 2 |