BattleCON game 2 - Cybele (Pendros) vs. Zorblag (Clinhyde)

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BattleCON game 2 - Cybele (Pendros) vs. Zorblag (Clinhyde)

Post Post #0 (ISO) » Fri May 06, 2016 10:09 pm

Post by Zorblag »

Hurrah BattleCON!

This is a board game that simulates a fighting video game (e.g. Streetfighter.)

In this game we'll have Pendros Schalla (Cybele) fighting Clinhyde Eight (Zorblag) using the Force Gauge.

We'll need to start by picking finishers and the first two discards. I pick
Spoiler: Finisher and discards
Finisher: Ritherwythe Infusion
Discard 1: Toxic Dash
Discard 2: Force Special Action Diffusion


-Zorblag R`Lyeh
Last edited by Zorblag on Mon May 09, 2016 3:44 pm, edited 1 time in total.
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Post Post #1 (ISO) » Sat May 07, 2016 7:14 am

Post by Cybele »

i pick
Spoiler: opening
finisher: landslide punch
discard 1: force special dash
discard 2: tectonic grasp
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Post Post #2 (ISO) » Sat May 07, 2016 7:22 am

Post by Cybele »

oh um thr force special action os a style so it cant be paired with diffusion on your discard.
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Post Post #3 (ISO) » Sat May 07, 2016 9:23 am

Post by Cybele »

since my choices are locked in anyways, its no problem for you to choose a new set up, and hopefully you havent looked at my set up yet but tbh its no big dealnl if you had.
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Post Post #4 (ISO) » Sat May 07, 2016 9:55 am

Post by Zorblag »

That's the problem with making those choices after a long night of drinking. I'll go with FSA Frenzy which might be what I intended.

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Post Post #5 (ISO) » Sat May 07, 2016 10:09 am

Post by Zorblag »

Beat 1

Start of beat summary
oo
P
o
C
oo


Pendros
: 20 life
Force Gauge: 2
Discard 1: Force Special Dash
Discard 2: Techtonic Grasp
Finisher: Landslide Punch
Face down marker locations are underscored.
Face up marker locations are struck through.

Clinhyde
: 20 life
Force Gauge: 2
Discard 1: Toxic Dash
Discard 2: Force Special Frenzy
Finisher: Ritherwythe Infusion
Crizma Infusion: Inactive
Ehrlite Infusion: Inactive
Hylatine Infusion: Inactive
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Post Post #6 (ISO) » Sat May 07, 2016 10:13 am

Post by Zorblag »

I think that should do it for the setup for start of beat. Let me know if I've forgotten anything. I'm going to need some time to look at all our options before playing my first pair, so that probably won't happen until mid-evening at the earliest.

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Post Post #7 (ISO) » Sat May 07, 2016 10:34 am

Post by Cybele »

aure that looks fine.
Spoiler: beat 1
wandering shot

ok here goes!
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Post Post #8 (ISO) » Sat May 07, 2016 5:13 pm

Post by Zorblag »

OK, time for some wild and crazy beats!
Spoiler: Beat 1 Attack Pair
Gravity Grasp!
Can you grasp the gravity of this attack?

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Post Post #9 (ISO) » Sat May 07, 2016 5:15 pm

Post by Zorblag »

For first ante let's do it random. I'll be 1 and you be 2.

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


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Post Post #10 (ISO) » Sat May 07, 2016 5:17 pm

Post by Zorblag »

Looks like I'm first and I will not ante.

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Post Post #11 (ISO) » Sun May 08, 2016 7:13 pm

Post by Zorblag »

Oh, and in case it isn't obvious, you'll want to spoiler tag any Environment antes. Once they go face up at the start of the next ante I'm not sure the best way to show which one is where on the board representation, so we'll probably have to remember. That reveal should happen before any anteing, though that's easy enough to do with spoilers, and if you're anteing first due to priority from the prior beat it's trivial for you as you already know it.

Does that all sound about right/reasonable?

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Post Post #12 (ISO) » Mon May 09, 2016 3:29 pm

Post by Cybele »

ante - 1 environment marker
Spoiler: EM #1
healing breeze

sorry for the delay. Sunday was mothers day, and was pretty busy today too.
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Post Post #13 (ISO) » Mon May 09, 2016 3:43 pm

Post by Zorblag »

No worries at all. I think that you'll need to put the position of the Environment Marker outside the spoiler so that I know where it is face down. Past that, I'm passing again, so unless you want to use Force Gauge the ante can be over.

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Post Post #14 (ISO) » Mon May 09, 2016 3:56 pm

Post by Cybele »

In post 12, Cybele wrote:ante - 1 environment marker
Spoiler: EM #1
healing breeze

sorry for the delay. Sunday was mothers day, and was pretty busy today too.
spot 4 (right in the middle)
actually i forgot to post it entirely lol. >.<
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Post Post #15 (ISO) » Mon May 09, 2016 3:56 pm

Post by Cybele »

no ante.
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Post Post #16 (ISO) » Mon May 09, 2016 4:05 pm

Post by Zorblag »

OK, the beat starts then. And it looks like I get lucky that you didn't come up next to me (though the beat is going to hurt anyhow.)

I think that I've got priority; I'll hit you for 2 and move you to spot 1. You are not stunned.

Poo
o
Coo.

You hit me for 5 and stun me. You pull one or two, but then I get to choose to ignore it or not.

After that you'll be able to place one more Environment Token face down.

Sound right?

Also, I'm not going to be able to do too much tonight as a heads up.

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Post Post #17 (ISO) » Mon May 09, 2016 4:13 pm

Post by Cybele »

i only count 4 damage dealt to you?
i will attempt to pull you 2 spaces.
since the pull comes before the new token, I'll wait to place that after i know if youre pulled or not.
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Post Post #18 (ISO) » Mon May 09, 2016 4:27 pm

Post by Zorblag »

Right, because I always think your shots are strikes. Silly Troll.

I will let you pull me.

PoC
o
ooo


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Post Post #19 (ISO) » Mon May 09, 2016 4:39 pm

Post by Cybele »

okay then in that case, i am placing an additional marker on space 2, in between us:
Spoiler: EM #2
lightning strike
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Post Post #20 (ISO) » Mon May 09, 2016 4:54 pm

Post by Zorblag »

Beat 1

Start of beat summary
oo
P
o
C
oo


Pendros
: 20 life
Force Gauge: 2
Discard 1: Force Special Dash
Discard 2: Techtonic Grasp
Finisher: Landslide Punch
Face down marker locations are underscored.
Face up marker locations are struck through.

Clinhyde
: 20 life
Force Gauge: 2
Discard 1: Toxic Dash
Discard 2: Force Special Frenzy
Finisher: Ritherwythe Infusion
Crizma Infusion: Inactive
Ehrlite Infusion: Inactive
Hylatine Infusion: Inactive


Pendros
:
Wandering Shot

Range: 1 - 5
Power: 4
Priority: 1
Stun Guard 5

On Hit
: Pull the opponent 1 or 2 spaces.
On Damage
: You may place another Environment Marker face-down into any unoccupied space.

Clinhyde
:
Gravity Grasp

Range: 2 - 4
Power: 2
Priority: 5
You may choose to ignore movement applied to Clinhyde during this beat.
On Hit
: Move the opponent directly to any space.
On Hit
: Move the opponent 1 space.

Ante
:
Pendros Antes Environment Marker 1 in space 4.
oo
P
o
C
oo


Start of Beat
:
None

Active Player (
Clinhyde
)
:
Clinhyde hits Pendros.
Clinhyde pulls Pendros 1 space.
ooo
P
C
oo

Clinhyde moves Pendros directly to space 1.
P
oo
o
C
oo

Pendros takes 2 damage. Pendros is not stunned.

Reactive Player (
Pendros
)
:
Pendros hits Clinhyde.
Pendros pulls Clinhyde 2 spaces.
P
o
C
o
ooo

Clinhyde takes 4 damage. Clinhyde is stunned.
Pendros places Environment Marker 2 in space2.
P
o
C
o
ooo


End of Beat
:
None

Recycle
:
Pendros gains 1 Force
Clinhyde games 1 Force
On to Beat 2.



Current State
P
o
C
o
ooo


Pendros
: 18 life
Force Gauge: 3
Discard 1: Wandering Shot
Discard 2: Force Special Dash
Finisher: Landslide Punch
Face down marker locations are underscored.
Face up marker locations are struck through.
Environment Marker 1 is in space 4.
Environment Marker 2 is in space 2.

Clinhyde
: 16 life
Force Gauge: 3
Discard 1: Gravity Grasp
Discard 2: Toxic Dash
Finisher: Ritherwythe Infusion
Crizma Infusion: Inactive
Ehrlite Infusion: Inactive
Hylatine Infusion: Inactive
Last edited by Zorblag on Mon May 09, 2016 5:44 pm, edited 1 time in total.
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Post Post #21 (ISO) » Mon May 09, 2016 4:55 pm

Post by Zorblag »

Let me know how that looks. I'll probably submit my beat 2 and then call it a night.

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Post Post #22 (ISO) » Mon May 09, 2016 5:14 pm

Post by Zorblag »

Spoiler: Beat 2 Attack Pair
Shock Burst!


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Post Post #23 (ISO) » Mon May 09, 2016 5:17 pm

Post by Cybele »

looks fine.
Spoiler:
tectonic haymaker
the trap is set. lets see if youre a clever prey or not...
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Post Post #24 (ISO) » Mon May 09, 2016 5:17 pm

Post by Cybele »

you have first ante
Locked

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