Shotgun (Signups Open Indefinitely)

For completed/abandoned Mish Mash Games.
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Shotgun (Signups Open Indefinitely)

Post Post #0 (ISO) » Fri May 27, 2016 2:23 pm

Post by Kappy »

Welcome to Shotgun!
This is a simple game with 1 goal: be the last player alive.
There are a few options for your move. Please PM your action each round to me:
1. Shield: Your shield has 9 lives. After that, you can no longer shield. Your shield protects you from any attacks.
2. Reload: Adds a bullet to your gun chamber.
3. Shoot: You can shoot different guns for different amounts of bullets. Shots must have a target. Pistol: Takes 1 bullet, deals 1 damage to shield. Machine Gun: Takes 3 bullets, deals 3 damage to shield. Shotgun: Takes 5 bullets, deals 5 damage to shield. Bazooka: Takes 10 bullets, deals 10 damage to shield. (instant win)
4. Draw Knife: Prepares your knife.
5. Stab: Must have a target. Kills your target if their shield is not up, but deals 0 damage to shield. Can be used infinitely once knife is drawn.
You start with no bullets. Stabs and shots kill their target if shield is not put up, and if the shield has low enough health, shots can overpower shield. The winner is the last player alive. If all living players would die, the tiebreaker is whoever sent the PM first.
Deathmatch: If, for five consecutive rounds, all players play shield, I will announce a deathmatch. In thread, all players can use tags to hurt another player, like so:

Code: Select all

[hurt]Kappy[/hurt]
This appears as HURT: Kappy. If a player receives a simple majority of all hurts, they will be killed. Deathmatches will continue until someone plays something other than shield.
Signups:
Last edited by Kappy on Thu Jun 16, 2016 4:04 am, edited 15 times in total.
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Post Post #1 (ISO) » Fri May 27, 2016 2:37 pm

Post by heuristically_alone »

/in

I assume you start with 0 bullets?
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Post Post #2 (ISO) » Fri May 27, 2016 3:07 pm

Post by Kappy »

Yes.
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Post Post #3 (ISO) » Fri May 27, 2016 3:50 pm

Post by heuristically_alone »

Random idea. What if there were a mafia game where this minigame was going on at same time? Rounds had a 48 hour dedeadline like the prod, and the winner gets a one shot bulletproof . If you get killed / lynched, obviously you'd have to be dead in mini game too
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Post Post #4 (ISO) » Fri May 27, 2016 3:52 pm

Post by KuroiXHF »

/in
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Post Post #5 (ISO) » Sun May 29, 2016 12:47 pm

Post by Kappy »

Bumping this to get more sign ups.
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Post Post #6 (ISO) » Sun May 29, 2016 12:57 pm

Post by heuristically_alone »

I'll sign up twice :D
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Post Post #7 (ISO) » Sun May 29, 2016 1:47 pm

Post by Kappy »

lolno
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Post Post #8 (ISO) » Sun May 29, 2016 4:45 pm

Post by heuristically_alone »

I promise to kill myself first...
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Post Post #9 (ISO) » Sun May 29, 2016 8:50 pm

Post by Realeo »

Normally, I would try to limit the game I play, but this sounds light so /in.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #10 (ISO) » Tue May 31, 2016 10:57 am

Post by Randomnamechange »

/In
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Post Post #11 (ISO) » Tue May 31, 2016 12:05 pm

Post by Mizzytastic »

I'm confused. You start with no bullets, but there doesn't seem to be a mechanic for getting bullets, only for loading them once you have them.
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Post Post #12 (ISO) » Tue May 31, 2016 12:21 pm

Post by heuristically_alone »

I assume that there is a giant box of bullets nearby, you just start with 0 bullets loaded.
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Post Post #13 (ISO) » Tue May 31, 2016 1:03 pm

Post by Kappy »

Yes. You start with zero
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Post Post #14 (ISO) » Wed Jun 01, 2016 9:55 am

Post by Kappy »

Cmon guys! 2 more!
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Post Post #15 (ISO) » Wed Jun 01, 2016 1:18 pm

Post by Randomnamechange »

randomidget wrote:/In
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Post Post #16 (ISO) » Wed Jun 01, 2016 1:19 pm

Post by KuroiXHF »

I'm actually going to /out because I'm going to be gone for the weekend, until Tuesday. If you still need guys then, I'll come back.
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Post Post #17 (ISO) » Sun Jun 12, 2016 6:01 am

Post by Kappy »

bump
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Post Post #18 (ISO) » Sun Jun 12, 2016 6:23 am

Post by KuroiXHF »

/in
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Post Post #19 (ISO) » Tue Jun 14, 2016 12:06 pm

Post by Kappy »

bump
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Post Post #20 (ISO) » Tue Jun 14, 2016 11:56 pm

Post by Tipitou »

/in

I used to play a simular game when I was a child :)
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Post Post #21 (ISO) » Wed Jun 15, 2016 2:16 am

Post by Realeo »

/out

Sorry =P IBoT just started so I need to slack off some game from my online schedule.
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Post Post #22 (ISO) » Wed Jun 15, 2016 7:23 am

Post by drmyshottyizsik »

/in
#freeShotty
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Post Post #23 (ISO) » Thu Jun 16, 2016 1:38 am

Post by Kappy »

That's our five! But I'm going to be V/LA soon, so this won't start for a while.
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Post Post #24 (ISO) » Thu Jun 16, 2016 4:00 am

Post by Kappy »

In post 20, Tipitou wrote:/in

I used to play a simular game when I was a child :)
Yes, this is actually based off of the "gun game," with a few rules added to make it more exciting and to prevent infinite games.
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