Courtroom-
*DEFAULT ROOM* This is the Main Room of the Mansion and is quite large. Two rows sit on the side of the room for the jurors. The center has a pedestal in which the defendant stands. Two side wooden booth areas are placed just ahead for the prosecutor and the defense. The judges stand is tall, almost 10 feet high. Above his chair is a portrait of Samael Mavet. The courtroom holds many doors that leads to other portions of the Mansion.
Diary Room-
It is a smallish blue room, containing a single chair and two entrances/exits, along with a video camera pointing at the chair. In here, you may confess your innermost thoughts, but in this mansion, you may find yourself confessing your secrets whether you want to or not...
Hall of Mirrors-
The room contains a wide variety of mirrors reflecting images. Sometimes your own... sometimes... not. Explore the room but be careful not to get lost.
The Crystal "Garden"-
The door to enter just gives you a foreshadowing that this room will be elegant beyond compare. Crystals jut out of the door each with a gleam, throwing shards of light whenever it is graced by its touch. The colors of each crystal vary and change, but each are dark only allowing light to pass through, and not the sight of a human eye. When you enter the room, a large window obsesses the view. The window outlooks the desert, showing you a view of the moon, at any time. The stars sparkle and gleam, but they never fade. Contrary to its title, the Crystal Garden features no grass nor flowers in its domain, but walls permeated with shining, beautiful jewels. The moon and stars light, enter the room through the glass window, showering the room with a light that would be out of place in normal night time hours. The light refracts of the jewels leaving the viewer with a light show of spectacular glamour.
The Prophet's Chamber-
The smooth stone pillars of this room extend upwards into shadow, their ornately carved bases illuminated only by a soft, pulsing glow. At the far end of the chamber lies a fountain, pure light flowing from the mouth of a stone cherub, its wings extended as if in mid flight.
The Crypts-
A labyrinth of old walls and sarcophagus that burrow underground. Upon entering the room, you find yourself in a circular area with bits of bone and a large black coffin in the middle. The room is dark and moist and there are multiple passageways that lead into the labyrinth. It is unadvised to enter these labyrinths without being prepared. (You can enter Labyrinths by choosing
Explore: Labyrinths
)
Boathouse-
There are windows that reveal the barren desert outside. An open door lets you explore the dry ground which was previously a large lake. There is a boat tied to a rope on the desert floor. Inside the boathouse are a variety of fishing tools and equipment scattered about a couple tables.
Living room-
Normal living room with an adorable kitten in it.
Chessboard Room-
This simple room is a large square, in the center of which is a large checkered grid. There are many life sized stone pieces arranged at the midpoint of a game, and several have been cast aside. Around the board are several comfortable chairs and tables.
The Music Room-
A dark room with various clutter thrown about. There are papers, records, books, broken wood, and cloth all scattered on the floor. Music fills the room, a soft melody that soothes the mind. However, it is impossible to determine where the music is playing from.
Arcade Room-
A large room with rows of arcade games stacked side by side. There are a few pool tables off to one side.
Laundry Room-
A large room with a tile floor that is in desperate need of a good cleaning. There are large baskets of clothes stacked in various corners. Some piles are clean, some are not. A wide variety of interlocking pipes and wires criss cross the walls and floor of the room. Wash basins and carts on wheels stand in the middle.
DESTROYED (No longer an accessible room)
Bedroom-
A room that is blue in color, with a bed in it but no blankets. The pillow is covered in blood and the window is opened. There is a wardrobe next to the bed but nothing is in it.
The Well Room-
The lever which operates the bucket is broken. The bucket has a large hole at the bottom and the rope looks like it will snap when it is used. If you look inside the well, you only see darkness but you're pretty sure its very deep. the only way to check the well for water seems to be using a slick spiral staircase inside the large well.
Room of Circles (LOCKED)-
It appears a door has been discovered and with it, a Clue. The door itself was locked, but the outskirts of the door contained some sort of ancient language. Whats more is each word seemed to be simple wooden stakes that could be removed from the door and placed somewhere new. There were 15 words total and 15 holes placed in a circle in the middle of the door. Each circle had a color outlining it... surely this meant something?