foilist13 -
mastin2 -
Titus -
Blackberry -
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Hi! Welcome to
This is a game of my own creation. It is a heavily simplified variant of The Resistance. For those who have never played The Resistance, it has the same basic objectives as mafia, but with some important differences. Notably, you can use a much smaller number of players, and everyone stays alive the whole time.
A mission exploring the seventh planet of the Dolos system has come to a screeching halt. Although initial scans of the planet came back null for biomass, the crew discovered a race of shapeshifting aliens while conducting sampling missions on foot. It was ordered that the crew keep their distance - however, two aliens managed to abduct and replace crew members while the team drew cores from a cave. Back at the base, the Dolosians cut the power and assaulted the humans, leaving seven dead among the fragmented and startled crew. When the lights came back with blasters drawn there were only five remaining - three humans, and two alien impostors.
The crew needs help, and badly. But with the comm grid dismantled by the saboteurs, their only hope is to get their recon pod into orbit, where it can send out a hyperbroadcast signal for assistance. The pod takes three individuals, all with imperative roles - a captain, and two technicians. However, hypercomm is a delicate art, and the nature of its three-pronged calculation is that an impostor can topple the effort without getting caught. With only enough energy left in the pod for four attempts, the question remains: can the crew extricate themselves from the aliens and complete the mission successfully? If not, it's only a matter of time before supplies dwindle and the natives overpower their prey.
- There are five players. Three technicians, two aliens. I will PM you your role before Day 1. The goal of the technicians is to complete the Broadcast Mission. The goal of the aliens is to prevent them from doing so four times.
You are a. Your goal is it ensure that the Broadcast Mission is completed. Your tools are your faith, fraternity, and voice.Technician
You are an. Your partner is _______. Your goal is to stall the Broadcast Mission four times. Your weapons are your guile, your malice, and your masseters.Alien
- During each Day, all five players openly discuss and vote for a Mission Captain. Once selected, the Mission Captain declares in thread two partners to accompany him or her.
- If the crew (Mission Captain + two selections) is all technicians, they win. If the crew has one or more aliens, the attempt fails. If for some reason a deadline is reached, it counts as one failure. Aliens win with four failures.
- After each attempt, I will post the result of the mission. Voting can then begin on the next Mission Captain. There's no Night in this game, so everyone can keep talking through hammers.
- No talking outside the thread.
- Votes and wagons work like how you think.
- Once you get hammered to be Mission Captain, declare your team like this:
Declare:first name, second name
I want five smart and active players. First /in first served.