Rules are here and are fairly simple for new players - the complexity of Diplomacy is almost entirely in your dealings with other players rather than the mechanics themselves. If you've not played before, give them a look over to see if it's for you but newbies are certainly welcome. I'm also happy to take questions about the rules via PM.
I'll be modding, using Backstabbr to process orders.
- Do not attempt to deceive me with orders. If you send me an invalid order in Spring 1901 and I spot it before deadline, I will point this out to you and allow you to resubmit if you have time, but I will not do this in future turns. You may deliberately submit an invalid order but I will not attempt to 'correct' anything; invalid orders will be treated as if no order was submitted. You may ask me via PM what would and would not be considered a valid order if you need to do so.
- When issuing convoy orders, I will accept either implict orders (A Lon - Pic) or explicit orders (A Lon - Eng - Pic).
- If seven game years pass without a supply centre changing hands, the game will end in a draw between all remaining powers (it probably won't come to that).
- If you send multiple sets of orders before deadline, I will take the most recent PM only. All previous orders will be disregardedso include a full list of orders in each new PM.
- Please do not take screenshots of PMs sent about this game to pass on to other players; if you want to tell X what Y said to you, you should say it second-hand.
Ciara - England
CDB - Turkey
vonflare - France
2birds - Russia
Salamence - Germany
Current Map: