The Worst Idea Mafia.

For completed/abandoned Mish Mash Games.
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The Worst Idea Mafia.

Post Post #0 (ISO) » Fri Apr 24, 2015 5:41 am

Post by zabing12 »

Here's how the 'Worst Idea' idea works: each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks the game is satisfactory (e.g., they may require between 2-4 anti-town roles) - otherwise the game is rerolled. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.
In this setup, anti-town roles are in three main factions: Mafia, Aliens and Goo. Aliens have a limited number of team kills, and the Goo have no teamkill. Picking either of these factions generally give you more fun abilities, but the downsides are a lack of team kills and teammates - so, sometimes, they're functionally equivalent to serial killers. There are a lot of wacky roles, so before playing, skim the list and get to know how most of them work. There are a couple of new roles on the town side to counter the Alien and Goo threats. For example, some games may revolve around the Conspiracy Theorists, each of which investigate each the others as being Alien. Others may contain a mason group, but be complicated by the presence of a Chameleon Goo.
Worst Idea is necessarily an unpredictable goofy game, but the setup mitigates this by attempting to reduce the number of 'opaque' setups for which the town has no chance of deciphering the roles in the game. For this reason, some common roles like Serial Killers, Strongmen and straightforward scum Role Blockers are omitted. Finally, some invented roles which would be unusual in standard games fit neatly into the Greater Idea format, such as the Lynch Bait, the Coroner and the Pseudo Jester.
i will give you the two roles to choose from when you post.
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Roles:
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Doctor
Doctor
Coroner (can target a dead player to discover which role(s) killed them, but not the player who owns it; can also target a living player, succeeding if they die that night)
Coroner
Coroner
Coroner
Bodyguard
Bodyguard
One-shot Commuter
Cop
Cop
Ascetic Cop
Backup Cop (becomes a Cop if a Cop, Ascetic Cop, Traitor Cop or Jack Of All Trades dies)
Watcher
Tracker
Hider (dies if successfully targets a Mafia, Alien or Goo, or a player that died that night; immune to night actions if successfully targets a player otherwise.)
Ascetic Hider
Area 51 Detective (target is roleblocked if Alien)
Area 51 Immunologist (permanently renders target immune to any kind of death by Aliens, except lynching)
Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Compulsive Roleblocker
Jailkeeper
Jailkeeper
Jack Of All Trades (cop/doc/roleblock abilities, all one-shot)
Mason
Mason
Mason
Ascetic Mason
Mason Compulsive Bodyguard
Mason Reflexive Doctor
One-shot Vigilante
Miller Vigilante
One-shot Day Vigilante
Nymphomaniac (compulsively chooses a lover on night 1; the other lover is not informed)
Excellent Sense of Smell Townie (immediately informed how many of each Goo roles are in the game)
Excellent Sense of Smell Townie
Ugly Townie (immediately informed how many of each goo roles are in the game; can win with the goo survivor-style; investigates as Alien)
Ugly Townie
Clairvoyant (immediately informed how many factions there are; lyncher/pseudojester count as factions)
Clairvoyant
Clairvoyant
Clairvoyant
Treestump
Lynchbait (guaranteed to be the target of the Lyncher, if one exists)
Macho One-shot Kingmaker (cannot be protected)
Macho Death Kingmaker (cannot be protected; kingmaker action activates publicly upon death, applies to the next day)
Supersaint
Vengeful Townie
One-shot Unlynchable Townie
Universal Backup (acquires current abilities of first killed town player)
Universal Backup
Mafia Goon
Mafia Goon
Mafia Goon
Mafia Goon
Ascetic Mafia Goon
Ascetic Mafia Goon
Bulletproof Mafia Goon
Bulletproof Mafia Goon
Mafia Tracker
Mafia One-Shot Role Cop
Mafia One-Shot Role Cop
Mafia Traitor Cop (initially unaware of teammates, and vice-versa)
Mafia Conspiracy Theorist (immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
Mafia Conspiracy Theorist
Mafia Clairvoyant (immediately informed how many factions there are; lyncher/pseudojester count as factions)
Mafia Clairvoyant
Mafia One-shot Day Vigilante
Mafia Godfather
Alien Avenger (supersaint)
Alien Avenger
Alien Vanillerizer
Alien Vanillerizer
Alien Psychotrooper (while alive, all roles which expect a result receive 'no result' as if role blocked)
Alien One-Shot Psychomagnet (all night actions are redirected to the target)
Alien Monarch (bulletproof unlynchable day-vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
Baby Alien Monarch (on the dawn of Day 4, becomes an Alien Monarch; at that point, the town is publicly informed of the presence of this role; until then, cannot perform Alien factional kills)
Baby Alien Monarch
Lyncher (game ends if lyncher wins; lyncher becomes vanilla townie if target is killed; mod personally selects a town lynchee target after all players have chosen their roles)
Pseudojester (one-shot unlynchable; converts to the alignment of the hammering player when lynched; cannot win otherwise)
Red Goo (goo-aligned; targeted player unstoppably dies, even if bulletproof etc; one-shot; cannot be redirected/blocked; mod announces the death being due to a Red Goo)
Red Goo
Grey Goo (goo-aligned; anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. The goo faction gains immediate knowledge of this. Immediately after night 2, Grey Goo (unblockably) dies)
Chameleon Goo (same as grey goo; also a mason)
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Post Post #1 (ISO) » Fri Apr 24, 2015 5:51 am

Post by Cybele »

Appreciating the fact that you appear to be new to tbe site, I believe the general policy is that this subforum is strictly for playing games that are farther removed from actual mafia. This game is still too close to being basically just a game of mafia, that it needs to be run through the proper channels, including that the moderator for the game needs to have a certain amount of experience on-site, the game must sit in the proper queues, and i believe must also have certain reviewing done.
Albeit, I don't have much personal experience with the process, but it is my understanding that you will be told that you cannot run this game here or yet.
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Post Post #2 (ISO) » Fri Apr 24, 2015 3:08 pm

Post by JDGA »

^ this is basically it.
Also, worst idea mafia is gunfight, what you've got would be greatest idea.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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