Love Letter (Game over)

For completed/abandoned Mish Mash Games.
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Love Letter (Game over)

Post Post #0 (ISO) » Thu Oct 22, 2015 5:15 pm

Post by gamsimbre »

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All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?


Love Letter is a game of risk, deduction, and luck. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. Each player starts with only one card in hand. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!




GAME CARDS

- Each card has a value in the upper left corner - the higher the number, the closer that person is to the princess.
- At the bottom of each card, a text box describes the effect when the card is discarded.
- See below for a list of all cards and their effects.

SETUP

- All cards will be shuffled, and one will be removed from the deck.
- Each player then gets one card from the deck. This is the player's hand, and is kept secret from the others.
- If this is the first game, a player will be randomly chosen to go first. Otherwise, the winner of the previous game goes first.

HOW TO PLAY

- Love Letter is played in a series of rounds.
- On your turn, you will draw the top card from the deck and add it to your hand.
- Then, you will choose one of the two cards and discard it face up in front of you.
- Any effects on the discarded card are then applied. You must apply its effect, even if it is bad for you.
- Once you finish applying the card's effect, the turn passes to the player on your left.

OUT OF A ROUND

- If you are knocked out of the round, you discard the card in your hand face up.
- The card's effect does not apply in this situation.

END OF A ROUND

- A round ends if the deck is empty at the end of a turn.
- All players still in the round reveal their hands.
- The player with the highest ranked person wins the round.
- In case of a tie, the player who discarded the highest total value of cards wins.

- A round also ends if all players but one are out of the round, in which case the remaining player wins.

- The winner receives a token of affection. The cards are then reshuffled, and a new round begins.

WINNING

After four rounds, all players that earned a token of affection will play one final round. The player that wins this round is named the overall winner, and wins the princess' heart!



Spoiler: List of Cards
  • 8: Princess (x1)
    If you discard this card, you are out of the round.


  • 7: Countess (x1)
    If you have this card and the King or Prince in your hand, you must discard this card.

    You do not have to reveal the other card in your hand. Of course, you can also discard the Countess even if you do not have a King or Prince in your hand.


  • 6: King (x2)
    Trade hands with another player of your choice.

    You cannot trade with a player who is out of the round, nor with someone protected by the Handmaid. If all other players still in the round are protected by the Handmaid, this card does nothing.


  • 5: Prince (x4)
    Choose any player (including yourself) to discard his or her hand and draw a new card.

    If the deck is empty, that player draws the card that was removed at the start of the round.


  • 4: Handmaid (x4)
    Until your next turn, ignore all effects from other players' cards.


  • 3: Baron (x4)
    You and another player secretly compare hands. The player with the lower value is out of the round.

    In case of a tie, nothing happens. If all other players still in the round are protected by the Handmaid, this card does nothing.


  • 2: Priest (x4)
    Look at another player's hand.


  • 1: Guard (x10)
    Name a non-Guard card and choose another player. If that player has that card, he or she is out of the round.

    If all other players still in the round are protected by the Handmaid, this card does nothing.



Players:








Last edited by gamsimbre on Mon Jan 18, 2016 2:43 pm, edited 91 times in total.
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Post Post #1 (ISO) » Thu Oct 22, 2015 5:35 pm

Post by JDGA »

/in
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #2 (ISO) » Thu Oct 22, 2015 5:38 pm

Post by Salamence20 »

Also /in
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Post Post #3 (ISO) » Thu Oct 22, 2015 6:00 pm

Post by lilith2013 »

/in!
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Post Post #4 (ISO) » Thu Oct 22, 2015 6:12 pm

Post by Save The Dragons »

looking for love /in all the wrong places
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Post Post #5 (ISO) » Thu Oct 22, 2015 6:32 pm

Post by Snakes »

/in
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Post Post #6 (ISO) » Thu Oct 22, 2015 6:52 pm

Post by ika »

/in
Last edited by ika on Fri Mar 11, 2016 3:45 pm, edited 1 time in total.
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Post Post #7 (ISO) » Thu Oct 22, 2015 8:17 pm

Post by Mitillos »

/in
You don't have ambiguity; you have
options
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Post Post #8 (ISO) » Thu Oct 22, 2015 8:23 pm

Post by Tatsuya Kaname »

I'm /in!
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #9 (ISO) » Thu Oct 22, 2015 8:49 pm

Post by JDGA »

Wow, that filled quickly.
Fickle, cold and harsh or caring and warm
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You know the wind will always come back.
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Post Post #10 (ISO) » Fri Oct 23, 2015 1:30 am

Post by Salamence20 »

This is going to be fun
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Post Post #11 (ISO) » Fri Oct 23, 2015 2:21 am

Post by gamsimbre »

Game should be up and running this afternoon when I get home from work ^_^
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Post Post #12 (ISO) » Fri Oct 23, 2015 3:10 am

Post by D3f3nd3r »

/in for queue
“The assumption of good faith is dead”

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Post Post #13 (ISO) » Fri Oct 23, 2015 4:54 am

Post by KittyMo »

/queue
Alt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa

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Post Post #14 (ISO) » Fri Oct 23, 2015 11:04 am

Post by gamsimbre »

Dealing everyone's card...

For those in the queue, I won't have enough time to run two games at once. But if there's still interest afterwards, I'll gladly host another :D
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Post Post #15 (ISO) » Fri Oct 23, 2015 11:14 am

Post by gamsimbre »

Everyone's been dealt there hand. Please let me know if you don't have yours ASAP.

Now to figure out who goes first:
1 = JDGA
2 = Salamence20
3 = lilith2013
4 = Save The Dragons
5 = Snakes
6 = ika
7 = Mitilos
8 = Tatsuya Kaname

Original Roll String: 1d8
1 8-Sided Dice: (4) = 4
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Post Post #16 (ISO) » Fri Oct 23, 2015 11:17 am

Post by gamsimbre »

Save The Dragons goes first! Good luck everyone!

Save The Dragons draws a card...

Round: 1
Deck: 20 cards remaining
Player's turn: Save The Dragons
-----------------------------
JDGA (IN)
Discarded:

Salamence20 (IN)
Discarded:

lilith2013 (IN)
Discarded:

Save The Dragons (IN)
Discarded:

Snakes (IN)
Discarded:

ika (IN)
Discarded:

Mitilos (IN)
Discarded:

Tatsuya Kaname (IN)
Discarded:
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Post Post #17 (ISO) » Fri Oct 23, 2015 2:52 pm

Post by Salamence20 »

Rip.
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Post Post #18 (ISO) » Fri Oct 23, 2015 4:10 pm

Post by JDGA »

looks like the PM trouble cost me my hand, and probably everyone else's too.
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You know the wind will always come back.
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Post Post #19 (ISO) » Sat Oct 24, 2015 3:12 am

Post by Salamence20 »

And it looks like we got em back
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Post Post #20 (ISO) » Sat Oct 24, 2015 3:18 am

Post by Davsto »

Love Letter (Round 1: STD's turn)

Hehe
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Post Post #21 (ISO) » Sat Oct 24, 2015 3:47 am

Post by Save The Dragons »

Original Roll String: 1d7
1 7-Sided Dice: (3) = 3
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Post Post #22 (ISO) » Sat Oct 24, 2015 3:47 am

Post by Save The Dragons »

lilith i choose you

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Post Post #23 (ISO) » Sat Oct 24, 2015 4:03 am

Post by lilith2013 »

Whyyyyy :(
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Post Post #24 (ISO) » Sat Oct 24, 2015 4:55 am

Post by ika »

Phew
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