Rules about Days wrote:Each day will lastRoughly12 hours. Days don't roll over on their own. I update the days and add in moves. Once I add in ALL day actions (you may miss a day if you so wish), then I'll start a new day.
Rules:
*Each member will post their usernames and give out what type they are.
Types:
Melee: Deals 2 damage instead of 1
Healer: Heals 2 health instead of 1
Avoider: Able to move on the first turn and ignore invunerablility and also have 20 maximum hp.
*Each member starts with 10 health.
*Each day they have a turn to do 1 of 6 things.
1. Hurt: Hurt a member 1 point.
2. Rest: Heal themselves 1 point.
3. Heal: Heals a member by 1 point.
4. Hide: Become invunerable for 2 turns. (cooldown of 6 turns)(can only be done as an avoider)
5. Ressurect: Give up 8 health points to bring back 1 health of a dead member. Move can only be used by a healer. (May not be used at 5 health or below, or with armors.)
6. Dig: Be given a random item to aid survival.
7. Bloodthirst: Kill an opponent with 3 health or below. Ignores hiding players. (Move can only be done by a Melee.) (Cooldown of 4)
5+ health potion: heals 5 heath for the holder.(use with heals) [technically rare]
Bat: Deals 1 more damage for 2 turns. (use with attacks)
Speed drug: On the following day, you may move twice if you so wish. (passive)
Armor: Gains 2 points of reduction for 2 attacks. The reduction stacks, the amount of attacks do not. (passive)
Rare items:
Full restore: Fully restores any player the holder chooses(includes self) (use with heals)
Poison: A member will take 1 damage each day permanently. (use with attacks)
Antidote: Heals a poison and heals 5 health. (use with heals)
Speed drug x3: On the following day you may move 3 times if you so wish. (passive)
Gun: Deals 5 damage to a player. (use with attacks)
Forrest Play: Disable an opponent's turn and deal 2 damage to a player.
Extra rare items:
Sword of Sadim: Deal 1 more damage permanently. (passive)
Speed of Sadim: Be able to use 2 turns at once for
Armor of Sadim: Heal +1 more health permanently. (passive)
Golem: Instantly kill an oppenent and take 5 damage yourself. (cannot be used if you are at or below 5 health) - (use with attacks)
Locket of love: You and another player may fuse for 5 days. Max hp will be 25 + the fusing of healths, turns (2, one for each), and attack/healing power.
FAQ wrote:Frequently asked questions:
Q: This game is too complicated. What is it?
A: It's simple.
You choose what type you are.
After a day you choose to attack, heal, rest, hide, or dig for another item for the following couple of days.
Q: How are items chozen?
A: Rolling 3, 5-6, 7-8 and 9-10 gets you a normal item
if a double is rolled, then I roll 1 die and an item is given from the number of that from the rare pile.