Yahtzee (MonkeyMan576 vs. yabbaguy)

For completed/abandoned Mish Mash Games.
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Yahtzee (MonkeyMan576 vs. yabbaguy)

Post Post #0 (ISO) » Tue Jan 13, 2015 12:00 pm

Post by yabbaguy »

RollMonkeyMan576yabbaguy
Ones2
Twos8
Threes
Fours1612
Fives
Sixes24
Upper Section Bonus
-
-
Three of a Kind
Four of a Kind
Full House2525
Small Straight30
Large Straight40
Yahtzee
Chance17
Yahtzee Bonus
-
-
Upper Total4220
Lower Total5582
GRAND TOTAL97102


Spoiler: Rules
Coin flip (1d2) determines first player.
Three rolls of 5 dice per turn.
After each roll, player may "hold" any of the results of the five dice and not reroll those particular dice. (Dice held after roll 1 may be rerolled after roll 2).
After the third roll (or sooner), the player choose one of the 13 boxes to score on.

The boxes and bonuses:
  • Ones-Sixes - Count and score only dice of that value.
  • Upper Section Bonus -If Upper Section total is 63 or more, score +35.
  • Three/Four of a Kind -[Three/Four] dice (or more) show the same value: Score total of all dice.
  • Full House - Three of a kind and a different pair: Score 25
  • Small/Large Straight - [Four/Five] dice in sequential order (e.g. 1-2-3-4-5): Score 30/40
  • Yahtzee - Five dice show the same value: Score 50
  • Chance - Score total of all dice
  • Yahtzee Bonus - After first Yahtzee, subsequent Yahtzees score +50 each, and Joker Rule is applied.


JOKER rule: When a Yahtzee is rolled, and the Yahtzee box is filled, score the Upper Section box of that corresponding value. If filled, may score any lower section box for the advertised point value (even Full House or a Straight).


Spoiler: Blank Table
RollP1P2
Ones
Twos
Threes
Fours
Fives
Sixes
Upper Section Bonus
-
-
Three of a Kind
Four of a Kind
Full House
Small Straight
Large Straight
Yahtzee
Chance
Yahtzee Bonus
-
-
Upper Total00
Lower Total00
GRAND TOTAL00
Last edited by yabbaguy on Mon Mar 02, 2015 2:09 am, edited 69 times in total.
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Post Post #1 (ISO) » Tue Jan 13, 2015 12:02 pm

Post by yabbaguy »

I , so I'll go first, but I'll pause to make sure JDGA checks in first. :]
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Post Post #2 (ISO) » Tue Jan 13, 2015 10:20 pm

Post by JDGA »

[trash_talk]Hey yabba, I hope you're ready to
optimise
your choices this game or you're going down![/trash_talk]
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You know the wind will always come back.
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Post Post #3 (ISO) » Thu Jan 15, 2015 3:57 pm

Post by yabbaguy »

Oh I plan to. :P

...let's see, not rolling 5-sided dice here, got it.

Original Roll String: 5d6
5 6-Sided Dice: (4, 2, 3, 3, 3) = 15
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Post Post #4 (ISO) » Thu Jan 15, 2015 3:58 pm

Post by yabbaguy »

Solid. I <3 keeping 2-3-4 for the myriad of straight possibilities, but I like the Yahtzee equity better.

Keeping the 333
.

Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4
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Post Post #5 (ISO) » Thu Jan 15, 2015 3:58 pm

Post by yabbaguy »

Keep that 3 too, one more...!!!

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #6 (ISO) » Thu Jan 15, 2015 3:59 pm

Post by yabbaguy »

Yeah, that would've been boring to blast ahead on turn 1. :P

I will forsake the Four of a Kind with impunity once again and put
12 on Threes
.
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Post Post #7 (ISO) » Thu Jan 15, 2015 4:18 pm

Post by JDGA »

Original Roll String: 5d6
5 6-Sided Dice: (2, 4, 2, 2, 5) = 15
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #8 (ISO) » Thu Jan 15, 2015 4:20 pm

Post by JDGA »

oooo 2s~

T1R2: 222
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6
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Post Post #9 (ISO) » Thu Jan 15, 2015 4:20 pm

Post by JDGA »

boooooo I want my 2s
T1R3: 222
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7
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Post Post #10 (ISO) » Thu Jan 15, 2015 4:21 pm

Post by JDGA »

They still aren't twos. Oh well. Score 6 in Twos.
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Post Post #11 (ISO) » Thu Jan 15, 2015 4:54 pm

Post by yabbaguy »

Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 3, 1, 6) = 20
yabbaguy ~ Winning without actually winning.

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Post Post #12 (ISO) » Thu Jan 15, 2015 4:55 pm

Post by yabbaguy »

Bit of a mess...

Let's try the two 5s.

Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 4) = 7
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Post Post #13 (ISO) » Thu Jan 15, 2015 4:56 pm

Post by yabbaguy »

Oh boy that's stinky.

Let's try the same thing, two 5s, one more time.

Original Roll String: 3d6
3 6-Sided Dice: (6, 5, 5) = 16
yabbaguy ~ Winning without actually winning.

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Post Post #14 (ISO) » Thu Jan 15, 2015 4:56 pm

Post by yabbaguy »

Hallelujah.

20 on Fives.
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Post Post #15 (ISO) » Thu Jan 15, 2015 6:41 pm

Post by JDGA »

Original Roll String: 5d6
5 6-Sided Dice: (6, 1, 3, 2, 6) = 18
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Post Post #16 (ISO) » Thu Jan 15, 2015 6:43 pm

Post by JDGA »

Can we pick up some good sixes this time?
T2R2: 66
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 1) = 6
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Post Post #17 (ISO) » Thu Jan 15, 2015 6:44 pm

Post by JDGA »

*grumble, grumble*

T2R3: 66
Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 2) = 7
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Post Post #18 (ISO) » Thu Jan 15, 2015 6:44 pm

Post by JDGA »

Umu. I guess I'll just take the 1.
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Post Post #19 (ISO) » Thu Jan 15, 2015 7:31 pm

Post by yabbaguy »

Let's see if the dice stay this lopsided.

Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 5, 4, 1) = 20
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Post Post #20 (ISO) » Thu Jan 15, 2015 7:32 pm

Post by yabbaguy »

Might as well attack Lower with that.

Keeping 5,5,5

Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8
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Post Post #21 (ISO) » Thu Jan 15, 2015 7:33 pm

Post by yabbaguy »

Here we go again!!!

Keeping 5,5,5,5

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #22 (ISO) » Thu Jan 15, 2015 7:34 pm

Post by yabbaguy »

Yahtzee!!!
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Post Post #23 (ISO) » Thu Jan 15, 2015 11:55 pm

Post by JDGA »

Welp.
Original Roll String: 5d6
5 6-Sided Dice: (5, 4, 3, 1, 6) = 19
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Post Post #24 (ISO) » Thu Jan 15, 2015 11:56 pm

Post by JDGA »

HMM.
Sure, might as well shoot for it.

T3R2: 3456
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Fickle, cold and harsh or caring and warm
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