BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)

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BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)

Post Post #0 (ISO) » Sat Jul 09, 2016 9:11 am

Post by Zorblag »

It's another game of BattleCON! Always one to get back on that horse we have KingdomAces playing the Biomancer Lixis out for revenge! He'll be matching up against The Inventor's Apprentice, Clive! Lixis gets to fight a whole different type of cyborg. Will nature win out against cybernetics this time around?

If you're interested in learning about or playing a game yourself at some point I'll point you to the BattleCON discussion thread in the Arcade. For now, thanks to KingdomAces for stepping up to be the next scummer to whale on a Troll in the pbf fighting series!

We'll be playing with Dodge and the Force Gauge.

@KingdomAces, go ahead and submit your discard 1, discard 2 and finisher. Remember that Discard 2 is the one you'll get back first.

-Zorblag R`Lyeh
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Post Post #1 (ISO) » Sat Jul 09, 2016 9:16 am

Post by Zorblag »

Spoiler: Discards and Finisher
Discard 1: Force Special Dodge
Discard 2: Burnout Drive
Finisher: System Reset


Starting Ante:
Lixis: 1
Clive: 2
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #2 (ISO) » Sat Jul 09, 2016 10:00 am

Post by KingdomAces »

Spoiler: Pregame
Discard 1: Force Shot
Discard 2: Pruning Grasp
Finisher: Virulent Miasma
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #3 (ISO) » Sat Jul 09, 2016 11:44 am

Post by Zorblag »

Start of Game

Start of Game summary
oo
L
o
C
oo


Lixis:
20 life
Force Gauge: 2
Discard 1: Force Special Shot
Discard 2: Pruning Grasp
Finisher: Virulent Miasma

Clive:
20 life
Force Gauge: 2
Discard 1: Force Special Dodge
Discard 2: Burnout Drive
Finisher: System Reset
Active Modules: None
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots, Synapse Boost
Discarded Modules: None
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Post Post #4 (ISO) » Sat Jul 09, 2016 11:51 am

Post by Zorblag »

Spoiler: Beat 1 Attack Pair
Rocket Strike!

Spoiler: Opening Ante
Synapse Boost (+1 Priority)

-Zorblag R`Lyeh
Last edited by Zorblag on Sat Jul 09, 2016 12:05 pm, edited 2 times in total.
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Post Post #5 (ISO) » Sat Jul 09, 2016 11:58 am

Post by KingdomAces »

Spoiler: Beat 1
Vine Drive
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #6 (ISO) » Sat Jul 09, 2016 11:58 am

Post by KingdomAces »

Pass
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #7 (ISO) » Sat Jul 09, 2016 12:01 pm

Post by Zorblag »

Hmm, you got back before I finished that edit.

Did you look at my ante yet?

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Post Post #8 (ISO) » Sat Jul 09, 2016 12:02 pm

Post by KingdomAces »

Yeah, but I'll still pass.
Never be sorry for your little time.

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Post Post #9 (ISO) » Sat Jul 09, 2016 12:03 pm

Post by Zorblag »

If not then I'd like to keep the new move, but if you had looked already I'll change it back to the old one. I've not looked at anything from you yet.

Or rather, what was the ante you saw?

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Post Post #10 (ISO) » Sat Jul 09, 2016 12:04 pm

Post by KingdomAces »

Priority +1, but I didn't look at the move. Change it all you want.
Never be sorry for your little time.

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Post Post #11 (ISO) » Sat Jul 09, 2016 12:04 pm

Post by KingdomAces »

Or the ante, because grammar.
Never be sorry for your little time.

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Post Post #12 (ISO) » Sat Jul 09, 2016 12:06 pm

Post by Zorblag »

Nah, that's the original move. I'm fine with it; I've changed it all back to what it was originally. Then I'm passing after your pass.

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Post Post #13 (ISO) » Sat Jul 09, 2016 12:07 pm

Post by Zorblag »

I just hope you didn't Naturalizing Drive me here. That's the move I realized that I should be worried about.

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Post Post #14 (ISO) » Sat Jul 09, 2016 12:08 pm

Post by KingdomAces »

I think you soundly won this one.
Never be sorry for your little time.

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Post Post #15 (ISO) » Sat Jul 09, 2016 12:09 pm

Post by Zorblag »

OK, vine drive is better for me, yeah.

Looks like I've got priority. I'll retreat 1, hit you for five, stunning you, and then push you back 2.

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Post Post #16 (ISO) » Sat Jul 09, 2016 12:11 pm

Post by Zorblag »

So I've got LooooCo.

That sound right?

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Post Post #17 (ISO) » Sat Jul 09, 2016 12:12 pm

Post by KingdomAces »

Yeah.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #18 (ISO) » Sat Jul 09, 2016 12:16 pm

Post by KingdomAces »

Spoiler: Beat 2
Venomous Dodge
Never be sorry for your little time.

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Post Post #19 (ISO) » Sat Jul 09, 2016 12:21 pm

Post by Zorblag »

Beat 1

Start of Beat Summary
oo
L
o
C
oo


Lixis:
20 life
Force Gauge: 2
Discard 1: Force Special Shot
Discard 2: Pruning Grasp
Finisher: Virulent Miasma

Clive:
20 life
Force Gauge: 2
Discard 1: Force Special Dodge
Discard 2: Burnout Drive
Finisher: System Reset
Active Modules: None
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots, Synapse Boost
Discarded Modules: None


Lixis
:
Vine Drive

Range: 1 ~ 3
Power: 3
Priority: 2
Stun Guard 3

Before Activating:
Advance 1 or 2 spaces.
On Hit:
Pull the opponent up to 2 spaces.

Clive
:
Rocket Strike

Range: 3 ~ 4
Power: 5
Priority: 4 +1 = 5
Stun Guard 5

Start of Beat:
Retreat up to 1 space.
On Hit:
Move the Opponent 1 or 2 spaces.


Ante:

Clive Antes Synapse Boost (+1 Priority)

Reveal:

None

Start of Beat:

Clive retreats 1 space.
oo
L
oo
C
o


Active Player (
Clive
):

Clive Hits Lixis.
Clive Pushes Lixis 2 spaces.
L
oooo
C
o

Lixis takes 5 damage and is stunned.

Reactive Player (
Lixis
):

Lixis is stunned.

End of Beat:
:
None

Recycle
:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 2.



Current State
L
oooo
C
o


Lixis
:
15 life
Force Gauge: 3
Discard 1: Vine Drive
Discard 2: Force Special Shot
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 3
Discard 1: Rocket Strike
Discard 2: Force Special Dodge
Finisher: System Reset
Active Modules: Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sat Jul 09, 2016 12:33 pm, edited 1 time in total.
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Post Post #20 (ISO) » Sat Jul 09, 2016 12:28 pm

Post by Zorblag »

Spoiler: Beat 2 Attack Pair
Upgradeable Shot

Ante: Barrier Chip (Stun Guard 1)

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Post Post #21 (ISO) » Sat Jul 09, 2016 12:32 pm

Post by KingdomAces »

Pass
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #22 (ISO) » Sat Jul 09, 2016 12:34 pm

Post by Zorblag »

Pass as well.

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Post Post #23 (ISO) » Sat Jul 09, 2016 12:35 pm

Post by KingdomAces »

Clash.
Never be sorry for your little time.

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Post Post #24 (ISO) » Sat Jul 09, 2016 12:37 pm

Post by Zorblag »

And that's a clash. You're priority 3.

With two modules active (including synapse boost) I'm priority 2 + 0 + 1 = 3.

Spoiler: Beat 2 Attack Pair Clash 1
Upgradeable
Shot
Drive


-Zorblag R`Lyeh
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