Axis & Allies Revised (Dead)

For completed/abandoned Mish Mash Games.
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Axis & Allies Revised (Dead)

Post Post #0 (ISO) » Fri Aug 22, 2014 3:09 am

Post by Thurhame »

Image

Spoiler: Board
Image


Playerlist

  1. Aronis (
    Soviet Union
    )
  2. DiplomatDC (
    Germany
    )
  3. Thurhame (
    United Kingdom
    )
  4. DeathNote (
    Japan
    )
  5. PeregrineV (
    United States
    )


link to rulebook

Please keep all discussion in this thread. No private communication.

If you have any questions, I will do my best to answer them.
Last edited by Thurhame on Sat Oct 11, 2014 12:56 am, edited 29 times in total.
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Post Post #1 (ISO) » Fri Aug 22, 2014 3:12 am

Post by Thurhame »

Since there is no hidden stuff in Axis & Allies, I will be playing too.
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Post Post #2 (ISO) » Fri Aug 22, 2014 4:02 am

Post by PeregrineV »

/in

Not sure which edition. But the whole world one is the one I have and played the most.

Also, your image link is broken.
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Post Post #3 (ISO) » Fri Aug 22, 2014 4:36 am

Post by Thurhame »

Huh, it shows up fine for me.

As for editions, here are the list of ones which cover the whole world (global):
  • Classic
  • Revised (first to use artillery and destroyers)
  • 50th Anniversary Edition (first to use cruisers; Italy is a separate power)
  • Spring 1942
  • Global 1940 (made by combining Pacific 1940 and Europe 1940; many differences from non-1940 games; Italy is a separate power)
  • 1941 (apparently highly simplified for casual players)
  • 1942 2nd Edition
  • Global 1940 2nd Edition (made by combining Pacific 1940 2nd Edition and Europe 1940 2nd Edition; many differences from non-1940 games; Italy is a separate power)
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Post Post #4 (ISO) » Fri Aug 22, 2014 4:39 am

Post by Thurhame »

Now the image isn't showing up for me either. I'll try to fix it.

EDIT: Fixed. I think.
Last edited by Thurhame on Fri Aug 22, 2014 4:49 am, edited 1 time in total.
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Post Post #5 (ISO) » Fri Aug 22, 2014 4:39 am

Post by Aronis »

/in. No preference for edition.
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Post Post #6 (ISO) » Fri Aug 22, 2014 7:09 am

Post by DeathNote »

/in if room. I have only ever played classic so I am not sure which edition I would go for. Any is fine I suppose
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Post Post #7 (ISO) » Fri Aug 22, 2014 8:49 am

Post by PeregrineV »

In post 3, Thurhame wrote:Huh, it shows up fine for me.

As for editions, here are the list of ones which cover the whole world (global):
  • Classic
  • Revised (first to use artillery and destroyers)
  • 50th Anniversary Edition (first to use cruisers; Italy is a separate power)
  • Spring 1942
  • Global 1940 (made by combining Pacific 1940 and Europe 1940; many differences from non-1940 games; Italy is a separate power)
  • 1941 (apparently highly simplified for casual players)
  • 1942 2nd Edition
  • Global 1940 2nd Edition (made by combining Pacific 1940 2nd Edition and Europe 1940 2nd Edition; many differences from non-1940 games; Italy is a separate power)


Classic or revised. I don't think I've seen Italy as a separate power. Cruisers are meh, but once you add them why bother with battleships (unless battelships use 2 hit rule).

I guess in the end, whichever set of rules or Frankerules we use, let's make sure they are posted and clarified before the start. (This will probably include me asking lots of dumb questions).
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Post Post #8 (ISO) » Fri Aug 22, 2014 10:07 am

Post by Thurhame »

In post 7, PeregrineV wrote:Cruisers are meh, but once you add them why bother with battleships (unless battelships use 2 hit rule).
As far as I know, battleships are
always
2 hit, in every edition.

In post 7, PeregrineV wrote:I guess in the end, whichever set of rules or Frankerules we use, let's make sure they are posted and clarified before the start. (This will probably include me asking lots of dumb questions).
I will post a link to the official rulebook of whatever version we are using, and will happily answer any questions, even really dumb ones.
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Post Post #9 (ISO) » Sun Aug 24, 2014 2:15 am

Post by DiplomatDC »

/in
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Post Post #10 (ISO) » Sun Aug 24, 2014 5:46 am

Post by Thurhame »

That makes 5 players. Since there doesn't seem to be much preference, we'll go with the Revised edition. The rulebook can be found here.

The playable powers are the Soviet Union, Germany, the United Kingdom, Japan, and the United States. If you have a preference, post it here; otherwise, or if your choice conflicts with someone else's, I'll assign one randomly.
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Post Post #11 (ISO) » Sun Aug 24, 2014 7:10 am

Post by Aronis »

No preference.
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Post Post #12 (ISO) » Sun Aug 24, 2014 8:08 am

Post by DeathNote »

I think random is probably best. I love playing Japan but I also don't want to play the same spot over and over lol. Just give me whatever.
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Post Post #13 (ISO) » Mon Aug 25, 2014 1:39 am

Post by DiplomatDC »

Because of the Diplomacy games I've played I'm really paranoid of drawing one country though for the sake of openness I'd rather make it random.

New to A&A though but I think I can pick it up quickly. I hope.
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Post Post #14 (ISO) » Mon Aug 25, 2014 11:00 am

Post by Thurhame »

Here are the results of the randomizer:
  1. Aronis (
    Soviet Union
    )
  2. DiplomatDC (
    Germany
    )
  3. Thurhame (
    United Kingdom
    )
  4. DeathNote (
    Japan
    )
  5. PeregrineV (
    United States
    )
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Post Post #15 (ISO) » Mon Aug 25, 2014 11:14 am

Post by Thurhame »

Aronis, you may take your first turn.


In the interest of keeping the game moving, the attacker can just go ahead and roll all combat dice in situations where the defender's casualty order is obvious (for instance, all land units + fighters, or only one unit / type of unit). In other combats, the defender should provide a casualty order list wherever possible (i.e. when it doesn't depend on attackers casualties, etc.) so the attacker can just roll the rest of the dice. If the defender does not respond at all within 48 hours, the attacker may assume a natural casualty order (usually this means lowest power units first).
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Post Post #16 (ISO) » Mon Aug 25, 2014 11:22 am

Post by Thurhame »

^To provide a concrete example, if Aronis (USSR) attacks West Russia, the defender's casualty order will obviously be 3 infantry -> artillery -> tank, so Aronis can go ahead and roll all the dice without waiting for Diplomat.
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Post Post #17 (ISO) » Mon Aug 25, 2014 11:25 am

Post by Thurhame »

One other thing: Since we're simulating a board game, all discussion of strategies and such with your teammates should go in this thread.
No
private communication.
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Post Post #18 (ISO) » Mon Aug 25, 2014 11:38 am

Post by Aronis »

I'll buy two research die for long range aircraft.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #19 (ISO) » Mon Aug 25, 2014 11:51 am

Post by Aronis »

Then I'll purchase two infantry in Archangel and attack West Russia. From Archangel.

For infantry.
Original Roll String: 5d6
5 6-Sided Dice: (4, 1, 6, 2, 5) = 18


For tank
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #20 (ISO) » Mon Aug 25, 2014 11:54 am

Post by Aronis »

For the Nazis:
Infantry
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 1) = 7


Tank
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Artillery
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


So I should keep going, right?
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Post Post #21 (ISO) » Mon Aug 25, 2014 12:02 pm

Post by DiplomatDC »

In post 13, DiplomatDC wrote:I'm really paranoid of drawing one country [...]


It was Germany. Oh well :/ Good luck guys!
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Post Post #22 (ISO) » Mon Aug 25, 2014 12:03 pm

Post by DiplomatDC »

In post 20, Aronis wrote:
So I should keep going, right?

think so, unless you're retreating or either of us runs out of units
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Post Post #23 (ISO) » Mon Aug 25, 2014 12:40 pm

Post by Thurhame »

HOLD IT!
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Post Post #24 (ISO) » Mon Aug 25, 2014 12:53 pm

Post by Thurhame »

The Order of a Turn
  1. Develop Weapons
  2. Purchase Units
    • You must purchase
      all
      your units here. Do
      NOT
      place them yet!

  3. Combat Move
    • You must make
      all
      your combat-related movement here, before
      any
      dice are rolled.

  4. Conduct Combat
  5. Noncombat Move
  6. Mobilize New Units
    • Now
      you may place the units you purchased back in round 2, within restrictions.

  7. Collect Income


Each of these seven phases has its own section in the rulebook. Please read them carefully. If you have questions, or if you would like me to summarize anything for you, please ask. I will be happy to help.
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