Axis & Allies Revised (Dead)
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Thurhame Goon
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I considered hitting the Baltic fleet, but I think I'll leave it alone for now.
Purchases
- 2 infantry, 1 artillery, 1 tank, 1 destroyer, 1 fighter
Combat Move
- 2 transports, 1 battleship in SZ 3 - load 2 infantry, 1 artillery, 1 tank from United Kingdom; move to SZ 4; amphibious assault on Karelia
- 2 fighters in SZ 3 - move to Karelia
- 1 transport in SZ 33 - load 1 infantry from Kenya; move to SZ 34; load 1 infantry from Persia; amphibious assault on Anglo-Egypt
- 3 infantry, 1 tank in Trans-Jordan; 1 bomber, 1 fighter in Caucasus - move to Anglo-Egypt
- 2 infantry in Persia; 1 fighter in Caucasus - move to India
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Bleh, second bombardment 6 in two turns.
Combat in Karelia: round 1
United Kingdom: 1 infantry
Original Roll String: 1d61 6-Sided Dice: (4) = 4
United Kingdom: 1 infantry (supported), 1 artillery
Original Roll String: 2d62 6-Sided Dice: (5, 2) = 7
United Kingdom: 1 tank, 2 fighters
Original Roll String: 3d63 6-Sided Dice: (6, 1, 5) = 12
Germany: 2 infantry
Original Roll String: 2d62 6-Sided Dice: (4, 6) = 10
Germany: 2 tanks
Original Roll String: 2d62 6-Sided Dice: (2, 5) = 7- Thurhame
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Thurhame Goon
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United Kingdom scores 2 hits. Germany loses 2 infantry.
Germany scores 1 hit. United Kingdom loses 1 infantry.
Combat in Karelia: round 2
United Kingdom: 1 infantry (supported), 1 artillery
Original Roll String: 2d62 6-Sided Dice: (2, 6) = 8
United Kingdom: 1 tank, 2 fighters
Original Roll String: 3d63 6-Sided Dice: (5, 1, 1) = 7
Germany: 2 tanks
Original Roll String: 2d62 6-Sided Dice: (4, 2) = 6- Thurhame
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Thurhame Goon
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Not really. 2-3 hits is what you would expect from that defense.
Combat in Anglo-Egypt: round 1
United Kingdom: 5 infantry
Original Roll String: 5d65 6-Sided Dice: (1, 1, 2, 1, 4) = 9
United Kingdom: 1 tank, 1 fighter
Original Roll String: 2d62 6-Sided Dice: (4, 4) = 8
United Kingdom: 1 bomber
Original Roll String: 1d61 6-Sided Dice: (2) = 2
Germany: 3 infantry, 2 artillery
Original Roll String: 5d65 6-Sided Dice: (2, 5, 2, 2, 5) = 16- Thurhame
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United Kingdom scores 4 hits. Germany loses 3 infantry, 1 artillery.
Germany scores 3 hits. United Kingdom loses 3 infantry.
Combat in Anglo-Egypt: round 2
United Kingdom: 2 infantry
Original Roll String: 2d62 6-Sided Dice: (2, 6) = 8
United Kingdom: 1 tank, 1 fighter
Original Roll String: 2d62 6-Sided Dice: (5, 1) = 6
United Kingdom: 1 bomber
Original Roll String: 1d61 6-Sided Dice: (5) = 5
Germany: 1 artillery
Original Roll String: 1d61 6-Sided Dice: (6) = 6- Thurhame
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Noncombat Move
- 2 fighters in Karelia - land to SZ 4
- 1 carrier in SZ 3 - move to SZ 4
- 1 bomber in Anglo-Egypt; 1 fighter in India - land to Caucasus
- 1 fighter in Anglo-Egypt - land to SZ 34
- 1 carrier in SZ 33 - move to SZ 34
- 1 antiaircraft gun in Persia - move to India
- 1 transport in SZ 30 - move to SZ 39; load 2 infantry from Australia; move to SZ 30
Placement
- 2 infantry, 1 artillery, 1 tank, 1 fighter in United Kingdom
- 1 destroyer in SZ 3
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Debating on destroying Americas fleet. I have done this once before and it backfired on me. But I have also let a fleet sit there before and that eventually destroyed me as well.
Axis is on such a time constraint it is hard to know which choice to make sometimes. If I kill the fleet, I have a few turns of bliss in the pacific, even if my fleet is gone. I won't have to stress about my transports and I can even start applying pressure to America about attacking them forcing them to build defensively instead of offensively. All of America is sitting in one spot for me and I don't know if I should risk it or not.
WHERES MY PARTNER I NEED HALLLPPPPLooking for love in Alderaan places.- DeathNote
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Thurhame Goon
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Neither. Fighters launch at the beginning of their owner's turn, move entirely separately from their carriers, and land at the end of their owner's turn.In post 219, DeathNote wrote:I want to move fighters from an aircraft carrier but I also want to move the aircraft carrier. Can I decide what happens first?
A carrier can only hold 2 fighters; it can never hold bombers.In post 219, DeathNote wrote:Also a carrier can hold 2 fighters or 1 bomber, correct?- DeathNote
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Thurhame Goon
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No, fighters only have a move of four. For instance, your fighter in sz59 can only reach sz55, not the American mainland. You cannot have the carrier take it to sz 57 and then move it into the U.S., because it launches at the beginning of your turn in sz59.
Similarly, your Manchurian fighters cannot reach sz55 (five spaces). You cannot have them move to sz52, be picked up be a carrier, and carried into sz55; because they do not land until the end of your turn, after your place new units phase. - Thurhame
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