BattleCON G7 - KingdomAces (Lixis) vs. Zorblag (Ottavia)

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Thu Jul 07, 2016 4:50 pm

Post by KingdomAces »

Spoiler: Beat 10
Vine Burst
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Post Post #101 (ISO) » Thu Jul 07, 2016 4:55 pm

Post by KingdomAces »

OooLooo

Lixis: 3/7
Naturalizing Strike
Shot

Ottavia: 15/7
Demolition Drive
Cover Dash


I think.
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Post Post #102 (ISO) » Thu Jul 07, 2016 4:59 pm

Post by Zorblag »

Beat 6

Start of Beat Summary
ooo
L
oo
O


Lixis
:
10 life
Force Gauge: 6
Discard 1: Force Dash
Discard 2: Vine Shot
Finisher: Virulent Miasma

Ottavia
:
17 life
Force Gauge: 7
Discard 1: Anti-Personnel Burst
Discard 2: Snapback Strike, Dash
Finisher: Double Barrel


Lixis
:
Naturalizing Lance

Range: 2 ~ 3
Power: 2
Priority: 6
Opponents cannot move into or through the spaces adjacent to you during this beat. They may still move out of these spaces.
Reveal:
Negate the effects of all counters, tokens and cards anted by the nearest opponent. Players cannot spend tokens or counters during this beat. The opponent's power, priority, and range cannot exceed printed values during this beat.

Ottavia
:
Demolition Shot

Range: 1 ~ 4
Power: 3
Priority: 3
Stun Guard 2

On Hit:
If the opponent's priority is 1 or less, the opponent is stunned.
After Activating:
Advance up to 4 spaces.

Ante:

Ottavia Antes Target Lock 5.
Lixis Antes 2 Force for Power +1.

Reveal:

None

Start of Beat:

None

Active Player (
Lixis
):

Lixis hits Ottavia.
Ottavia discards Drive.
Ottavia takes 2 damage and is not stunned.

Reactive Player (
Ottavia
):

Ottavia hits Lixis.
Lixis takes 3 damage and is stunned.

End of Beat:

None

Recycle:

Lixis gains 1 Force.
Ottavia gains 1 Force.
On to Beat 7.



Current State
ooo
L
oo
O


Lixis
:
7 life
Force Gauge: 7
Discard 1: Naturalizing Lance
Discard 2: Force Dash
Finisher: Virulent Miasma

Ottavia
:
15 life
Force Gauge: 6
Discard 1: Demolition Shot, Drive
Discard 2: Anti-Personnel Burst
Finisher: Double Barrel
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Post Post #103 (ISO) » Thu Jul 07, 2016 5:00 pm

Post by Zorblag »

Actually, I think you have access to shot. Your Finisher is in your discard 2 right now, but shot should be in your hand.

If that's not the force then it's close enough. Life looks like what I expect.

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Post Post #104 (ISO) » Thu Jul 07, 2016 5:08 pm

Post by KingdomAces »

IDK. I wouldn't want to change my move if I did have access to Shot, and (unless you kill me) I'll be getting it back next beat anyway, so it doesn't really matter here.

I thought that the finisher was removed from the game after use, even on whiff. Would it really be in Discard 2?
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Post Post #105 (ISO) » Thu Jul 07, 2016 5:09 pm

Post by Zorblag »

Spoiler: Beat 10 Attack Pair
Snapback Grasp


Ante Target Lock 5.

And yeah, I guess the discard 2 slot is just empty. Maybe the base goes there? I agree it shouldn't matter this time, but we should see if we can figure that out for sure.

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Post Post #106 (ISO) » Thu Jul 07, 2016 5:12 pm

Post by KingdomAces »

Pass
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Post Post #107 (ISO) » Thu Jul 07, 2016 5:14 pm

Post by Zorblag »

Pass. For special actions the base is returned to the owner's hand. I think we would assume that happens here as well. So you would have had access to shot.

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Post Post #108 (ISO) » Thu Jul 07, 2016 5:16 pm

Post by KingdomAces »

Um, does Snapback activate, since Burst is Start of Beat? If not, retreat 2.
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Post Post #109 (ISO) » Thu Jul 07, 2016 5:18 pm

Post by Zorblag »

Hmm, looks like I'm faster so you won't be able to move with your burst. I will push you one on hit. You do have enough stun guard to not get stunned by my 2 damage. I'll have to discard a card (let's go with shooter.) You can then pull me up to 2.

That all look right?

p-edit It does activate as it's a passive (it doesn't have a particular phase it activates, so it's up all phase long after the reveal.)

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Post Post #110 (ISO) » Thu Jul 07, 2016 5:22 pm

Post by KingdomAces »

Actually, I think I'll keep you there.
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Post Post #111 (ISO) » Thu Jul 07, 2016 5:25 pm

Post by Zorblag »

So OoooLoo?

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Post Post #112 (ISO) » Thu Jul 07, 2016 5:26 pm

Post by KingdomAces »

Wait, I forgot you pushed me. Let me think a bit more then.
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Post Post #113 (ISO) » Thu Jul 07, 2016 5:31 pm

Post by KingdomAces »

Pull 2.

I'm missing a lot more than normal now, probably due to fatalism. Sorry about that. If Cybele still wants to, he should take the next game.
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Post Post #114 (ISO) » Thu Jul 07, 2016 5:37 pm

Post by KingdomAces »

Wait, he said he didn't have time. I might want to switch characters though, maybe to Hikaru so I don't end up missing stuff again due to unfamiliarity. I'll have to think about it.

Spoiler: Beat 11
Venomous Lance
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Post Post #115 (ISO) » Thu Jul 07, 2016 5:37 pm

Post by Zorblag »

Like I said earlier, I think this was a bad matchup in retrospect. I want to keep you at range and have movement cards that let me get to range fairly easily. You want to close the gap, but have more limited options of which I have some counters (snapback stopping you from moving for example.) When I've got you at 4 or more range in particular, if you want to land an attack it's a very limited set of options you have. That means that I can more easily work around them (especially with target lock.)

I think that Cybele is still on the busy side, but if you're up for another game I'll suggest we go with a different matchup. I'll certainly change, you can either stick with Lixis or swap up yourself.

We can also certainly give it a day or two if you want a break.

So I've got ooOoLoo for position.

Lixis 1 life, 9 force.
Discard 1 Vine Burst.
Discard 2 Naturalizing Strike.

Ottavia 12 live, 8 force.
Discard 1 Snapback Grasp, Shooter.
Discard 2 Demolition Drive.

Sound right?

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Post Post #116 (ISO) » Thu Jul 07, 2016 5:41 pm

Post by Zorblag »

Spoiler: Beat 11 Attack Pair
Cover Strike!


Ante Target Lock 2.

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Post Post #117 (ISO) » Thu Jul 07, 2016 5:45 pm

Post by KingdomAces »

+
Stun Guard
Power
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Post Post #118 (ISO) » Thu Jul 07, 2016 5:45 pm

Post by Zorblag »

*chuckles* Stun guard would be silly.

+1 Soak

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Post Post #119 (ISO) » Thu Jul 07, 2016 5:47 pm

Post by KingdomAces »

Pass
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Post Post #120 (ISO) » Thu Jul 07, 2016 5:48 pm

Post by Zorblag »

Pass.

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Post Post #121 (ISO) » Thu Jul 07, 2016 5:50 pm

Post by KingdomAces »

I guess I'm forced to advance 1.
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Post Post #122 (ISO) » Thu Jul 07, 2016 5:50 pm

Post by Zorblag »

Well, we've both got minimum range 2. You can move or not, it's up to 1 space. Clearly you want to though.

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Post Post #123 (ISO) » Thu Jul 07, 2016 5:56 pm

Post by KingdomAces »

Yeah, as much as I want to hit you, I'd rather not take a cannon to the face right now.
No Pulse.

Spoiler: Beat 12
Pruning Grasp

Spoiler: Ante
Power
Last edited by KingdomAces on Thu Jul 07, 2016 5:57 pm, edited 1 time in total.
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Post Post #124 (ISO) » Thu Jul 07, 2016 5:57 pm

Post by Zorblag »

Spoiler: Beat 12 Attack Pair
Demolition Drive


Ante Target Lock 6.

-Zorblag R`Lyeh
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