Escape from Dolos 7 - Technicians vs. Aliens (GAMEOVER)

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Escape from Dolos 7 - Technicians vs. Aliens (GAMEOVER)

Post Post #0 (ISO) » Tue Jan 27, 2015 5:40 pm

Post by archaebob »

Status
: GameOver

Players


Mist7676 -
Technician

foilist13 -
Technician

mastin2 -
Alien - victorious!

Titus -
Alien - victorious!

Blackberry -
Technician


-------------------------

Hi! Welcome to
Escape from Dolos 7
.

This is a game of my own creation. It is a heavily simplified variant of The Resistance. For those who have never played The Resistance, it has the same basic objectives as mafia, but with some important differences. Notably, you can use a much smaller number of players, and everyone stays alive the whole time.

Premise


A mission exploring the seventh planet of the Dolos system has come to a screeching halt. Although initial scans of the planet came back null for biomass, the crew discovered a race of shapeshifting aliens while conducting sampling missions on foot. It was ordered that the crew keep their distance - however, two aliens managed to abduct and replace crew members while the team drew cores from a cave. Back at the base, the Dolosians cut the power and assaulted the humans, leaving seven dead among the fragmented and startled crew. When the lights came back with blasters drawn there were only five remaining - three humans, and two alien impostors.

The crew needs help, and badly. But with the comm grid dismantled by the saboteurs, their only hope is to get their recon pod into orbit, where it can send out a hyperbroadcast signal for assistance. The pod takes three individuals, all with imperative roles - a captain, and two technicians. However, hypercomm is a delicate art, and the nature of its three-pronged calculation is that an impostor can topple the effort without getting caught. With only enough energy left in the pod for four attempts, the question remains: can the crew extricate themselves from the aliens and complete the mission successfully? If not, it's only a matter of time before supplies dwindle and the natives overpower their prey.

Rules


- There are five players. Three technicians, two aliens. I will PM you your role before Day 1. The goal of the technicians is to complete the Broadcast Mission. The goal of the aliens is to prevent them from doing so four times.

You are a
Technician
. Your goal is it ensure that the Broadcast Mission is completed. Your tools are your faith, fraternity, and voice.


You are an
Alien
. Your partner is _______. Your goal is to stall the Broadcast Mission four times. Your weapons are your guile, your malice, and your masseters.


- During each Day, all five players openly discuss and vote for a Mission Captain. Once selected, the Mission Captain declares in thread two partners to accompany him or her.

- If the crew (Mission Captain + two selections) is all technicians, they win. If the crew has one or more aliens, the attempt fails. If for some reason a deadline is reached, it counts as one failure. Aliens win with four failures.

- After each attempt, I will post the result of the mission. Voting can then begin on the next Mission Captain. There's no Night in this game, so everyone can keep talking through hammers.

- No talking outside the thread.

Conventions


- Votes and wagons work like how you think.
Vote
for the Mission Captain you want; once he's hammered, he makes his choices and the mission is attempted. Remember that in this game votes are a display of confidence in someone, rather than the opposite. I'll do vote counts in the usual way, and often.

- Once you get hammered to be Mission Captain, declare your team like this:

Declare:
first name, second name


I want five smart and active players. First /in first served.
Last edited by archaebob on Thu Mar 05, 2015 5:47 pm, edited 37 times in total.
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Post Post #1 (ISO) » Tue Jan 27, 2015 8:02 pm

Post by Cybele »

Watching this with interest.
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Post Post #2 (ISO) » Wed Jan 28, 2015 11:21 am

Post by archaebob »

You should play! With interest!
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Post Post #3 (ISO) » Wed Jan 28, 2015 12:31 pm

Post by Mist7676 »

/plays with /interest/
You Are Worth It
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Post Post #4 (ISO) » Wed Jan 28, 2015 4:34 pm

Post by archaebob »

Yay!
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Post Post #5 (ISO) » Wed Jan 28, 2015 6:58 pm

Post by foilist13 »

/in with intrigued-ness.
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Post Post #6 (ISO) » Thu Jan 29, 2015 5:09 pm

Post by archaebob »

Bump.
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Post Post #7 (ISO) » Thu Jan 29, 2015 5:33 pm

Post by Albert B. Rampage »

I played this irl many times! It's pretty fun.
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Post Post #8 (ISO) » Thu Jan 29, 2015 8:32 pm

Post by mastin2 »

I have bad memories of Resistance Mafia......

...So sure, I'll hopefully build some good ones here.
My academy.
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Post Post #9 (ISO) » Thu Jan 29, 2015 9:37 pm

Post by archaebob »

In post 7, Albert B. Rampage wrote:I played this irl many times! It's pretty fun.

In post 8, mastin2 wrote:I have bad memories of Resistance Mafia......

...So sure, I'll hopefully build some good ones here.


Are these /ins?

*crosses fingers
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Post Post #10 (ISO) » Fri Jan 30, 2015 5:00 am

Post by Titus »

/in.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #11 (ISO) » Fri Jan 30, 2015 5:01 am

Post by Titus »

@Mod, the aliens should have a choice of passing and have some two player missions btw.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
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Post Post #12 (ISO) » Fri Jan 30, 2015 10:28 am

Post by archaebob »

Titus wrote:@Mod, the aliens should have a choice of passing and have some two player missions btw.


Yeah, I'm not doing The Resistance rules exactly. You'll notice that the Mission Captain isn't rotating automatically either.

I've enjoyed playing The Resistance irl, but I wanted to see if I could make a shorter, sweeter, more intense game. I've taken out every mechanic that isn't essential, and tried to set it up like a game of micro mafia that is perpetually in lylo. Town only needs to get it right once, but there's only a 1/10 chance that they will on Day 1. There's only four Days total. I'm hoping this simplification will bring out more focus, more energy, and richer tactics.

If it turns out there's a major flaw in this setup, I'll consider adding in more Resistance mechanics next time around.
Last edited by archaebob on Mon Mar 02, 2015 6:37 pm, edited 1 time in total.
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Post Post #13 (ISO) » Fri Jan 30, 2015 1:02 pm

Post by Blackberry »

/in ^_^
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Post Post #14 (ISO) » Fri Jan 30, 2015 9:13 pm

Post by archaebob »

Alright that's five! Signups are officially done - role PMs going out.

I'll be editing this post to begin Day 1 once everyone confirms.
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Post Post #15 (ISO) » Fri Jan 30, 2015 10:11 pm

Post by mastin2 »

I have an idea.
Everyone list one person they would never send and one person they would very much like to send.
Informal, of course.
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Post Post #16 (ISO) » Sat Jan 31, 2015 3:36 am

Post by Titus »

How can we know that before we even read each other?
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Post Post #17 (ISO) » Sat Jan 31, 2015 5:40 am

Post by Titus »

That being said

VOTE: Mastina

Let's get this started.
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Post Post #18 (ISO) » Sat Jan 31, 2015 6:17 am

Post by Blackberry »

In post 15, mastin2 wrote:I have an idea.
Everyone list one person they would never send and one person they would very much like to send.
Informal, of course.

In post 16, Titus wrote:How can we know that before we even read each other?

In post 17, Titus wrote:That being said

VOTE: Mastina

Let's get this started.


Really? Why would you want to vote MASTIN as captain after he made a very weak attempt to look like he is starting discussion. There's literally nothing to base what mastin has asked for so it comes off as trying to start discussion but in reality it doesn't seem very genuine since there's nothing to base anything off of yet.

I have a very strange request after thinking about this, can I be the Mission Captain on the THIRD round? I have confidence in my scum-hunting abilities and this game is very strongly mafia-sided so that would be my desire at this point.

FYI, 5c3 = 10, not 8. So the chances of town winning is only
30%
(going strictly on mathematics). I've played around with the numbers to deduce if there is some way to clear or make certain someone is a bad guy with even two failed missions but it is not. So we're pretty screwed, thus why I am proposing that I be Mission Captain on the third round (hell, I'd actually be OK if you want to EXCLUDE me from the first two missions in exchange for making me Captain on the third round). This will guarantee we will fail the first two missions but it will also permit me to gather enough information to carefully deduce who are the aliens.
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Post Post #19 (ISO) » Sat Jan 31, 2015 6:32 am

Post by Titus »

Because it would generate a post like that and get us out of RVS.

UNVOTE:
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Post Post #20 (ISO) » Sat Jan 31, 2015 6:33 am

Post by Blackberry »

In post 19, Titus wrote:Because it would generate a post like that and get us out of RVS.

UNVOTE:


What are yours thought on my proposal?
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Post Post #21 (ISO) » Sat Jan 31, 2015 6:33 am

Post by Titus »

Pretty sure you are scum though Blackberry. If there's an all town mission we win, so why would you willingly exclude yourself from the first two missions?
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Post Post #22 (ISO) » Sat Jan 31, 2015 8:37 am

Post by archaebob »

@ everyone
- Game hasn't started! Still waiting on two confirms.
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Post Post #23 (ISO) » Sat Jan 31, 2015 3:45 pm

Post by archaebob »

@ everyone -


As Blackberry has pointed out, I bungled the math a little while setting things up. I calculated eight possible three-man crews, while there are in fact ten. The game hasn't actually started yet, so if there are no serious objections, I'm going to make a slight change to the Alien win condition:

The Aliens win with four failures, not three.
The game will go for a maximum of four days, not three.

I apologize for this last minute change. There will not be any others. I understand this might lengthen the time commitment - if this bothers anyone, please PM me. The intent is to give town slightly less than %50 odds in a completely random selection. I hope the possibility of one extra day isn't a problem for anyone.
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Post Post #24 (ISO) » Sun Feb 01, 2015 11:22 am

Post by archaebob »

There are five of you.

Well. Not five of
you
. Three of you. You think.

But, five. Sitting here. Talking. You and four others.

Abandoned mission, broken transmitter, maybe three weeks of supplies left. Four weeks, if someone gives up a leg.

There used to be five of you. Actually, there used to be twelve of you. Two killed in the caves (had to be Todd and Chuck), and then seven more when the assault happened at base. The bastards.

You're pretty sure it was Todd and Chuck. You know it must have been Todd. Chuck...Chuck was further back in line. You're not sure. Your bunkmate says it was him though.

One of
their
legs. Not your leg.

Not twelve anymore. Five. Well, actually, three. But that's ok, because the recon pod only takes three. A captain, and two technicians.

Yes. It's possible.

As long as you can watch your back. As long as you can convince the others. As long as that pod can break orbit and hyper up. The beacon. Hyper up the beacon. Once you're in orbit. Get some help. With the beacon. Hyper it.

The beacon on the recon pod can complete a hyper broadcast. You think. At least, the tech is there to make it happen. If everyone cooperates. If everyone does their job.

Bastards. They're outnumbered now, being real chill about it. Ooh yeah. Super chill. Just gonna try and pass it off that they're these technicians, aren't they. Ooh look at us, we're just two other scared spacemen guys trying to get off this creepy rock. Not murderous shapeshifting aliens. Nope. Spacemen.

Nope. You
heard
them. When the lights were still off and the scramble was happening, you heard them. Those voices. Those screeching, harpy voices. Two of them. Walked right through the front door with everyone else.

Right under your nose.

The bastards.

The degenerate, face-chomping bastards.


Day 1 Begins!!
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