Numbskull

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Sat Jul 19, 2014 3:39 am

Post by Mitillos »

Why aren't you telling your partner to use his?
You don't have ambiguity; you have
options
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Post Post #76 (ISO) » Sat Jul 19, 2014 4:18 am

Post by DeathNote »

Because the game guess red blue red blue duh
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Post Post #77 (ISO) » Sat Jul 19, 2014 1:12 pm

Post by Kcdaspot »

and because i have a crown that mean deathy sweetheart has a banner currently

if i swap we lose.
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Post Post #78 (ISO) » Mon Jul 21, 2014 9:46 am

Post by Kcdaspot »

you aint gonna win.
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Post Post #79 (ISO) » Mon Jul 21, 2014 10:58 am

Post by DeathNote »

Oh is this done yet or what?
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Post Post #80 (ISO) » Mon Jul 21, 2014 11:33 am

Post by Mitillos »

Oh, hey look. I forgot all about this.
You don't have ambiguity; you have
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Post Post #81 (ISO) » Mon Jul 21, 2014 1:50 pm

Post by BBmolla »

Uh.

Yeah so deadline passed.

I guess everyone loses?
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Post Post #82 (ISO) » Mon Jul 21, 2014 1:59 pm

Post by BBmolla »

Endgame:
1. Kcdaspot Crown
2. DeathNote Banner
3. Aronis Banner
4. Mitillos Skull


Blue wins
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Post Post #83 (ISO) » Mon Jul 21, 2014 2:04 pm

Post by Mitillos »

Damn it, Aronis, why didn't you trust me?

Not that it really mattered. If I'd traded the skull to Kcda, he could simply push it back to Aronis. And even if Aronis hadn't had the skull at the start, there was no way for us to win, after the two trades were made.
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Post Post #84 (ISO) » Mon Jul 21, 2014 2:05 pm

Post by BBmolla »

Offer suggestions to fix, I'm too tired to do anything with this
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Post Post #85 (ISO) » Mon Jul 21, 2014 3:06 pm

Post by Kcdaspot »

YEAH BABY

BLUE IS KING
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Post Post #86 (ISO) » Mon Jul 21, 2014 3:24 pm

Post by DeathNote »

WOOT WOOT GO TEAM!!!!
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Post Post #87 (ISO) » Mon Jul 21, 2014 3:27 pm

Post by DeathNote »

This game could be cool with there being lots of different items that did different things but only a certain set of items could be in a round.

Example items:
*Trumpet- Everyone knows you have the trumpet at the start of each round
*Knife- Prevents a player from trading anything other then the skull
*Mirror- Pick a player and the two of you reveal items to each other

Ect ect....
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Post Post #88 (ISO) » Mon Jul 21, 2014 3:29 pm

Post by BBmolla »

Need to increase it to 3 rounds, with alignment viewing only available to be done in one of the first two rounds once.

Keep in mind that I want this to be a playable game face to face ideally.
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Post Post #89 (ISO) » Mon Jul 21, 2014 3:41 pm

Post by DeathNote »

Ehh.. you could increase it to three but I think two works pretty well too. Three rounds means too much info which increases the chances of breaking the game. In two rounds, there is still speculation as to what everyone actually has.
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Post Post #90 (ISO) » Mon Jul 21, 2014 3:44 pm

Post by BBmolla »

Suggestions for the problem of people doing nothing? Add a do nothing option? Would having an order of players going be a good or bad thing?
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Post Post #91 (ISO) » Mon Jul 21, 2014 3:59 pm

Post by DeathNote »

Well... I can see games stalling because no one wants to go first so maybe add an aspect of the game in which people are forced to determine turn order.
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Post Post #92 (ISO) » Mon Jul 21, 2014 4:00 pm

Post by Aronis »

In post 83, Mitillos wrote:Damn it, Aronis, why didn't you trust me?

Not that it really mattered. If I'd traded the skull to Kcda, he could simply push it back to Aronis. And even if Aronis hadn't had the skull at the start, there was no way for us to win, after the two trades were made.

I trusted you. . . Just didn't want to shout it aloud.
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Post Post #93 (ISO) » Mon Jul 21, 2014 4:00 pm

Post by Aronis »

In post 90, BBmolla wrote:Suggestions for the problem of people doing nothing? Add a do nothing option? Would having an order of players going be a good or bad thing?

Make them go in order, please. The way it is makes it be a waiting game and take forever.
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Post Post #94 (ISO) » Mon Jul 21, 2014 4:05 pm

Post by BBmolla »

In post 93, Aronis wrote:
In post 90, BBmolla wrote:Suggestions for the problem of people doing nothing? Add a do nothing option? Would having an order of players going be a good or bad thing?

Make them go in order, please. The way it is makes it be a waiting game and take forever.

But the person who goes last has such a huge advantage
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Post Post #95 (ISO) » Mon Jul 21, 2014 4:06 pm

Post by BBmolla »

Could do popcorn method "Swap with Bob, Jimmy go next"
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Post Post #96 (ISO) » Mon Jul 21, 2014 4:09 pm

Post by BBmolla »

I'll come back to this, gonna revive PTC with a hopefully fixed version. I do like the idea of having "power roles." Maybe with more players though.
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Post Post #97 (ISO) » Mon Jul 21, 2014 4:40 pm

Post by Macaronis and Cheese »

In post 94, BBmolla wrote:
In post 93, Aronis wrote:
In post 90, BBmolla wrote:Suggestions for the problem of people doing nothing? Add a do nothing option? Would having an order of players going be a good or bad thing?

Make them go in order, please. The way it is makes it be a waiting game and take forever.

But the person who goes last has such a huge advantage

Yeah. This is an idea: The person who goes first the first round gets two pick where he goes in the second round. And whoever goes second picks out of the remaining spots, etc.
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Post Post #98 (ISO) » Mon Jul 21, 2014 4:54 pm

Post by Prof Fridays »

*slaps Aronis*

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