Nomic (025,028,030,M010,M011,032,033,S003)

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Wed Jan 20, 2016 3:49 pm

Post by JDGA »

oh geeze.
Nay 30
and green token.
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Post Post #76 (ISO) » Wed Jan 20, 2016 3:51 pm

Post by JDGA »

(you'd have to amend Mutable 4 anyway)
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Post Post #77 (ISO) » Wed Jan 20, 2016 4:18 pm

Post by Aronis »

Nay to 30

I want a red token!
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Post Post #78 (ISO) » Wed Jan 20, 2016 4:34 pm

Post by Drench »

Proposal 31:
If a player should not specify a token colour with their vote, one will be assigned randomly at the passage, failure, lapsing, or other conclusive procedure of the vote's subject in question. This shall be tracked by the Treasurer, if one exists; if one does not exist, this rule is void until such a time as one does.
Last edited by Drench on Wed Jan 20, 2016 4:42 pm, edited 1 time in total.
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Post Post #79 (ISO) » Wed Jan 20, 2016 4:38 pm

Post by JDGA »

Nay 031
, green
Don't
particularly
want to keep track of who did/didn't receive a token on what vote. There's honestly enough to track as it is already, right now it just feels like we're adding extra things for the sake of it :P if you want to go crazy, delegate a treasurer or something first please...? D:
(not to mention neither credits nor tokens have
any
use right now)
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Post Post #80 (ISO) » Wed Jan 20, 2016 4:42 pm

Post by Drench »

Motion 9
: The first player to nominate as the Treasurer and receive the support of two other players hereby becomes the Treasurer, to execute all duties as required by rules and motions.
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Post Post #81 (ISO) » Wed Jan 20, 2016 4:42 pm

Post by Drench »

your wish is my amended command
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Post Post #82 (ISO) » Wed Jan 20, 2016 4:45 pm

Post by JDGA »

Nay 031, Aye M009
(and +1 Green)
Still seems like something silly that the player probably ought to think of themselves. Can't complain with the motion though :P
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Post Post #83 (ISO) » Wed Jan 20, 2016 5:00 pm

Post by Aronis »

Aye to both. More red tokenz plz
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Post Post #84 (ISO) » Wed Jan 20, 2016 5:11 pm

Post by Drench »

anyway also yeah that's what motions are for
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Post Post #85 (ISO) » Wed Jan 20, 2016 5:35 pm

Post by JDGA »

And that's enough for M009 to be adopted.
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Post Post #86 (ISO) » Wed Jan 20, 2016 6:27 pm

Post by Aronis »

Motion 010: I will be treasurer!

Aye to 010 and I want another red token.
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Post Post #87 (ISO) » Thu Jan 21, 2016 2:57 am

Post by Felissan »

VOTE: Aye to 031
VOTE: Nay to M010
Two green tokens, for a total of three.
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Post Post #88 (ISO) » Thu Jan 21, 2016 3:19 am

Post by JDGA »

Aye M010


M011:
The Treasurer (once one exists) shall be required to keep track of all items in possession of each player relevant to the rules, replacing the moderator in this role.

(and two more greens)
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Post Post #89 (ISO) » Thu Jan 21, 2016 3:29 am

Post by JDGA »

Oh, and 031 got adopted. Becomes Mutable Rule 22!
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Post Post #90 (ISO) » Thu Jan 21, 2016 4:17 am

Post by Felissan »

Proposal 032:
Amend Mutable 4 to add "This rule defers to all subsequent rules."

Proposal 033:
Repel Mutable rule 2.

Proposal 034:
Tokens may be sold to the bank at any time for 10 credits each.

S003
Proposal 035:
Abilities are another type of rule, that are described with a cost and an effect. A player may choose at any time to trigger an ability: it will be active in each of their posts starting from the one it was triggered in, up to the first one where they can't afford its cost. They will have to expand the ability's cost in every one of these posts.
Proposal A001:
Dissuasion (Cost: 3 Red tokens) : Nay votes in posts made when this ability is active will count as two votes. These votes must be written in red.
Proposal A002:
Persuasion (Cost: 3 Green tokens) : Aye votes in posts made when this ability is active will count as two votes. These votes must be written in green.
Proposal A003:
Charisma (Cost: 10 Blue tokens) : When this ability is active, its user may temporarily switch any voting on a proposal on or off, which must be done in blue text. Voting on a proposal comes back on by default 12 hours after it was last put on hold, or when this ability ends. This ability stops prematurely if another player triggers it for themselves. The player who is using this ability temporarily gets "Arbitrator of the Debate" added at the end of their title.


I set Charisma's cost to a very high value, since it could easily be used to stall the game if I didn't. If later rules turn out to make it a reasonable cost, we may increase it further by amending that rule.
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Post Post #91 (ISO) » Thu Jan 21, 2016 6:04 pm

Post by Aronis »

Posting for my 50 credits

Aye to 034.
Gonna think about 032+s003 for a while.

What's your reasoning behind removing rule 2?

And as always I want a red token
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Post Post #92 (ISO) » Thu Jan 21, 2016 7:07 pm

Post by JDGA »

I'm pretty much ditto Aronis here.
Aye 034
(which is enough to adopt it)
Nay 032

Aye S003

Uncertain on 033, and three red tokens.
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Post Post #93 (ISO) » Fri Jan 22, 2016 6:31 am

Post by Felissan »

It just felt like rule 2 was a waste of a mutable rule spot since the game first began, because it was mainly there to integrate the game starting with 5 players into the rules.
Also, since I forgot about those, I'll grab 3 Red tokens, and the one for 034 will have to be left to RNGod.
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Post Post #94 (ISO) » Fri Jan 22, 2016 6:03 pm

Post by JDGA »

Since there's no treasurer yet, "RNGod" says you get nothing.
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Post Post #95 (ISO) » Fri Jan 22, 2016 6:32 pm

Post by Aronis »

^Why you should've made me treasurer^

Aye to s003, 032, 033

And more red tokens for me, tyvm
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Post Post #96 (ISO) » Sat Jan 23, 2016 8:02 pm

Post by Aronis »

I for one, want 50 credits
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Post Post #97 (ISO) » Sun Jan 24, 2016 5:18 pm

Post by Aronis »

Is this game dead?

Either way, I intend to become the richest person alive
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Post Post #98 (ISO) » Mon Jan 25, 2016 11:22 am

Post by Felissan »

YOU! Guess what? Money is important! If you don't have it, your weapons will rust, and you can't fight without your weapons!
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Post Post #99 (ISO) » Mon Jan 25, 2016 11:40 am

Post by Aronis »

I don't have any weapons???
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