The rule booklet: http://www.hasbro.com/common/documents/ ... F54E7F.pdf.
1. JDGA
2. Jackel98
3. DeathNote
4. CareyHammer
5. McMenno
1. Blackberry
In post 2, CuddlyCaucasian wrote:Die Mechaniker
A) Your starting HQ is always treated as FORTIFIED (+1 to both dice) when you defend it.
B) If your defense roll is two natural 6s, that territory cannot be attacked again for the rest of the turn.
The Saharan Republic
A) You can make your maneuver at any point during your turn.
B) When making your maneuver, you may maneuver between any two territories you control, even if they are not connected.
Imperial Balkania
A) When recruiting troops, round up when dividing your territory and population by 3, not down.
B) You still draw a resource card at the end of a turn where you expanded into 4+ territories, even if you didn't conquer a territory.
Enclave of the Bear
A) The defender subtracts 1 from his lower defense die in the first territory you attack during your turn.
B) If your attack roll is a natural three of a kind, and at least one defending troop is defeated, you conquer the territory. Remove all defending troops.
Khan Industries
A) At the start of your turn, place one troop in each territory that has an HQ you control.
B) When drawing a territory card, you may place one troop into that territory if you control it.